[LG] Dota 2 Beats League of Legends As Most Played PC Game. - Page 6 - Overclock.net

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post #51 of 185 Old 04-10-2013, 02:56 PM
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So what magic mathematical formula did DFC Intelligence use to drastically multiply the size of the DOTA player-base, as most statistics available paint a completely different picture? rolleyes.gif
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post #52 of 185 Old 04-10-2013, 02:59 PM
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Originally Posted by Falknir View Post

So what magic mathematical formula did DFC Intelligence use to drastically multiply the size of the DOTA player-base, as most statistics available paint a completely different picture? rolleyes.gif

I have bigger doubts of those "active" millions accounts riot claims it haves. And as i work in gaming industry i know rather well how they like to overblow actual numbers. Until there's real online number of currently people being online like steam stats or one in HoN i won't believe any gaming company claiming x number of active users or that kind of ****. It's almost as irrelevant as number of page hits webpage owners say they have to ones wanting advertise on their pages.

HoN peaks at ~110-120k with people playing from SEA region
Dota 2 peaks at past 200k online people.
LoL has not reliable statistics to base on.

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post #53 of 185 Old 04-10-2013, 03:04 PM
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Originally Posted by perfectblade View Post

which is better, dota 2 or lol? i like lol more than dota 1
The easiest way I've simplified the comparison is checkers and chess. Some people like checkers, some people like chess.

I don't see why people can't just play both. I think everyone can benefit from playing Dota 2, what I learned in Dota made me a better league player.

I didn't really learn anything in league, but that's just me. I feel really sorry for people who are new to league. They are posed against an insurmountable wall of champions they need to unlock. It would take 40 hours a week for almost 4 years before you unlock them. It's cheaper to just buy them all for $300+.

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post #54 of 185 Old 04-10-2013, 03:10 PM
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Originally Posted by Falknir View Post

So what magic mathematical formula did DFC Intelligence use to drastically multiply the size of the DOTA player-base, as most statistics available paint a completely different picture? rolleyes.gif

Multiply Dota 2 players by a factor of Gabe Newell and take LoL's numbers a divide it by a factor of not valve. Theres your answer
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post #55 of 185 Old 04-10-2013, 03:11 PM
 
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Originally Posted by -Apocalypse- View Post

Denying is exactly the mechanic that will keep DOTA2 behind LoL in the e-sports market as I already explained. It's not actually a good mechanic. If your death timer is actually a decent length, watch what your team is doing, you might learn something.

Actually, it's a great mechanic. I should be able to easily influence my opponents farm without the need of constant ganking. It also raises the attention of the other team, making the game more fun. They'll be more inclined to stop me as I'm denying their carries farm, while ours continues to farm. League of Legends has a higher playerbase simply because it's a simplier game. There's not much to the game as there is in Dota, which allows more people to watch it because they have less to watch, and enjoy it more. Dota's skill ceiling is very high and unforgiving, League of Legends is not. It's just the way games are evolving. People want instant gratification, and they can't find that immediatley in Dota, so they take the simpler less skilled game. That's why League of Legends was made, the creator was trash at balancing Dota during the time he controlled it, so he went off to make League of Legends.

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post #56 of 185 Old 04-10-2013, 03:19 PM
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I played a lot of WC3 Custom Maps back in the day and could never get into Dota 1. Too hard for me and hard to learn anything about heroes or items unless you did a lot of practice yourself. I tried Lol and looked a bit easier but its was so hard for me visually. Maybe if i continued playing i would have liked it. Got a Dota 2 invite and tried it for fun knowing i really did not like Dota 1 and boy it looked so familiar to WC3 heroes and much easier learning curve. The more you played the more fun it became. Though both games have same idea its like comparing CS:GO vs BF3.

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post #57 of 185 Old 04-10-2013, 03:19 PM
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I love the single draft game mode in Dota 2. That and the fact that I have access to all the heroes makes Dota 2 a better game for me.

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Not most likely at all. Nvidia won't sell cards 50% faster. If you think that you underestimate the Nvidia marketing department quite a bit. They're in this business to make money, not to make you happy.
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post #58 of 185 Old 04-10-2013, 03:24 PM
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Where did the get the Data from? Xfire? Last time i checked Dota 2 is 6th in there.

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post #59 of 185 Old 04-10-2013, 03:25 PM
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Quote:
Originally Posted by Clorox View Post

Actually, it's a great mechanic. I should be able to easily influence my opponents farm without the need of constant ganking. It also raises the attention of the other team, making the game more fun. They'll be more inclined to stop me as I'm denying their carries farm, while ours continues to farm. League of Legends has a higher playerbase simply because it's a simplier game. There's not much to the game as there is in Dota, which allows more people to watch it because they have less to watch, and enjoy it more. Dota's skill ceiling is very high and unforgiving, League of Legends is not. It's just the way games are evolving. People want instant gratification, and they can't find that immediatley in Dota, so they take the simpler less skilled game. That's why League of Legends was made, the creator was trash at balancing Dota during the time he controlled it, so he went off to make League of Legends.
And that's exactly why it's a bad mechanic. One player is able to sink/carry your team extremely hard, infuriating the average player. In actual competitive play, once this happens and the outcome of the game is decided, people go do something else and stop watching. Once people stop watching, the stream makes less money, less money is put into the tourney pots, less high profile players join the tourneys, because there are less high profile players, people don't watch the stream and the circle continues. In LoL, a 10k gold deficit at 45m isn't a death sentence if you can get the right engage. In DOTA, you can end up with a 5.5 vs 4.5 because of the denial mechanic and you just can't recover from that without bad plays that just don't happen at the professional levels.

Additionally, in LoL, professional level play looks like the play you see starting in silver tier. This creates a placebo effect of "I could get there" in the playerbase that encourages them to try to get there. I stressed that it only looks like that level of play because the major differences are in what you don't see on the pro level. The communication, the foresight, the reactive builds, the micro, the APM, the map awareness. Some of the plays on the pro level even happen at the silver level in LoL, however the difference is that at the silver level neither side knew what was going to happen and it was mostly accidental, while on the pro side one team knew almost exactly what was going to happen.

A great mechanic for competition does not make it a great mechanic for an E-sport.

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post #60 of 185 Old 04-10-2013, 03:25 PM
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Originally Posted by UpgradeSolution View Post

Meh, dota 2 is still bad, I was a semi pro dota player, did a couple tournys won some money. Started to play leagues loved it because many things were improved, D2 came out I got in on the first wave of keys, let me tell you it feels like they 100% took the auto pathing api from warcraft 3 its awful, instead of balancing valve has taken the old HON approach and decided to overbuff everyone to be OP, and the one redeeming feature (games starting when someone took too long to load) was apparently removed so it has nothing for me.
Spoken like someone who doesn't play Dota AT all. Icefrog spends most of the time balancing. You just displayed the fact that you know nothing about Dota, as heroes are always getting nurfed. Riot releases new characters all the time to make money, and they leave balancing for later.

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Originally Posted by -Apocalypse- View Post

Denying is exactly the mechanic that will keep DOTA2 behind LoL in the e-sports market as I already explained. It's not actually a good mechanic. If your death timer is actually a decent length, watch what your team is doing, you might learn something.
We should take blocking out of football, I mean it just causes injuries and makes scoring more difficult right?!

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