[Official] Starcraft 2 Strategy & Discussion Thread - Page 1619 - Overclock.net

Forum Jump: 
Reply
 
Thread Tools
post #16181 of 25319 Old 08-24-2011, 09:36 PM
4.0ghz
 
Vermillion's Avatar
 
Join Date: Oct 2008
Location: Wisconsin
Posts: 1,191
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 72
Im sad about teh fungals, was just getting into mass infestor shenanigans. Its not that bad tho. Pretty excited about the ultra build time buff, they took sooo long to both save up the money for them, and then build, just to be kited by marauders in 15 seconds. lol, I keed smile.gif

Better get my terran on while the hellions are still crazy good. biggrin.gif

Quote:
Originally Posted by 5entinel go_quote.gif
20 hours is quite short to be flying a car like that.
Pics of my PC

Chimp Challenge Championship Team  Chimp Challenge 2 x Participant  1 Million+ Folding at Home points 

Vermillion is offline  
Sponsored Links
Advertisement
 
post #16182 of 25319 Old 08-24-2011, 09:55 PM
yks
 
yks's Avatar
 
Join Date: Aug 2010
Location: CA
Posts: 868
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 26
Quote:
Originally Posted by BigFan;14704142 
ROFL @ mothership increase in speed.



it's not a mothership speed increase. it's an acceleration increase. it's max speed is still the same.

the -1 vision from lowground is VERY nice tho for PVP

Starcraft II: yks 303
yks is offline  
post #16183 of 25319 Old 08-24-2011, 10:32 PM
4.0ghz
 
Join Date: Nov 2008
Location: SC2 thread
Posts: 3,559
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 97
Quote:
Originally Posted by yks;14704486 
it's not a mothership speed increase. it's an acceleration increase. it's max speed is still the same.

the -1 vision from lowground is VERY nice tho for PVP
oops, my fault. You are indeed correct, either way its acceleration was pretty terrible. At least, they might see more use now smile.gif

Playing:
- Starcraft 2 (Profile, Replays(1, 2))

Clubs:
- Canadian OCN Club (link)
- OCN Diablo III Club (Info, link)
BigFan is offline  
Sponsored Links
Advertisement
 
post #16184 of 25319 Old 08-25-2011, 12:24 AM
733mhz
 
Join Date: Aug 2011
Location: Flushing, Toilet
Posts: 148
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 1
Quote:
Warp Prism

Shields increased from 40 to 100.

Oh my mouth is salivating. I also love to use mothership in PvZs when infestors are out. Looking good this ptr patch.
clip+ is offline  
post #16185 of 25319 Old 08-25-2011, 03:48 AM
 
poroboszcz's Avatar
 
Join Date: May 2008
Location: UK
Posts: 1,602
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 108
Quote:
Originally Posted by yks;14703716 
http://us.battle.net/sc2/en/forum/topic/1213111662

These seem a bit random. Blink openings are now going to suck in PvP. Time to go back to robo.

Currently playing: Civ 6, Gwent

Fractal Design Define R2 case review
poroboszcz is offline  
post #16186 of 25319 Old 08-25-2011, 03:55 AM
3.5ghz
 
Join Date: Mar 2011
Location: Hampshire
Posts: 909
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 56
Quote:
Originally Posted by poroboszcz;14706454 
These seem a bit random. Blink openings are now going to suck in PvP. Time to go back to robo.

Dont think it was for pvp think it was a late reaction to the problems Z was having with blink-stalkers, but I feel thats kind of been dealt with now so...

Proud member of the DNA (National Lisdexics Association)

Dr216 is offline  
post #16187 of 25319 Old 08-25-2011, 04:33 AM
yks
 
yks's Avatar
 
Join Date: Aug 2010
Location: CA
Posts: 868
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 26
Quote:
Originally Posted by poroboszcz;14706454 
These seem a bit random. Blink openings are now going to suck in PvP. Time to go back to robo.

Even if they kept blink in as is,

the -1 low-ground vision and the +1 immortal range, totally changes PVP.

immortals now have same range as un-upgraded colossus.

I think the blink play will still be the same in PVZ too, at least for my +2 Blink build. It'll throw off my +1 Blink build tho

Starcraft II: yks 303
yks is offline  
post #16188 of 25319 Old 08-25-2011, 04:55 AM
 
poroboszcz's Avatar
 
Join Date: May 2008
Location: UK
Posts: 1,602
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 108
Quote:
Originally Posted by yks;14706626 
Even if they kept blink in as is,

the -1 low-ground vision and the +1 immortal range, totally changes PVP.

immortals now have same range as un-upgraded colossus.

I think the blink play will still be the same in PVZ too, at least for my +2 Blink build. It'll throw off my +1 Blink build tho

Yea, you'll now change 6 gate + blink timing to 5/6 gate + immortals, which was already strong.

Going twilight first was a cool way to play PvP. On the other hand I think it will now be easier to expand behind immortals, but it's much more passive style.

I don't quite get the rax built time change. Was it for TvZ? It can potentially make zealot stalker pokes a bit stronger and terran gasless expand less safe.

Also contamination change is like totally random.

Currently playing: Civ 6, Gwent

Fractal Design Define R2 case review
poroboszcz is offline  
post #16189 of 25319 Old 08-25-2011, 04:59 AM
yks
 
yks's Avatar
 
Join Date: Aug 2010
Location: CA
Posts: 868
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 26
Quote:
Originally Posted by poroboszcz;14706714 
Yea, you'll now change 6 gate + blink timing to 5/6 gate + immortals, which was already strong.

Going twilight first was a cool way to play PvP. On the other hand I think it will now be easier to expand behind immortals, but it's much more passive style.

I don't quite get the rax built time change. Was it for TvZ? It can potentially make zealot stalker pokes a bit stronger and terran gasless expand less safe.

Also contamination change is like totally random.


yeah, i didn't understand those 2 either.

in PVP ima try to expand behind immortals into zealot archon immortals now. gonna be so much easier to make a concave now.

Starcraft II: yks 303
yks is offline  
post #16190 of 25319 Old 08-25-2011, 05:03 AM
3.5ghz
 
Join Date: Mar 2011
Location: Hampshire
Posts: 909
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 56
Quote:
Originally Posted by poroboszcz;14706714 
I don't quite get the rax built time change. Was it for TvZ? It can potentially make zealot stalker pokes a bit stronger and terran gasless expand less safe.

Also contamination change is like totally random.

I'm guessing it is for tvz yeah should make bunker rushes that much less effective as the 4 lings should be out before it hits.

contamination nerf is to go with the reduction of cost for overseers, guess they are worried about people building 3 or 4 overseers and just spaming contam on upgrades or colososus etc

Proud member of the DNA (National Lisdexics Association)

Dr216 is offline  
Reply

Quick Reply

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page


Forum Jump: 

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off