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Overclocker in Training
Join Date: Feb 2008
Location: Indiana
Posts: 157
Rep: 5 
Unique Rep: 5
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Frogger!!! C++
final project for computer programming class. i made frogger, still not completely done, but its still great. i've made levels, which im still tweaking, score, lives, stuff like that. Menu i want to redo because its not working the way i want it to. i'll leave a link to download the executible.
http://download.yousendit.com/91E7EE8121A138D2
the download will be available for seven days 11:52 EST.
SOURCE CODE TIME - 6-1-08 NOT FINISHED
Code:
//***************************************************************************
//George Turkette
//Copywrite 2008
// Any questions please email me at geoturk007@yahoo.com
// Please do NOT claim rights or claim you wrote this program
// Enjoy :D
//
//****************************************************************************
//Frogger
//LIBRARIES
#include <iostream.h>
#include <iomanip.h>
#include <stdlib.h>
#include <windows.h>
#include <time.h>
const int height = 18;
//frogger map
// frogger = 6, grass = 1, car = 2, water = 3, fence = 4, blank = 0, log = 7
int map[height][30] = { {4,4,4,4,0,4,4,4,4,4,0,4,4,4,4,0,4,4,4,4,4,0,4,4,4,4,0,4,4,4},
{3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3},
{3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3},
{3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3},
{3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3},
{3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3},
{3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3},
{4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};
//globals for map pieces
char one = 176;
char three = 219;
char four = 205;
char eight = 234;
char logg = 219;
char frogger = 1;
char carR = 35;
char carL = 35;
char menuchoice;
char restart;
int z = 666;
int sum = 0;
int sum1 = 0;
int hold = 0;
int life = 5;
int log_count = 0;
int choose = 1;
int restrict = 0;
int ChoiceNumbz = 0;
int score = 250;
int achieve1 = 0;
int achieve2 = 0;
int waste = 0;
int level = 1;
int framerate = 6250;
int levelchange = true;
bool moveb = false;
//frogger begin cordinates
int row = 17;
int column = 14;
//functions
void printmap(void); //print map function
void color(unsigned short color); //colors
void clrscr(void); //clears screen
void carsearch(void); // moves car to the left
void gameover(void); //game over
void printovermap(void); // game over map
void logsearch(void); //moves logs across screen
void playfrogger(void); // function to begin game
void froggermenu( int ); // main menu for game
void howtoplay(void); //about game page
void closewindow(void); // closes game
void aboutfrogger(void); //about frogger page
void maximize(void); //maximize screen when game starts
//keydown
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0 )
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1 )
#define VK_LEFT 0x25 // left arrow key
#define VK_UP 0x26 // up arrow key
#define VK_RIGHT 0x27 // right arrow key
#define VK_DOWN 0x28 // down arrow key
#define VK_RETURN 0x0D // enter key // confirm
#define VK_SPACE 0x20 // spacebar
#define VK_NUMPAD0 0x60 // Numeric keypad 0 key
int
main
(void)
{
//maxamize screen once game starts
maximize();
//keydown
froggermenu( ChoiceNumbz ); // print the title screen
while ( choose == 1 ) { // user wants to choose
if ( restrict == 0 ) { // keeps the cursor from going uber fast
if ( !KEYUP( VK_UP ) ) { // the up key is not up
