[TS] Splinter Cell: Blacklist Performance, Benchmarked - Page 9 - Overclock.net

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post #81 of 90 Old 09-02-2013, 06:49 PM
 
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I still miss my W3570. Truly amazing for 85 dollars


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post #82 of 90 Old 09-02-2013, 09:34 PM
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playing 2nd mission, everything maxed out including 4x MSAA and I am getting 60+ fps. 1050p btw

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post #83 of 90 Old 09-03-2013, 04:16 PM
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the latest update fixed the game performance a lot


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post #84 of 90 Old 09-03-2013, 05:11 PM
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Quote:
Originally Posted by kx11 View Post

the latest update fixed the game performance a lot
Was there a second update?

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post #85 of 90 Old 09-03-2013, 05:14 PM
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Originally Posted by francesthemutes View Post

Was there a second update?

yeah

if you're on steam restart it and it'll start

if you're on Uplay ( like me ) press PLAY and the update will start ( restart uplay manually after the update )


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post #86 of 90 Old 09-03-2013, 05:44 PM
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I just read the patch notes and it seems that some major issues are getting fixed.

DX11 crash fixed? Awesome.

(Note: I refer to "Classic" mode only)
Now on a more personal level, did they make it so Mercs have priority when doing 1v1 frontal melee? This game has me fearing the spies and rushing mercs. That's backwards of how it should be. A spy should be trying to win through gadgets and stealth; not by going all "THIS IS SPARTA!" on the mercs.

The other issue I have is the spy tazer. They really need to reduce that by at least half. Apparently it's 6 seconds right now. 2-3 would be a huge improvement. As it stands the maps are split in the A/B/C zones and if you taze a merc from one end of that zone, you can easily just rush him even if he's on the other side of the zone and get the kill. The crossbow reload time is actually shorter than the taze timer so in reality, you can keep a merc in an infinite taze loop.

There are some broken things with this game's multiplayer (I got shot through a wall last night) that need to get fixed and it looks like Ubisoft starting off well. First priority is technical issues; then game play balancing. I just hope the PC community sticks around for this game.

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post #87 of 90 Old 10-04-2013, 11:38 PM
 
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I was initially critical of this game -especially with regards to the graphics. Although I still think this game, like most others, could be better optimized, it was an excellent game. Definitely a HUGE step in the right direction for the franchise.

RIP Tom Clancy.

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post #88 of 90 Old 10-04-2013, 11:41 PM
 
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Quote:
Originally Posted by twitchyzero View Post

I must be the only one who liked Absolution...sure the story was a bit cheesy but gameplay just a notch or two below this one.

Ultra defaults to Field AO & HBAO+ and FXAA...which is the best setting (of course you can choose MSAA for better aa)

The characters were uninspired. The maps were uninspired from a gameplay and aesthetic perspective. A complete disappointment. Hitman 2 and Bloodmoney were awesome games- totally enthralling. Absolution was a chore to finish.

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post #89 of 90 Old 10-05-2013, 12:43 AM
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This game is scales really good with my ancient rig, i average about 40-45 ultra quality with no Field AO, HBAO+ & FXAA @1080p which is really smothed & playable biggrin.gif
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post #90 of 90 Old 11-10-2013, 04:10 AM
 
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Quote:
Originally Posted by Crouch View Post

This game is scales really good with my ancient rig, i average about 40-45 ultra quality with no Field AO, HBAO+ & FXAA @1080p which is really smothed & playable biggrin.gif

Just tested it at ultra settings default with a i5 2500k (not overclocked) paired with dual 760s SLi 1440p and was getting 60fps at all times with vsync on. This is the type of love that i like to see from games when there really optimized well..Good work
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