Quote:
Originally Posted by DarkNite
What did you change? what's the parameter?
I usually do mat_picmip -10 and r_lod -2
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My entire config is:
Code:
// ##############################################
// team fortress 2 - visual improvement commands
// ##############################################
r_lod 0 // Doesn't reduce player models detail when moving further back from them
mat_picmip -2// Compresses textures improves quality of all ingame objects
cl_new_impact_effects 1 // Uses different impact effects effect
mp_usehwmmodels 1 // uses hi res face models
mp_usehwmvcds 1 // uses more fluid animation
cl_burninggibs 1 // gibs will still be inflamed if you meet your end on fire and a explosion
mat_motion_blur_strength 2 // increases motion blur effects
mat_specular 1 // use's specular lighting
mat_parallaxmap 1 // makes 2-D surfaces appear to look more 3-D
r_threaded_particles 1 // threads particle effects
cl_threaded_bone_setup 1 // threads bones
mem_max_heapsize 2024 // allows tf2 access to more memory (Supposedly)
cl_forcepreload 1 // forces the map to load all at once (Don't know how good this is yet
r_threaded_renderables 1 // use multicore to render renderables (lol?)
snd_mix_async 1 // use multicore to run the sound engine in parallel with the renderer.
r_threaded_client_shadow_manager 1 // use multicore to render shadows (I think)
cl_detaildist 2800 // Distance at which detail props are no longer visible (e.g. grass)
cl_detailfade 800 // Distance across which detail props fade
cl_ragdoll_collide 1 // toggle collision detection between ragdoll models (pile of bodies)
cl_ragdoll_fade_time 50 // time, in seconds, it takes for a ragdoll to disappear (Default 15)
cl_phys_props_max 400
// ###########################################
// scoreboard & netgraph | by eram & linfosoma
// ###########################################
bind "tab" "+sb";
alias "+sb" "+showscores; net_graph 5;"; //switch net_graph to 1 - 4 for less info : This makes NET_GRAPH show up ONLY when you hit Tab
alias "-sb" "-showscores; net_graph 0;";
Place it in C:/Program Files/Steam/SteamApps/*username*/Team Fortress 2/tf/cfg