if ( KEYDOWN( VK_UP ) ) { // the up key is being pressed
ChoiceNumbz--; // decrement the choice by 1
if ( ChoiceNumbz < 0 ) { // if the choice becomes less than 0
ChoiceNumbz = 3; // set the choice to 4
}
restrict = 1; clrscr(); froggermenu( ChoiceNumbz ); // set the restrict, clear the screen, print the new screen
}
}
if ( !KEYUP( VK_DOWN ) )
{
// the down key is not up
if ( KEYDOWN( VK_DOWN ) ) { // the down key is being pressed
ChoiceNumbz++; // increment the choice by 1
if ( ChoiceNumbz > 3 ) { // if the choice becomes more than 4
ChoiceNumbz = 0; // set the choice to 0;
}
restrict = 1; clrscr(); froggermenu( ChoiceNumbz ); // set the restrict, clear the screen, print the new screen
}
}
else if(!KEYUP(VK_RETURN))
{
//code for when user picks menu item
if(KEYDOWN(VK_RETURN))
{
if(ChoiceNumbz == 0) //start game when chosen
{
choose = 0;
clrscr();
playfrogger();
}
else if(ChoiceNumbz == 1) //goto how to play menu
{
choose = 1;
clrscr();
howtoplay();
}
else if(ChoiceNumbz == 2)
{
choose = 2;
clrscr();
aboutfrogger();
}
else if(ChoiceNumbz == 3) //quits the game function
{
choose = 3;
closewindow();
}
}
}
}
else if ( restrict > 0 ) { // the restrict is activated
restrict++; // increment the restriction time by 1
if ( restrict > 50000000 ) { // restriction time limit is reached
restrict = 0; // let the user move the cursor again
}
}
else { // an error is encountered
cout << "ERROR!";
}
}
froggermenu(ChoiceNumbz);
return 0;
}
void
playfrogger()
{
while(1 == 1) //continous loop
{
log_count++;
//achieve2 = 1;
map[row][column] = 6;
moveb = false;
if(life <= 0)
{
clrscr();
break;
}
clrscr();
printmap();
//change level stuff
levelchange = true;
for(int i = 0; i < 30; i++)
{
if(map[0][i] != 4)
levelchange = false;
}
if(levelchange == true)
{
life += 2;
score += 150;
map[0][4] = 0;
map[0][10] = 0;
map[0][15] = 0;
map[0][21] = 0;
map[0][26] = 0;
level++;
if(framerate > 1000)
framerate -= 550;
}
for(int x = 1; x < framerate; x++) //framerate
for(int y = 1; y < framerate; y++) //frame rate
z = 666;
//puts cars to move left at certain time intervals
if(sum == 2)
{
map[13][29] = 2;
map[13][28] = 2;
map[13][27] = 2;
map[10][29] = 2;
map[10][28] = 2;
map[10][29] = 2;
}
else if(sum == 10)
{
map[9][24] = 2;
map[9][29] = 2;
map[9][28] = 2;
map[9][27] = 2;
map[9][26] = 2;
map[9][25] = 2;
map[15][29] = 2;
map[15][28] = 2;
map[15][29] = 2;
map[15][28] = 2;
map[10][29] = 2;
map[10][28] = 2;
map[10][29] = 2;
map[10][28] = 2;
}
else if(sum == 5)
{
map[12][29] = 2;
map[12][28] = 2;
map[12][27] = 2;
map[12][26] = 2;
map[12][25] = 2;
map[9][29] = 2;
map[9][28] = 2;
}
else if(sum == 15)
{
map[14][29] = 2;
map[14][28] = 2;
map[14][27] = 2;
map[14][26] = 2;
map[11][29] = 2;
map[11][28] = 2;
}
else if(sum == 20)
{
map[15][29] = 2;
map[15][28] = 2;
map[15][27] = 2;
map[15][26] = 2;
sum = 0; //resets counter
}
//time intervals to put logs on the map and move them across the map
if(sum == 5)
{
map[1][0] = 7;
map[1][1] = 7;
map[1][2] = 7;
map[1][3] = 7;
map[1][4] = 7;
}
else if(sum == 10)
{
map[6][29] = 7;
map[6][28] = 7;
map[6][27] = 7;
map[2][29] = 7;
map[2][28] = 7;
}
else if(sum == 18)
{
map[4][29] = 7;
map[4][28] = 7;
map[4][27] = 7;
map[4][26] = 7;
map[2][29] = 7;
}
else if (sum == 8)
{
map[3][0] = 7;
map[3][1] = 7;
map[3][2] = 7;
}
else if(sum == 13)
{
map[5][0] = 7;
map[5][1] = 7;
map[5][2] = 7;
map[3][0] = 7;
}
//slows down logssss
if (log_count >= 2)
{
log_count = 0;
logsearch(); // move log
}
carsearch(); // move car function
while( (!KEYDOWN(VK_RIGHT)) && (!KEYDOWN(VK_LEFT)) && (!KEYDOWN(VK_UP)) && (!KEYDOWN(VK_DOWN)) && (!KEYDOWN(VK_RETURN)) )
