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Posts by Fortunex

They usually aren't tryharding when it's a diamond or challenger player smurfing. I lost some games in Bronze/Silver too, but it was because I was doing really dumb things like diving 1v3 even though I was the only one on my team doing well, etc., not because the game was uncarryable.Every game at a bronze, silver, and gold level is carryable, and most games at plat level are. I'm still low diamond, so I'm not going to act like I know a lot about this league, but given...
Hang on a minute...Riot's splash art is sexual, rather than realistic?Someone alert the press!
Because that creates competition over kills, towers, etc., supports get screwed over, and not all contributions to a game are quantifiable like that.
Pretty much what the other guy said. It gives your team more gold overall as you have 2 solo laners, and otherwise the jungle is going unfarmed the whole game, also they roam and gank lanes and control objectives.Depends. If you're not very good, yeah you're better off picking one hero and getting used to them, so you can learn the actual game itself. Once you're good at the game, you can pick up new heroes pretty easily and do well with them, so abusing OP heroes is a...
It still stands that every game at that level is carryable - you're just not good enough to do it yet. I would definitely go for more of a carry hero than Amumu, as unless you build him AP, you aren't going to be able to do much without teammates. Udyr, Yi, Nasus, etc. are good picks, heroes who can snowball really hard, provide constant tower pressure, and/or win 1v3s when fed. The streamer Trick2g has a lot of videos on his Youtube that explain how to use high pressure...
Those games look like you're going for kills rather than objectives. Kills mean nothing if you don't get a tower or something out of it. If you kill botlane, spam ping on the enemy tower and push, or do dragon, or something. Don't just walk back to your jungle or to your lane.Every game in Bronze is carryable.
Loving the changes to Nidalee. She's really good in the jungle now, and AP/tank works super well on her and feels borderline broken.
There has been quite a bit of progress made. I mean, I was extremely disappointed in it a few months ago, and I actually ended up uninstalling all forms of DayZ from my computer for the first time since I started playing the mod in the middle of 2012. It's in a much better spot now. Yes, zombies still need a lot of work, server performance is still crap, etc., but saying there hasn't been any real progress is silly.
There's a disclaimer on the store page and every single time that you launch the game. Anybody that ignored those and wants to complain about the game being in alpha needs to read better.Nobody forced people to buy the game in alpha, in fact Rocket has said many times that unless you want to play a buggy game and help with development, don't buy it yet.
The mod is separate from the standalone. Yeah it's using a similar engine, but all Dayz Mod was, was scripts in the ArmA 2 engine. Loot spawning was just a script, zombie behavior was just a script controlling the ArmA soldier AI, etc.I'm disappointed with the progress too, but it's definitely there. They finally got rid of the horrendous negative mouse acceleration (this was massive, the game feels 10x better to play now), loot rarity controller on the horizon, with the...
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