Originally Posted by DoomDash;11962598
This is the episode BigFan should watch more than any. In fact I'd say its good for everyone ever. Even talks about why APM isn't that important, and what really is important.
Well, my APM has been consistent at around 75 or so. I did get a new high of 118 or so in a ZvsT game I had, but, meh, 118 is low, I want 200+
Originally Posted by ThumperSD;11963790
If your money gets high during a battle, spend it as soon as you can take your attention away. Such as when you retreat, spend your money immediately.
I think that's when my money starts spiking, whenever I decide to move out and as a result, I stop unit production which I shouldn't :/
Originally Posted by Allenssmart;11963860
omg is it true u can unpause somebody if they paused? cause i paused and told the guy i'd brb and i went and took a piss and came back a minute later and it was UNPAUSED AND I WAS BEING ATTACKED!!!!!!!!!
yes, it's true. There are some people who will pause before they quit for the purpose of annoying you. That game I posted, he paused the game because he was pretty much finished and after trying to talk to him with no response, I unpaused and he left. Don't pause a game unless you are confident that your opponent will allow it
Interesting, wonder when NA and EU will get it
Originally Posted by yks;11964310
You pretty much know what to do, you just got to remember to do it. Then once you remember what to do, you gotta do it faster.
But that "Thor drop... I really should have got marauders" you're not at that train of thought yet. That's BigFan thinking and that's wrong for right now, at least.
Just concentrate on your macro for now. Doom was @ ~150 food when you were touching ~70
Also, you might want to reconsider easier keybinds. 0 for CC is cool, a lot of old school BW players still do that. But 9 for your Rax/Factory makes it really hard during battle to macro. Pressing 1 to fight then 9 to make stuff is a reallll stetch.
I'm down to coach anyone at anytime, just bring your own practice partner and make sure he's okay with it.
There is nothing wrong with knowing about counters as long as you also concentrate on your macro so that the above scenario doesn't happen. Once I start to remember to keep making units even as a fight is going on, my money spending issues will decrease and will further decrease once I constantly upgrade
Originally Posted by Allenssmart;11964488
OMG. observers are already op as crap and they're still gonna reduce the cost? is blizzard high? hallucination research time decreased(op), phoenix build time decreased (op), void ray damage against massive units increased (mental retardation on blizzards part), scvs with same threat priority as repairing. (aka no more thor rushes)
this is basically a sign from blizzard that says screw you terran the already op protoss is now more op. enough is enough. i'm switching to protoss. i'm not taking this anymore.
Hallucination doesn't hurt you in anyway, phoenixes aren't used in the TvsP games that I've had. VRs needed that massive damage so that they are more useful against BLs and ultras in the late game, although, I personally believe that P's late game can be on par if not stronger than Zs provided the P player has kept on equal footing with his Z opponent
Originally Posted by EmMure;11964544
u have no idea what ur talking about now go sit in the corner
Originally Posted by yks;11964611
obvious troll is obvious.
Guys, relax, since, he's new, it's kinda obvious to see why he'll find all these changes intimidating. I used to think MMM was hard to stop because I didn't make enough units then I discovered this magical unit called a baneling and the rest was history. ATM, ZvsT is my best matchup by a long shot. ZvsP is decent enough and ZvsZ is from another planet XD As for T/PvsX, not enough games played to determine those
Originally Posted by CramComplex;11964733
Just finished BigFan's replay...LOL...there was a RED DOT but the problem was that his colour was RED...what a #$@%^#%@#$% lol...
lol, didn't actually notice that, shows how much I pay attention to the gfx XD I was 100% confident that he'll move the army back or at least use an observer to kill my ghost which is why I was flabbergasted when he didn't and he lost all his units. At that point, I took advantage, unloaded all my bunkers and went in for the easy kill
He made 2 big mistakes. Engaging my army on the ramp, so, I was able to EMP his immortals and take those out which in turn kept my marauders alive. The second big mistake he made is even if he couldn't see the red dot, there are only so many places I would want to target with nukes, such as his minerals lines or his army. All he had to do was move them away and then put them back after nuke which is more worth it than losing them
Glad someone enjoyed it
If you're interested, I can upload a ZvsT I had on meta last night(or night before I think). I would say my best Z game to date(macro-wise) but of course, spending needs to be worked on