Originally Posted by boredgunner
Well for what it's worth, in Amnesia you can run, hide, sneak around, or set up a distraction. It gives you options unlike Dead Space, in which you just blast away. Dead Space relies on shock scares or high health point enemies, while Amnesia relies on atmosphere (both visual and sounds), and makes the player feel helpless.
Exactly. Though some could argue that using shock over fear has been taking the genre (horror anyways) down a more boring road. Really making you experience fear though, that's where the true horror experience comes into play. At least, if that is what you were hoping for.
Personally I think that if we get more games that are experiences rather than just a "game", that is a good path to walk down. It's kinda hard to put it all into words though. I know Extra Credits talked about it in a couple of their episodes...anyways, for me its about rebranding games into something else, something that garnishes more respect in the mainstream instead of being just a child's past time.
So, while making games look more realistic or just more amazing is a good part of this, its the innovation and creating new experiences that pushes the limits of what games are.