Quote:Originally Posted by flyingsaucers How about realistic physics for all rendered assets in a game-world? How about full interactivity with all of the assets & scenery in a game-world?
Here's an example: Currently,...
Quote:Originally Posted by Bit_reaper Yeah the source engine is a good engine but it lacks a lot of features expected to be in modern games. Plus an engine running native DX11 is actually faster then a engine running DX9 so if...
Quote:Originally Posted by RemagCP Sadly I think future Battlefield releases including 4, are becoming like the Call of Duty releases. I know it cliche to use Call of Duty as a bad thing, but hear me out.
Every year a new Call of...
Quote:Originally Posted by ACM You know a lot of that can be place holders... this games is no where near release... (it's probably in later alpha close to beta)
People need to calm down.
Some powerful wishful thinking there. Lets...
Quote:Originally Posted by andrews2547 BF3? Are you actually comparing
That (which actually has less glare than in Vice City) to this?
By the way, 6-10 months after console release is normal for the major GTA releases. I assume...
Devs been playing some BF3?
Gulf of Oman
Kharg Island
Armored Shield
That and the post hue's. The last one is reaching tbh.
It looks good. I just hope it doesn't take 8 months to put on the PC.
Well, the story mode is going to be stellar from what it looks but obviously the technical achievements are in the animations, that and small things like movable grass and better quality ambient occlusion most likely. The poly count...
Quote:Originally Posted by mjpd1983 Honestly, how can anyone think this is going to be a massive step up from BF3, they've already pretty much got as much as they can out of current gen consoles. Unless im mistaken and this is...
The lighting is a lot darker and moody now. The textures are quite a bit better. The shadows are a bit better and the whole thing is a bit more aesthetically pleasing and a bit more frightening now but not to the demo level.
Good update...