Originally Posted by OwnedINC
Actually most of his skills are situational, and you're the one who seems oblivious to my point, maybe you should think before you talk.
There is no point in using all his skills, ever. Not even accounting for the fact that a team fight doesn't last more than 8-10 seconds.
Yes there is a point. They do damage, CC, buff, or a combination of those.
Team fights often go on longer than 8-10 seconds, especially if neither team gets a strong initiation or an initiation gets cancelled. Unless you don't count chasing down survivors as part of the teamfight.
Spells that should be cast nearly every late game teamfight (including chasing down survivors or getting away): meteor, deafening blast, tornado, EMP, cold snap, sun strike, alacrity, spirits, ice wall.
Spells that are more situational but are probably still cast quite a bit: ghost walk.
Originally Posted by Zulli85
Tiny? Tiny???? You can 1 shot heroes early game, I dunno how he is anywhere near as difficult as Invoker.
Tiny is a rock. He's harder than Invoker.