[TI] Genius Behind Counter Strike Releases Tactical Intervention Trailer. - Page 6 - Overclock.net

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post #51 of 85 Old 08-25-2013, 06:41 PM
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Originally Posted by HYPERDRIVE View Post


You cant be serious? iron sight lower skill cap...what this, I don't even...

So I guess, arma games, battlefield games, cod, and any other game that uses iron sight, because GOOD GOD... we don't use such things in real life,and it lower the SKILL CAP. Call the national armies all over the world! they must rewrite their simulators, cause iron sights are unrealistic, lower skill level, and just make life too easy. rolleyes.gif

oh heres another great thing about CS, its useless dumb damage system. guy gets hit with 5 round from an AK, 95 damage in 5 hits, guy quick scopes the guy in the leg= 105-1 shot rolleyes.gif

 

In the video it shows damage to target areas on the body. There are also little things like buying your weapons and each weapons grants a different amount of money for a kill. Just some things to consider

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On Topic: This game looks so over the top, it's sad that they're using the Counter Strike name to try to pull a fan base that the video isn't even appealing to.


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post #52 of 85 Old 08-25-2013, 06:50 PM
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According to his Reddit AMA, Gooseman never really understood why the original CS remained so popular and consistent; nor did he understand the eSports element revolving competition. His actions with CS were more or less dumb luck.

His true vision of the game (things he implemented in TI) was radically different than the CS which has remained more or less the same, albeit valve modifications and changes to appeal to specific audiences. In a sense, Valve saved the game people grew up loving, though the community always wanted to place blame regardless of the lather.

On topic: This game isn't CS, nor should it be compared or used as an example, because as dmaster explained, the CS community isn't going to really jump on this.
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post #53 of 85 Old 08-25-2013, 06:54 PM
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Originally Posted by HYPERDRIVE View Post

oh heres another great thing about CS, its useless dumb damage system. guy gets hit with 5 round from an AK, 95 damage in 5 hits, guy quick scopes the guy in the leg= 105-1 shot rolleyes.gif

lul.

95 damage in 5 hits with an AK? Aim for the head.

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post #54 of 85 Old 08-25-2013, 07:13 PM
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Originally Posted by HYPERDRIVE View Post

And your irrelevant rant accomplishes what? Do you have some scientific proof of some kind , some data recorded somewhere that I don't know of, stating the predictability of me failing in CS games is HIGH, because "if" I play COD or BF games, it automatically will make me worse in that particular game? You sir make no sense, same as stating the people you "know" like it automatically makes it true.
typical childish response, " herp derp, if you play this you will get OWNED BRO!!"
And I'm amazed how you think a game like css takes more skill then B3, bravo..bravo Here is something you wont be able to counter me with:

Functions performed before you shoot at someone:
CSS:
AIM - TRIGGER ( not counting in sniper rifles)

B3:
Ironsight- AIM - prediction calculations(where the player will be and where you should shoot, where bullet makes contact with victim AKA bullet drop)-TRIGER

Technically making B3 a way more complex shooter where is requires more Input from the player to be performed.
Same goes for ARMA, RO games and so on. All these games take more skill to perform the task thats very " simplified" in CS games.
There is Skill in everything and in all games, but technically speaking CSS is a "simple" shooter compared to other games in amount of mechanics performed.

As of this point I'm done with this topic, carry on

Aiming is actually the smaller part of CS, it's the one most players tend to least rely on to win a game.
Most top level players have aim down, so the deciding factors in many matches come down to teamwork, strategy, movement and communication. Along with well balanced map design.

CS is much deeper then just move, aim and shoot. (And even learning to move properly is going to take you months of training)

Also BF3 might have "calculations" but CS has a much steeper level of recoil then BF3 ever comes close to getting. Aiming in both games requires different skills but they are both very skillful and hard to master. To say CS is not is telling me you've never attempted to play it at any sort of high level, it takes people years to master aim and recoil for a reason.

When it comes to maps, CS wins hands down. Besides quake I can't really think of a FPS that has more balanced/well-made maps. This isn't even up for discussion.
-
When it comes to movement.... CS is much more complex with how movement affects your aim, your character model positioning, your recoil, boost spots with teamwork or bunny hopping and much more that BF doesn't even have. Again not up for discussion, BF3's movement does not give you as much to work with, is very restrictive, nor does it punish you very much if you make a wrong mistake as much as CS does.
-
When it comes to strategy, I will give BF this one. Mostly because the fact the maps are so huge and it has different "classes" that give much more strategic options. The downside to the way its done in BF is it's quite hard to balance especially considering the HUGE maps they have, there is no way you'll manage to make well balanced maps in that size. It's hard enough getting the balance of CS maps down and those are tiny compared to BF.
-
When it comes to simplicity, CS wins by a longshot. This is the main reason why it is so successful. There is nothing unnecessary in CS, everything (Money, Movement, Recoil, Positioning, Maps, Guns, Communication, Settings) is based around pure skill and has absolutely no random factors. Every one of those elements are also required and there isn'ta single thing you can say like "This could be removed and the game would still be fine".

CS has the formula down. It's simple yet extremely delicate in terms of player skill determining the outcomes.

Your only saying CS is easier because of what you THINK the game is like. Anyone can clearly see you have never looked into what makes the game so competitive and all the TINY little details that make is so hard to master. CS will continue to be a better balanced competitive game then BF because of it's simplicity. it's simplicity isn't a negative compared to BF, its a big positive.

Look at basketball. You put a ball into a circle.
Look at soccer(Futball). You kick a ball into a net.

