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When A Game Is Widescreen But Not Really Widescreen

Okay, another blog post. wee!
Been a while, eh?
not that anyone reads this hahaha.

But I digress...
Well I've owned Dark Messiah of Might and Magic for quite some time I believe almost a year, but have never been able to even play it until just recently.

My main problem?
NV4_DISP crashes whenever I try to go anywhere beyond the main menu.
I've spent so much time back and forth between tech support and trying various fixes they've suggested and nothing. na-da.

I put the game down for ages, and I come across a sticky in their forums which was an amazing revelation:
While the screen ratio offers a 16:10 ratio setting, the game doesn't like it and has a high likelihood of crashing while in said ratio.
I go to normal, 4:3, ratio (16:9 blurs too much) and lo-and-behold no problems.

If the game is so buggy at that ratio, why did the people making it take the time to at least disable it as an option?

On a brighter note, the game is remarkably fun if not easily predictable.

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Overclock.net › Member Blogs › When A Game Is Widescreen But Not Really Widescreen