Where do you want the future of gaming to go? - Page 4 - Overclock.net

View Poll Results: What do you want to see in the future?
Technical Innovation in video games(graphics, gameplay, etc) 19 57.58%
Community integration (community run servers, greater modding capability, more Indie development) 6 18.18%
I have a different vision/opinion 8 24.24%
Voters: 33. You may not vote on this poll

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post #31 of 34 Old 08-19-2013, 11:11 AM
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Well, in terms of horror, i think there is a distinct difference between fear and shock. A lot of the things now days deal with shock value over true fear. I guess the best way to describe it would be amnesia. You cant fight it, all you can do is run. Whereas with newer horror types you do have a way of getting through the source of your dispair.

Well for what it's worth, in Amnesia you can run, hide, sneak around, or set up a distraction. It gives you options unlike Dead Space, in which you just blast away. Dead Space relies on shock scares or high health point enemies, while Amnesia relies on atmosphere (both visual and sounds), and makes the player feel helpless.

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post #32 of 34 Old 08-19-2013, 12:27 PM
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Originally Posted by boredgunner View Post

Well for what it's worth, in Amnesia you can run, hide, sneak around, or set up a distraction. It gives you options unlike Dead Space, in which you just blast away. Dead Space relies on shock scares or high health point enemies, while Amnesia relies on atmosphere (both visual and sounds), and makes the player feel helpless.

Exactly. Though some could argue that using shock over fear has been taking the genre (horror anyways) down a more boring road. Really making you experience fear though, that's where the true horror experience comes into play. At least, if that is what you were hoping for.

Personally I think that if we get more games that are experiences rather than just a "game", that is a good path to walk down. It's kinda hard to put it all into words though. I know Extra Credits talked about it in a couple of their episodes...anyways, for me its about rebranding games into something else, something that garnishes more respect in the mainstream instead of being just a child's past time.

So, while making games look more realistic or just more amazing is a good part of this, its the innovation and creating new experiences that pushes the limits of what games are.
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post #33 of 34 Old 08-21-2013, 06:35 PM - Thread Starter
 
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Originally Posted by boredgunner View Post

Well for what it's worth, in Amnesia you can run, hide, sneak around, or set up a distraction. It gives you options unlike Dead Space, in which you just blast away. Dead Space relies on shock scares or high health point enemies, while Amnesia relies on atmosphere (both visual and sounds), and makes the player feel helpless.

That's a pretty accurate assessment .

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post #34 of 34 Old 08-21-2013, 06:45 PM
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Virtual reality.

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