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Old 05-12-08   #1 (permalink)
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Default [C#]XNA (PC) instructor needed.

I'm wanting to go back to my roots and get into game design. I tried going back to my old language (GML) where it started but i couldn't handle the pathetic amount of control in the language after coming from C#. I already knew about XNA and had tried it before and was thoroughly impressed. I went and researched more into it and what you could do. I was amazed, now i'm wanting to bark up the C# tree for games too and it's looking like a task. Anyone here want to lend me a hand it starting out and working with games using XNA studio? I already have a project in mind and can't wait to start. I have quite a bit of experience in C# already i just need to be familiarized with the workings on XNA (i also have experience in game programming, which i have found to be useful.)

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Old 05-13-08   #2 (permalink)
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I have a very small amount of experience with XNA, and it is most likely outdated since I used XNA when it first came out a couple years ago. However I'd be happy to help in any way that I can.
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Old 05-13-08   #3 (permalink)
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I have a very small amount of experience with XNA, and it is most likely outdated since I used XNA when it first came out a couple years ago. However I'd be happy to help in any way that I can.
I'll keep that in mind thanks. It seams like theres been massive changes sadly.

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Old 05-14-08   #4 (permalink)
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Why not make the code portable with c++/opengl?
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Old 05-14-08   #5 (permalink)
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Why not make the code portable with c++/opengl?
Would drastically increase production time and difficulty. Also would remove Xbox 360 support. Additionally i have experience with DirectX.

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