Get my point? Simplicity isn't a bad thing, in fact the most COMPETITIVE sports in the world are one of the most simple as well. CS is more of a "Sport" then BF ever was and it will continue to be this way.
Simplicity doesn't mean something takes less skill than something more complex. Simplicity just means there's no dead weight in the formula.

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post #55 of 85 Old 08-25-2013, 07:33 PM
 
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Quote:
Originally Posted by Bboy500 View Post

Aiming is actually the smaller part of CS, it's the one most players tend to least rely on to win a game.
Most top level players have aim down, so the deciding factors in many matches come down to teamwork, strategy, movement and communication. Along with well balanced map design.

CS is much deeper then just move, aim and shoot. (And even learning to move properly is going to take you months of training)

Also BF3 might have "calculations" but CS has a much steeper level of recoil then BF3 ever comes close to getting. Aiming in both games requires different skills but they are both very skillful and hard to master. To say CS is not is telling me you've never attempted to play it at any sort of high level, it takes people years to master aim and recoil for a reason.

When it comes to maps, CS wins hands down. Besides quake I can't really think of a FPS that has more balanced/well-made maps. This isn't even up for discussion.
-
When it comes to movement.... CS is much more complex with how movement affects your aim, your character model positioning, your recoil, boost spots with teamwork or bunny hopping and much more that BF doesn't even have. Again not up for discussion, BF3's movement does not give you as much to work with, is very restrictive, nor does it punish you very much if you make a wrong mistake as much as CS does.
-
When it comes to strategy, I will give BF this one. Mostly because the fact the maps are so huge and it has different "classes" that give much more strategic options. The downside to the way its done in BF is it's quite hard to balance especially considering the HUGE maps they have, there is no way you'll manage to make well balanced maps in that size. It's hard enough getting the balance of CS maps down and those are tiny compared to BF.
-
When it comes to simplicity, CS wins by a longshot. This is the main reason why it is so successful. There is nothing unnecessary in CS, everything (Money, Movement, Recoil, Positioning, Maps, Guns, Communication, Settings) is based around pure skill and has absolutely no random factors. Every one of those elements are also required and there isn'ta single thing you can say like "This could be removed and the game would still be fine".

CS has the formula down. It's simple yet extremely delicate in terms of player skill determining the outcomes.

Your only saying CS is easier because of what you THINK the game is like. Anyone can clearly see you have never looked into what makes the game so competitive and all the TINY little details that make is so hard to master. CS will continue to be a better balanced competitive game then BF because of it's simplicity. it's simplicity isn't a negative compared to BF, its a big positive.

Look at basketball. You put a ball into a circle.
Look at soccer(Futball). You kick a ball into a net.

Get my point? Simplicity isn't a bad thing, in fact the most COMPETITIVE sports in the world are one of the most simple as well. CS is more of a "Sport" then BF ever was and it will continue to be this way.
Simplicity doesn't mean something takes less skill than something more complex. Simplicity just means there's no dead weight in the formula.

Tho I'm done with this topic,
Thank you for a comprehensive post, I agree on most points.
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post #56 of 85 Old 08-25-2013, 07:38 PM
 
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I really want a korea game... it's never been done. Early cold war would be awesome for atmosphere and story.

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post #57 of 85 Old 08-25-2013, 07:45 PM - Thread Starter
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Homefront?

Let's never mention that game on this forum again.

Ever. hmmsmiley02.gif
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post #58 of 85 Old 08-25-2013, 07:51 PM
 
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Let's never mention that game on this forum again.

Ever. hmmsmiley02.gif

What was wrong with Homefront? tongue.gif

trolololol

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post #59 of 85 Old 08-25-2013, 07:56 PM
 
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Originally Posted by CyberWolf575 View Post

It's funny, because every CS player I know when he plays COD or a BF game, says the same thing, after learning how to be good at CS, those games seem SO incredibly easy to be good at.

I've played Unreal Tournament since 99 and in that time every other modern FPS I've played online has been easy (minus CS of course). In UT it's truly fast paced with actual dodging, wall jumping, and shield boosting along with having to switch between 3+ weapons in a single encounter to be truly effective. Movement in every new game is so slow paced I almost have to actively try to miss. Even in BF3 once I got used to how far I need to lead at what distance it was back to business as usual.

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post #60 of 85 Old 08-25-2013, 08:03 PM
 
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Originally Posted by Frankzro View Post

This is the reason why I don't care for servers being run by the user side anymore... The companies that make these games should run the servers.. I don't care anymore for some guy who is paying for the server. I used to run a server myself and its not that much money to run a server and I didn't block any of the aspects of game play.

Like I just said, there are 100 people that will run the server the same way, there are over 10k servers with blocked weapons i.e the shield and the Taser thing.

Its at the point that if the admin is not blocking those weapons people start pitching a stupid female fit about it and you lose players on your server....

ALSO, you are forgetting that half the servers that populate in the list are a bunch of 24/7 this one map or 24/7 dust.... thats nearly 100 servers by itself.

As I already mentioned we are the ones killing the game experience... games shouldnt be that way... its really stupid to me. Don't bring the hacker thing to me either because if people are gonna hack they are gonna hack. COD = Hackers, BF series hackers... CS Series = hackers... dont matter if an admin is on or not. An admin can't monitor the game 24/7.

Well if it's really 'not that much money' you should be able to get one yes?

All I'm hearing is you pretty much want the Developer to completely police servers and spend a crap ton of money providing all the servers (despite the plentiful amount of user based ones already in place) because you can't equip a shield and 'taser thing'.

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