Windows navigation sounds are clipping - Overclock.net

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post #1 of 6 Old 07-16-2013, 10:05 AM - Thread Starter
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post #2 of 6 Old 07-16-2013, 10:30 AM
 
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Lower it to 48 and keep it there.

I am not sure if it is windows so much as it is a driver issue. In any case though, unless you have music that has been sampled at 192khz, there is no point at setting your system up for 192khz.

Set your PC up for the highest sample rate that your music can play back in and call it a day. thumb.gif
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post #3 of 6 Old 07-16-2013, 01:34 PM - Thread Starter
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Quote:
Originally Posted by Tjj226 Angel View Post

Lower it to 48 and keep it there.

I am not sure if it is windows so much as it is a driver issue. In any case though, unless you have music that has been sampled at 192khz, there is no point at setting your system up for 192khz.

Set your PC up for the highest sample rate that your music can play back in and call it a day. thumb.gif
How about in games?

EDIT: According to specifications it should be able to handle 192khz in stereo mode and 96khz in surround.

In 5.1 surround i can also hear the clipping on 192, and it's gone in 48.
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post #4 of 6 Old 07-16-2013, 02:05 PM
 
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Quote:
Originally Posted by Speedster159 View Post

How about in games?

EDIT: According to specifications it should be able to handle 192khz in stereo mode and 96khz in surround.

In 5.1 surround i can also hear the clipping on 192, and it's gone in 48.

Games are not sampled at 192khz.

Plus, even if it were sampled at 192khz, it would not make a difference. 44.1khz is the standard for great quality sound in the US, and I want to say that 48khz sampling rate is used in some other countries more frequently than 44.1khz. But I have not seen a single song to come out of a major record or music company or game from any company at all to use a sample rate above 48khz.
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post #5 of 6 Old 07-16-2013, 03:43 PM - Thread Starter
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Quote:
Originally Posted by Tjj226 Angel View Post

Quote:
Originally Posted by Speedster159 View Post

How about in games?

EDIT: According to specifications it should be able to handle 192khz in stereo mode and 96khz in surround.

In 5.1 surround i can also hear the clipping on 192, and it's gone in 48.

Games are not sampled at 192khz.

Plus, even if it were sampled at 192khz, it would not make a difference. 44.1khz is the standard for great quality sound in the US, and I want to say that 48khz sampling rate is used in some other countries more frequently than 44.1khz. But I have not seen a single song to come out of a major record or music company or game from any company at all to use a sample rate above 48khz.
I've really don't care that much about music.. Do on games.
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post #6 of 6 Old 07-16-2013, 03:43 PM - Thread Starter
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Quote:
Originally Posted by Tjj226 Angel View Post

Quote:
Originally Posted by Speedster159 View Post

How about in games?

EDIT: According to specifications it should be able to handle 192khz in stereo mode and 96khz in surround.

In 5.1 surround i can also hear the clipping on 192, and it's gone in 48.

Games are not sampled at 192khz.

Plus, even if it were sampled at 192khz, it would not make a difference. 44.1khz is the standard for great quality sound in the US, and I want to say that 48khz sampling rate is used in some other countries more frequently than 44.1khz. But I have not seen a single song to come out of a major record or music company or game from any company at all to use a sample rate above 48khz.
I've really don't care that much about music.. Do on games.
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