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Posts by TranquilTempest

Possible, but probably not worth the trouble, as you can just code the macros/keybindings you want much more directly, without the effort of porting all that code into an environment it wasn't designed for. In either case you'd be adding code that intercepts button presses, decides what to do with them, and sends them along to the USB interface. Could also just use autohotkey.
True, though you can trade some precision for speed by changing the ADC clock/prescaler.Search for "ADCSRA" in the datasheet for the appropriate bits:http://www.atmel.com/Images/Atmel-7766-8-bit-AVR-ATmega16U4-32U4_Datasheet.pdf
Ah, yeah, figuring out the input registers takes a bit of datasheet reading.
If you're talking about the code you quoted, It reads motion data from the sensor into _x and _y, then buffers that in x and y before sending it over USB. If you want to invert the X axis, all you(probably) need to do is change "x.all += _x.all;" into "x.all -= _x.all;"Are you using two inputs per switch, or connecting the common pin to a single input and pulling the NC and NO pin low and high? If you're using two inputs, you don't need any sophisticated debounce code, if...
game engine tickcontext queuerender timesync (if applicable)monitor latencyhuman reactionmouse latencyOS input latencygame engine tick.etc.It doesn't matter where you start counting from, the time between the event you're reacting to and the first consequence of your reaction to it is the full chain input lag. Flick shots skip none of these steps. You can't react to something until you see it.Now, tracking a target is a bit different, and there are at least two of the...
Tracking a target gives you real time feedback on input lag, so it's easier to anticipate where a target is going to be. You are actively correcting for the input lag by leading the target more to keep the target in the crosshairs. However this only works for something moving predictably. If the target is moving unpredictably then both aim methods are going to be thrown off the distance your target moves in the duration of your full chain input lag.Now, tracking a target...
Flicks do not bypass lag, Your reaction is still delayed by whatever the input to output lag is. However they are faster, because you are aiming and firing without waiting to see how close your aim is.
The thing that's preventing people from paying a premium for the fastest ryzen models is that they aren't the fastest chips available. People buying Ryzen are either doing so for the performance per dollar, or they're die hard AMD fanboys. While only the fanboys are buying the most expensive ryzen parts. People wanting the fastest CPU available are still going to buy Intel, even if it costs twice as much. Maybe even BECAUSE it costs twice as much. Rule number 1 of...
How so? I'd say it's equally hard to find replacement feet regardless of size, and small feet are more likely to get dropped while trying to apply them.
I find large feet are less likely to come unstuck from the bottom of the mouse.
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