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Posts by doomlord52

My bet is that it was the original engine. It would be like trying to port ARMA2/3 to console - you couldn't do it because the engine is simply so bad (insanely CPU heavy). Now that they've fixed most of the engine, it might actually be possible. Regardless, I'm betting sub-1080p, 30fps.
sourceQuoted whole thing because it's short right now (announced less than 1hr ago).I can't say I'm that surprised, but this early is... interesting. Right now the game still runs extremely poorly, which means they must have a LOT of expectations for that new engine update. Also, won't this compete directly with Sony's H1Z1?
Yea, started the 'trial' yesterday. It's not a bad game... it's just not very good. None of the maps make me say "wow, I want to play that again", like Valparaiso or Isla Inocentes from BC2 or Camp Gib from 2142. Every map had glaring flaws that made me think "wow, really?". Similarly, all the weapons are just so incredibly meh. It's kind of fun to play with a group, but that's about it. After an hour or so, I was very tired of it and stopped playing. I might try again in...
I mean... it doesn't look horrible? Graphics are OK, game-play seems OK (are they trying for some watered-down, quake-style game-play with that jetpack?).... it's nothing amazing, but I didn't immediately close the trailer due to it looking horrendous.
I really want to know why MS does these things. Surface has lost 1.7bn (never made any money) and Xbox has almost never made money. Why do they keep them? How do they explain this to investors? "XYZ has exclusively lost money for two years straight... but next year will be better!". Seriously, I don't get it. Things like Surface were a nice try, but a financial failure with little to no prospect of becoming successful. Same goes for Xbox: it is hugely popular, but doesn't...
Started playing again a few days ago, and just stopped. I've been killed by guys inside the ATC walls (i.e. cheating) at NEAF twice now. I can't believe that such a basic exploit is still in the game after 8 months. Oh well, maybe it will be good in another 8... That combined with the zombies being even worse now (they can hit you 20ft away on a 50ms ping server), the UI being generally unresponsive (pressing hotbar keys not doing anything) just really makes the game...
Obviously I was talking about income, not net profits. Anyway, this gen is (supposedly) sold at-profit ($28/unity for XO, $18/unity for PS4), unlike last gen which was initially sold at a loss. As for Live, yes, it costs money to run, but I can't believe that its at-cost or below. I think the real reason for talk of consoles becoming extinct is because of the insanely illogical system it revolves around - especially this gen. It's entirely possible to build a desktop, or...
On PC MS might get $100 from the user on a good day (windows license) on top of the cost of the game. On console, they get at least $400 (console), most likely an extra $60/year for Xbox Live AND a larger royalty cut on the game.
Games should be technically challenging - not artificially challenging. What I mean is that a game shouldn't just be challenging because a dev put in a "10" instead of "9" into some config file, or just quadrupled the number of enemies. The worst culprit here is there "infinite enemy waves" thing. One of the worst examples of this is in Mass Effect 2's Derelict reaper. Throughout the mission you need to move through the ship and you are met with tons of enemies (it IS an...
What? What's wrong with this? This is probably the BEST re-release in recent memory.Metro 2033:New Graphics engine (i.e. better lighting and performance)New Assets (to complement new engine)New Lighting (Global Illum, etc.)New AI (Well, improved with LL's AI)New areas in levels (extended + combined levels)New gameplay modes (Spartan / Survival - harder difficulty)Improved gameplay mechanics (from LL)Metro Last Light:Slightly updated engine (it's not that old)All DLCNew...
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