{
waste++;
if(waste >= 10)
break;
}
//right
if (!KEYUP(VK_RIGHT)){
if(column != 29 && moveb == false)
{
moveb = true;
//collision detection for moving up into car
if(map[row][column + 1] == 2)
{
map[row][column] = 0; // deletes old frogger
row = 17; //resets row column to frogger starting spot
column = 14;
achieve1 = 0;
life -= 1; //takes away a live
hold = 0;
map[row][column] = 6; // moves frogger to spot
}
//collision detection for water by moving to the right
else if(map[row][column + 1] == 3)
{
map[row][column] = 0; // deletes old frogger
row = 17; //resets row column to frogger starting spot
column = 14;
achieve1 = 0;
life -= 1; //takes away a live
hold = 0;
map[row][column] = 6; // moves frogger to spot
}
else if(map[row][column + 1] == 7)
{
map[row][column] = 7;
column += 1;
map[row][column] = 6;
}
//move frogger right
if(map[row][column + 1] == 1)
{
map[row][column] = 1;
column += 1;
map[row][column] = 6;
}
else if(map[row][column+1] == 0)
{
map[row][column] = 0;
column += 1;
map[row][column] = 6;
}
}
}
//LEFT
if (!KEYUP(VK_LEFT)){
if(column != 0 && moveb == false)
{
moveb = true;
//collision detection for moving up into car
if(map[row][column - 1] == 2)
{
map[row][column] = 0; // deletes old frogger
row = 17; //resets row column to frogger starting spot
column = 14;
achieve1 = 0;
life -= 1; //takes away a live
hold = 0;
}
else if(map[row][column - 1] == 3)
{
map[row][column] = 0; // deletes old frogger
row = 17; //resets row column to frogger starting spot
column = 14;
achieve1 = 0;
life -= 1; //takes away a live
hold = 0;
map[row][column] = 6; // moves frogger to spot
}
if(map[row][column - 1] == 1)
{
map[row][column] = 1;
column -= 1;
map[row][column] = 6;
}
else if(map[row][column - 1] == 7)
{
map[row][column] = 7;
column -= 1;
map[row][column] = 6;
}
else if(map[row][column - 1] == 0)
{
map[row][column] = 0;
column -= 1;
map[row][column] = 6;
}
}
}
//DOWN
if (!KEYUP(VK_DOWN)){
if(row != 17 && moveb == false)
{
moveb = true;
//collision detection for moving up into car
if(map[row + 1][column] == 2)
{
map[row][column] = 0; // deletes old frogger
row = 16; //resets row column to frogger starting spot
column = 14;
achieve1 = 0;
life -= 1; //takes away a live
hold = 0;
map[row][column] = 6; // moves frogger to spot
}
else
{
map[row][column] = hold;
hold = map[row + 1][column];
row++;
map[row][column] = 6;
}
}
}
// frogger move up
if (!KEYUP(VK_UP)){
if(row > 0 && moveb == false)
{
moveb = true;
//collision detection for moving up into car
if(map[row - 1][column] == 2)
{
map[row][column] = 0; // deletes old frogger
row = 17; //resets row column to frogger starting spot
column = 14;
achieve1 = 0;
score -= 50;
life -= 1; //takes away a live
hold = 0;
map[row][column] = 6; // moves frogger to spot
}
//collision detection for water
else if(map[row - 1][column] == 3)
{
map[row][column] = 0; // deletes old frogger
row = 17; //resets row column to frogger starting spot
column = 14;
score -= 50; //takes away 50 points for losing a life
life -= 1; //takes away a live
hold = 0;
map[row][column] = 6; // moves frogger to spot
}
else if(map[row - 1][column] == 7)
{
map[row][column] = hold;
hold = map[row - 1][column];
row--;
map[row][column] = 6;
}
else if(map[row - 1][column] == 4)
{
}
//move frogger UP
else
{
map[row][column] = hold;
hold = map[row - 1][column];
row--;
map[row][column] = 6;
}
}
}
//frogger scoring system
if(row == 8 && achieve1 == 0)
{
score += 50; // if frogger makes it across traffic you get 50 points.
