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Old 02-01-08   #21 (permalink)
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Bump, Prime Benchmark is now open source. I have attached the source code in RAR form (0.2 compression, uncompressed is 512k.) I abandoned my own development of Prime Benchmark because of an inability to correct a few glitches. I scoured long and hard to correct the issue and ask the communities of Overclock.net have fun with the source code and feel free to continue work on it on your own. I ask that you keep "Original code by Licht" in the about button, those are my only terms other then that i don't care what you do with it. I know the code is probably not so great and could be done better, but i started C# the same week i started the program, bear with me.

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Old 02-01-08   #22 (permalink)
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I'll have a look-see for you Licht.
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Old 02-10-08   #23 (permalink)
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Very nice,
Definitely gonna try tomorrow,
+rep on the great work
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Old 02-10-08   #24 (permalink)
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there is a C++ library that you can incorporate to use HDD space as a location for the int numbers your calculating...

THe purpose of this, is to get around the 32 bit number limit (2 ^ 31) 2.4 million or something... or 4 gb of ram.

http://gmplib.org/

This may be something you can add in as some kind of HDD bench? because the speed of this method will tax your dive constantly...
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Old 02-10-08   #25 (permalink)
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Quote:
Originally Posted by JoBlo69 View Post
there is a C++ library that you can incorporate to use HDD space as a location for the int numbers your calculating...

THe purpose of this, is to get around the 32 bit number limit (2 ^ 31) 2.4 million or something... or 4 gb of ram.

http://gmplib.org/

This may be something you can add in as some kind of HDD bench? because the speed of this method will tax your dive constantly...
Basically is a virtual memory library? And i will look into as soon as i fix the 2 major issues that have caused Build 3 to be stuck in WIP.

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Old 02-11-08   #26 (permalink)
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^^Yes its like a virtual memory library. It gets around the 32bit memory limit, that holds you back in finding a prime number larger than 2.4 million digits. It's just really slow, because hdds are obviously slower than ram, and the way the ram is accessed to calculate the prime numbers, there is a huge amount of read/write, so with a hdd, it goes much slower...

I noticed that you uploaded the source, maybe i'll play around with this part, and see what happens...
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Old 02-11-08   #27 (permalink)
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Quote:
Originally Posted by JoBlo69 View Post
^^Yes its like a virtual memory library. It gets around the 32bit memory limit, that holds you back in finding a prime number larger than 2.4 million digits. It's just really slow, because hdds are obviously slower than ram, and the way the ram is accessed to calculate the prime numbers, there is a huge amount of read/write, so with a hdd, it goes much slower...

I noticed that you uploaded the source, maybe i'll play around with this part, and see what happens...
If you can figure out why quad core tests are only testing 3 and why there are inconsistencies with multi-threaded tests verses single threaded ones give me a call. I'm going to play around with thread.join() today and see if that will eliminate some issues.

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Old 02-12-08   #28 (permalink)
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i'll mess around with it...

I've been having issues with VC++ 2008 installed. I have 2005, and naturally, these 2008 projects wont work, so i went ahead and installed 2008, and it mest up my config in 2005, and broke itself...

So I'm working out this mess now, and once i get this straightened out, I'll take a stab at the quad core situation...
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Old 02-12-08   #29 (permalink)
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Quote:
Originally Posted by JoBlo69 View Post
i'll mess around with it...

I've been having issues with VC++ 2008 installed. I have 2005, and naturally, these 2008 projects wont work, so i went ahead and installed 2008, and it mest up my config in 2005, and broke itself...

So I'm working out this mess now, and once i get this straightened out, I'll take a stab at the quad core situation...
Thanks for the help i literally started C# that day i made the first build of this application. It is obviously going to have issues stemming from my inexperience. However i had a year's experience in GML (a spin off of C, Lua, and Basic.) Which was enough for me to pick it up and go.

So you know i am pretty sure the issue lies somehow within the code utilizing Kernel32.DLL.

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Old 02-12-08   #30 (permalink)
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well I can give this a shot when I get home.
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