Quote:Originally Posted by andrews2547 And didn't Bill Gates once say 640KB of RAM is more than anyone would need?
It's better to have a lot of overhead in case one day you might need it. I would be perfectly fine with 1 Mbps...
Quote:Originally Posted by RagingCain Put it like this, I may not need this speed and want it. Google, as the most current example, sells it. My neighbor is on TWC for example or Cox, Comcast et all.
I pay 70$ for 1000 Mb/s...
The difference between 50mbit and 1000mbit internet is going to be marginally noticeable, unless your downloading a lot of large files from a service that can provide the bandwidth. Most websites can't feed a client 10mbit/s of data. TW...
Quote:Originally Posted by MunneY I just hope your right about the optimization... god arma 2 takes a freaking nose dive in cities.
I thought I read probably about a year back that it would take advantage of up to 8 cores though I'm...
Yeah, quite a deal.
Can't wait to play something like Wasteland with ragdolls in a world which holds semi-realistic physical properties like weight/gravity/inertia... Arma 3.
Sick of the RV2 engine.
The game will be highly threaded...
The tech is really interesting but realistically how far can procedural generation go without authenticity? I'd expect a lot of repetition when it's randomly generating corridors with a fixed amount of objects, meshes and textures unless...
He probably wasn't lying and just didn't know about the changes, sadly. There is no denying that the game looks completely different from demo - Randy stated that they were trying to implement this 'cool new lighting effect' called...
FPS 43.6
Score 1825
Low 24.8
High 75.2
Extreme HD, 1080p 8xAA.
SLi GTX 470's 747MHz, 1700 mem
2500K 4.4GHz
Forget about the benchmark, take a look at the screenshots:
I'd give anything for this type of detail in Arma 2 for DayZ.
It's not a 50 dollar game but it's not as bad as people are making it sound. It does have a definite case of consolitis, low res textures, low polly counts and at times that detached and predefined Unreal engine type of feel (my own...