achieve1 = 1;
}
else if(map[0][4] == 6) // if frogger makes it to a blank spot
{
map[row][column] = 4;
row = 17; // resets row
column = 14; // resets column
life += 1; // adds one to froggers life
score += 50; // adds points to score
cout << "/a";
map[row][column] = 6; // resets him to beginning
}
else if(map[0][10] == 6) // frogger makes it to another blank spot
{
map[row][column] = 4;
row = 17; // resets row
column = 14; // resets column
life += 1; // adds one to froggers life
score += 50; // adds points to score
cout << "/a";
map[row][column] = 6; // resets him to beginning
}
else if(map[0][15] == 6) // frogger makes it to another blank spot
{
map[row][column] = 4;
row = 17; // resets row
column = 14; // resets column5
life += 1; // adds one to froggers life
score += 50; // adds points to score
cout << "/a";
map[row][column] = 6; // resets him to beginning
}
else if(map[0][21] == 6) // frogger makes it to another blank spot
{
map[row][column] = 4;
row = 17; // resets row
column = 14; // resets column
life += 1; // adds one to froggers life
score += 50; // adds points to score
cout << "/a";
map[row][column] = 6; // resets him to beginning
}
else if(map[0][26] == 6) // frogger makes it to another blank spot
{
map[row][column] = 4;
row = 17; // resets row
column = 14; // resets column
life += 1; // adds one to froggers life
score += 50; // adds points to score
cout << "/a";
map[row][column] = 6; // resets him to beginning
}
sum += 1;
}
waste = 0;
}
void
aboutfrogger()
{
clrscr();
//title screen printing
color(12);
cout << " _________ _______ _______ _______ _______ n";
cout << " | /|__ __/( ____ )( ____ ( )( ____ n";
cout << " ( / ) ) ( | ( )|| ( /| () () || ( / n";
cout << " (_) / | | | (____)|| (__ | || || || (__ n";
cout << " ) _ ( | | | __)| __) | |(_)| || __) n";
cout << " / ( ) | | | ( ( | ( | | | || ( n";
cout << " ( / ) | | | ) __| (____/| ) ( || (____/ n";
cout << " |/ | )_( |/ __/(_______/|/ |(_______/ n" << flush;
color(7);
cout << flush;
cout << endl;
color(10);
cout << " _______ _______ _______ _______ _______ _______ _______ n";
cout << " ( ____ )( ____ )( ___ )( ____ )( ____) ( ____ )( ____ ) n";
cout << " | ( /| ( )|| ( ) || ( /| ( /| ( /| ( )| n";
cout << " | (__ | (____)|| | | || | | | | (__ | (____)| n";
cout << " | __) | __)| | | || | ____ | | ____ | __) | __) n";
cout << " | ( | ( ( | | | || | _ )| | _ )| ( | ( ( n";
cout << " | ) | ) __| (___) || (___) || (___) || (____/| ) __ n";
cout << " |/ |/ __/(_______)(_______)(_______)(_______/|/ __/ n" << flush;
color(7);
cout << flush << endl;;
cout << " VERSION 1.0 " << endl << endl;
cout << " ABOUT";
for(int k = 0; k < 2; k++)
cout << "" << endl;
cout << " PROGRAMMER: GEORGE TURKETTE" << endl << endl;
cout << " PROGRAMMED FOR: PERIOD 7 PROGRAMMING CLASS" << endl << endl;
cout << " HELP BY: PHILIP O'BRIEN - COLLISION/MAP" << endl;
cout << " ERIC KIM - MENU KEYDOWN" << endl;
cout << " CJ 'JEW' STEELE - GRASS GLITCH / RIGHT LOG MOVEMENT / FENCE SUGGESTION" << endl;
cout << " Copyright © 2008" << endl;
}
void
howtoplay()
{
clrscr();
//title screen printing
color(12);
cout << " _________ _______ _______ _______ _______ n";
cout << " | /|__ __/( ____ )( ____ ( )( ____ n";
cout << " ( / ) ) ( | ( )|| ( /| () () || ( / n";
cout << " (_) / | | | (____)|| (__ | || || || (__ n";
cout << " ) _ ( | | | __)| __) | |(_)| || __) n";
cout << " / ( ) | | | ( ( | ( | | | || ( n";
cout << " ( / ) | | | ) __| (____/| ) ( || (____/ n";
cout << " |/ | )_( |/ __/(_______/|/ |(_______/ n" << flush;
color(7);
cout << flush;
cout << endl;
color(10);
cout << " _______ _______ _______ _______ _______ _______ _______ n";
cout << " ( ____ )( ____ )( ___ )( ____ )( ____) ( ____ )( ____ ) n";
cout << " | ( /| ( )|| ( ) || ( /| ( /| ( /| ( )| n";
