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Posts by awave

top, bottom, & cord of an mx518v1. sides & internals are from a g400v2. http://www.flickr.com/photos/84023226@N05/7921170458/in/photostream http://www.flickr.com/photos/84023226@N05/7921180250/in/photostream also the lip on the right...
i have a new one! g400/mx518 hybrid: top, bottom, & cord of an mx518v1, sides & internals are from a g400v2....
what problems could inaccurate polling rates with the ec1 cause while ingame?...i've never really noticed anything.
Logitech: mx518(x3) mx518se (anyone have a broken one they will sell to me?? ) g5 v1 (with stock feet, best mouse ever for hard pad, PERFECT precision) g5 v2 (x2) g9 g400v2 (x2) Razer: deathadder 3g deathadder voodoo (3g) salmosa mamba...
if it happens again try wiggling the cord and see what happens. i had the same issue with my g400 and the cord was the problem. i rmaed it, and then took my mouse apart and found a 'fix'...not the prettiest fix but it works now and i...
yeah im actually well-aware of the sensor position, and that's part of the reason i want to try it. (the sensei actually has worse sensor-position for me, as the sensor sits behind instead of in-front of where i lay my thumb, though im...
very nice, thanks for the quick response +repped you any info on how to tell which is which as far as the ms 1.1 (imo)? i have the steelseries remake of this mouse.
The g500 uses the same sensor as the sensei right (?) so does that mean the frames per second is the same? I just love the smoothness of mice like the sensei and ms 1.1/3.0 and was wondering if the G500 would have that same sort of feel...
So by now everyone's well aware of the Kinzuadder. This guy has also managed to create an MxAdder 3g, and a WMOadder: http://www.youtube.com/watch?v=RO__y2ZuhDg . I was just wondering if anyone around here is familiar enough with the...
Quote:Originally Posted by whybother The size, shape and weight of a mouse can influence your turning speed and perceived sensitivity. For example, I have a KinzuAdder and DeathAdder. I need to use a different in-game sensitivity...
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