Ok guys, I need some critique.
I've signed up with a few developers to preview their game in VR and put down a let's play with them. This is mutually beneficial since I get a free game (yay!) and some hits on my youtube channel and they get free publicity and some footage to use.
A few challenges that sprung up with this is that
1. My headset mic isn't of the quality of my blue snowball
2. Push to talk becomes a massive problem.
What I'm looking for is a way to improve...