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Posts by newbie1911

i made a rough design of what i'm thinking of doing : side view: red is the wooden case, green are atx boxes, blue is the server and yellow are the fans, arrows are supposed to represent airflow front view: perspective view: this...
hey guys, i have a server that's incredibly loud. the servers dimensions areQuote:• Height: 89 mm (3.5 in.) • Width: 442 mm (17.4 in.) including bezel • Depth: 508 mm (20 in.) max. • Weight: 15.88 kg (35 lb.) fully configured without...
#include "avr/io.h" #include "util/delay.h"
the problem with android atleast from a gaming perspective is that the market wants to treat every phone and tablet as the same, if your game lags on one phone you get a bad review, if it doesn't fit on a very small resolution - you get...
i think you mean cross-platform and not mobile, i also think you should create a game with an existing engine before making your own just so you get a good understanding of the things that make a game engine good, they're getting more...
looks good, the calculations might be a little off, but still looks useful.
sounds like they wouldn't need a huge database so a textfile should do fine, at uni we're doing winform applications using c++ which are pretty simple to make or you could try c# which should be even more simple to cook something up.
scanf_s takes pointer values so it should be scanf_s("%lf", &number); instead of scanf_s("%lf", number); including all the other scanf_s's.
http://pastebin.com/ for code. are you trying to run the code while the console window from a previous build is still open? other than that i don't think it has anything to do with your code, the compiler is probably at fault. post your...
Why don't you iterate through the string first Code: for(int I =0;I<s.size();i++){if(s[I]==':') {cout << s[i-1] << ":" << s[i+1] << s[i+2] << endl; } then add your numbers to stringstream and...
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