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Posts by Bit_reaper

Well most of the time the GPU load scales quite linearly so essentially you need 16 times more power for 7680x4320 then you would for bog standard 1080p. For most modern games with any higher detail level this is simply un reachable. 3840x2160 is much more obtainable as its only 4 times the load of 1080p. For that an single GTX 980 is capable in some games but other heavier games will need two or even three 980 to maintain good FPS and level of detail.
In general yes an second GTX 760 would provide a good boost in gaming performance. However for the issue you are having in Wow it wont help. WoW is notorious for having very poor performance is crowded areas including large raids. The thing that effects Wows performance the most in cases like that is the CPU's single core performance but even with very fast CPU's there are issues, some which are caused by thee server and so can not be helped.
More then anything I just feel sorry for the rest of the dev team. Having a down right their company ruined like this due to one mans stupidity is got to suck big time.
Finally Dark souls GFWL is dead edition I might just to wrap up DS2 and go and have another spin with 1
Its might be. If you haven't already you should make an back up of everything while you still can. After that you can do some more testing to try and figure out if its indeed the HDD that is causing the issues.
For playing at 1080p downsampling from 3200x1800 gives a pretty good balance of performance and IQ (this would be pretty similar to running 2xSSAA).If your GPU can't handle that then you can always go for the 1080p to 1080p. In that case I would also recommend changing scalingType to bicubic. As and side note it think its good to mention that I was having some odd FPS dips and this was fixed by setting presentInterval 0 in GeDoSaTo and enabling Vsync from the nvidia...
Sure porting over an console only game can be quite tricky due to the difference in OS as some libraries for example might only run in a specific OS. But once you get the base runtime ported over and working the heavy lifting is done. Things like frame rate, resolution, texture quality, draw distance has very little to do with the OS and everything to do with how the game engine is configured.An good game engine should not have stupid things like physics or Controller/KG...
What the hell version of FF VII did you play At least when I played it on PS1 it ran at interlaced 50FPS and I don't recall it slowing down often if ever (being in europe it was pal) in the US it should have ran 60FPS interlaced. That said I never ran the PC version (I have played the PS1 verison emulated on PC though).
Hard to say form the pics. It could be plaster mixed with oxidize copper. I would do a complete tear down and inspect the blocks and rad
You have to look at total performance as well as core count. An 2500k is over all much faster then an FX-6100 in fact an 2500k isn't much behind the total performance of an FX-8350. Then there is the issue of multi-threading. 1 strong core is almost always preferable to 2 week ones. If Intel and AMD could make fast enough single core CPU they would not bother with multicore design as that always introduces scaling issues. In general there are still lots of recent games...
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