cout << " | (__ | (____)|| | | || | | | | (__ | (____)| n";
cout << " | __) | __)| | | || | ____ | | ____ | __) | __) n";
cout << " | ( | ( ( | | | || | _ )| | _ )| ( | ( ( n";
cout << " | ) | ) __| (___) || (___) || (___) || (____/| ) __ n";
cout << " |/ |/ __/(_______)(_______)(_______)(_______/|/ __/ n" << flush;
color(7);
cout << flush << endl;;
cout << " VERSION 1.0 " << endl << endl;
cout << " HOW TO PLAY";
for(int k = 0; k < 2; k++)
cout << "" << endl;
cout << " GOAL: To get frogger across the cars and logs to all six of the slots." << endl << endl;
cout << " CONTROLS: UP Arrow Key - Move Frogger UP" << endl;
cout << " DOWN Arrow Key - Move Frogger DOWN" << endl;
cout << " RIGHT Arrow Key - Move Frogger RIGHT" << endl;
cout << " LEFT Arrow Key - Move Frogger LEFT" << endl;
cout << endl;
cout << " SCORING: Once you get frogger " << frogger << " into a blank space you recieve 50 points." << endl;
cout << " Each time you loose a life you lose ten points. You start out " << endl;
cout << " with five lives. You recieve a life one you get the frogger to" << endl;
cout << " a blank spot. You must avoid the cars " << carR << " and reach the" << endl;
cout << " logs " << logg << " on the other side." << endl << endl;
cout << " PRESS 'UP' OR 'DOWN' ARROW KEYS TO RETURN TO MAIN MENU" << endl;
}
void
closewindow()
{
HWND windowhandle;
SetConsoleTitle("Program");
windowhandle=FindWindow(NULL,"Program");
SendMessage (windowhandle, WM_CLOSE, 0, 0);
}
void
logsearch()
{
//even row logs to move to the left
for (int i = 0; i < height; i++) //array
{
if(i == 6 || i == 4 || i == 2)
{
for(int j = 0; j < 30; j++)
{
if(map[i][j] == 7 || map[i][j] == 6) // searches for a log
{
if(map[i][j] == 7)
{
map[i][j] = 3;
if(j != 0) //if column is not equal to 0 move log
{
map[i][j - 1] = 7; //moves log left
}
}
else if(map[i][j] == 6) // looks for frogger
{
if(map[i][j + 1] != 3)
{
map[i][j] = 7; //future problem
}
else if(map[i][j + 1] == 3)
{
map[i][j] = 3;
}
if(j!= 0)
{
column--;
}
else if(j > 28)
{
life -= 1;
hold = 0;
}
}
}
}
}
//searches for odd row logs to move to the right
if(i == 5 || i == 3 || i == 1)
{
for(int j = 29; j >= 0; j--)
{
if(map[i][j] == 7 || map[i][j] == 6) // searches for a log
{
if(map[i][j] == 7)
{
map[i][j] = 3;
if(j != 29) //if column is not equal to 0 move log
{
map[i][j + 1] = 7; //moves log left
}
}
else if(map[i][j] == 6) // looks for frogger to move him with the logs
{
map[i][j] = 7;
if(j!= 29)
{
column++;
}
else if(j < 0)
{
life -= 1;
hold = 0;
}
}
}
}
}
}
}
//function to move cars left
void
carsearch()
{
//2 is carR , 5 is carL
for (int i = 0; i < height; i++) //array
{
for(int j = 0; j < 30; j++)
{
if(map[i][j] == 2) // searches for a RIGHT car
{
map[i][j] = 0;
if(j != 0) //if column is not equal to 0 move car
{
//collision detection for moving up into car
if(map[i][j - 1] == 6)
{
row = 17; //resets row column to frogger starting spot
column = 14;
achieve1 = 0;
score -= 50; // takes away 50 points for hitting a car
life -= 1; //takes away a live
hold = 0;
map[row][column] = 6; // moves frogger to spot
}
map[i][j - 1] = 2; //moves car left
}
}
}
}
}
void
printmap()
{
//print map
for (int i = 0; i < height; i++)
{
for(int j = 0; j < 30; j++)
{
//converts number to ascii character
if(map[i][j] == 1)
{
color(10);
cout << one << flush;
color(7);
}
else if(map[i][j] == 0) // blank spot
{
cout << " ";
}
else if(map[i][j] == 3) // water
{
color(9);
cout << three << flush;
color(7);
}
else if(map[i][j] == 4) // fence
{
color(6);
cout << four << flush;
color(7);
}
else if(map[i][j] == 6) // frogger
{
cout << frogger << flush;
}
else if(map[i][j] == 2) // car
{
color(11);
cout << carR << flush;
color(7);
}
else if(map[i][j] == 7) // log
{
color(22);
