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What A Day At Work

Aside from being rubber banded back and forth on 2 projects today, I'm in almost good shape.

I finally got the asset files to start on some road repairs on the textures for Kodak (yes, THE Kodak in Rochester, NY). Unfortunately, the files aren't named so that anyone besides my boss can read them or figure out where in coordinates I can find them on a map, and in my 3D software we use, I can only open about 3 sections of the entire ground section at once before it maxes out my 2GB of RAM on my workstation as each section of the aerial map is 2048x2048.

I have 2 more hours left of the work day, lets hope I can figure this out at some point... today...

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Overclock.net › Member Blogs › What A Day At Work