cout << logg << flush;
color(7);
}
}
cout <<endl;
}
cout << endl <<endl << "Lives: " << life << " Level: " << level << " Score: " << score << endl;
}
//game over map
void
printovermap()
{
//print map
for (int i = 0; i < height; i++)
{
for(int j = 0; j < 30; j++)
{
//converts number to ascii character
if(map[i][j] == 1)
{
color(10);
cout << one << flush;
color(7);
}
else if(map[i][j] == 0)
cout << " ";
else if(map[i][j] == 3)
{
color(19);
cout << three << flush;
color(7);
}
else if(map[i][j] == 4)
cout << four;
else if(map[i][j] == 6)
{
frogger = 88;
cout << frogger << flush;
}
else if(map[i][j] == 2)
cout << carR << flush;
else if(map[i][j] == 5)
cout << carL << flush;
}
cout <<endl;
}
cout << endl <<endl << "Lives: " << life << endl << "GAME OVER NUB" << endl;
cout << " PRESS 'ENTER' RETURNING TO MENU..." << endl;
if(!KEYUP(VK_RETURN))
{
if(KEYDOWN(VK_RETURN))
{
clrscr();
froggermenu(ChoiceNumbz);
}
}
}
//Body of the maximize function
void maximize(void) {
HWND windowhandle;
SetConsoleTitle("Program");
windowhandle=FindWindow(NULL,"Program");
SendMessage(windowhandle,WM_SYSKEYDOWN,VK_RETURN,536870912);
}
//MENU
void
froggermenu( int ChoiceNumbz )
{
clrscr();
char gman = 3;
char choice[ 4 ] = { ' ' };
if(ChoiceNumbz == 0){
choice[ 0 ] = gman;
}
else if(ChoiceNumbz == 1){
choice[ 1 ] = gman;
}
else if(ChoiceNumbz == 2){
choice[ 2 ] = gman;
}
else if(ChoiceNumbz == 3){
choice[ 3 ] = gman;
}
else {//errors
cout << "ERROR! THE FAULT OF NON POSITION HOLDING IN KEY CLUB STEVE!";
}
//title screen printing
color(12);
cout << " _________ _______ _______ _______ _______ n";
cout << " | /|__ __/( ____ )( ____ ( )( ____ n";
cout << " ( / ) ) ( | ( )|| ( /| () () || ( / n";
cout << " (_) / | | | (____)|| (__ | || || || (__ n";
cout << " ) _ ( | | | __)| __) | |(_)| || __) n";
cout << " / ( ) | | | ( ( | ( | | | || ( n";
cout << " ( / ) | | | ) __| (____/| ) ( || (____/ n";
cout << " |/ | )_( |/ __/(_______/|/ |(_______/ n" << flush;
color(7);
cout << flush;
cout << endl;
color(10);
cout << " _______ _______ _______ _______ _______ _______ _______ n";
cout << " ( ____ )( ____ )( ___ )( ____ )( ____) ( ____ )( ____ ) n";
cout << " | ( /| ( )|| ( ) || ( /| ( /| ( /| ( )| n";
cout << " | (__ | (____)|| | | || | | | | (__ | (____)| n";
cout << " | __) | __)| | | || | ____ | | ____ | __) | __) n";
cout << " | ( | ( ( | | | || | _ )| | _ )| ( | ( ( n";
cout << " | ) | ) __| (___) || (___) || (___) || (____/| ) __ n";
cout << " |/ |/ __/(_______)(_______)(_______)(_______/|/ __/ n" << flush;
color(7);
cout << flush << endl;;
cout << " VERSION 1.0 ";
for(int k = 0; k < 2; k++)
cout << "" << endl;
cout << " " << choice[ 0 ] << " PLAY FROGGERn";
cout << " " << choice[ 1 ] << " How To Playn";
cout << " " << choice[ 2 ] << " Aboutn";
cout << " " << choice[ 3 ] << " Exitn";
}
//game over
void
gameover()
{
cout << "GAME OVER" << endl;
}
//color
void color(unsigned short color)
{
HANDLE hcon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hcon,color);
}
//clear screen
void clrscr(void)
{
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(hStdOut, &csbi);
FillConsoleOutputCharacter(hStdOut, ' ', csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
__________________
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[b]3DMARK06: 9623/B]
XBOX360 GAMERTAG: Spankey4861
CPU Q6600 @ 2.4 |
Motherboard eVGA 780I |
Memory 4 GB OCZ SLI RDY |
Graphics Card EVGA 8800GTS |
Hard Drive 400GB WD/Seagate Internal / 500 WD External |
Sound Card SB X-Fi Audio [AC00] |
Power Supply Ultra X2 750watt |
Case Ultra Aluminus Mid-Tower |
CPU cooling AC Freezer 7 |
GPU cooling 80mm |
OS Vista X86 |
Last edited by .dp-BarackObama : 06-01-08 at 02:42 PM.
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