|
![]() |
Overclock.net - Overclocking.net > Overclock.net Forum > Overclock.net Folding@Home Team > GPU Folding Teams | |
GPU Team - Monster
|
||
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) | ||||||||||||
|
New to Overclock.net
![]() |
Team consists of Berger and CrazyNikel.
__________________
**New** 24/7: 3.8GHZ@1.26250..1.256vcore in Windows http://valid.canardpc.com/show_oc.php?id=512144 http://i42.tinypic.com/2i87juq.jpg GPU-Team Monster
Last edited by mega_option101 : 03-01-09 at 10:15 AM |
||||||||||||
|
|
|
|
|
#2 (permalink) | ||||||||||||||
|
Folding Fanatic
![]() |
I don't believe you..
__________________
I fold for a cause, I fold for a better tomorrow. 100% Stable GPUz: GTS 250 (855|2058|1302) 8800GS (854|1920|1056) Quote:
|
||||||||||||||
|
|
|
|
|
#3 (permalink) | ||||||||||||
|
nVidia Enthusiast
![]() |
|
||||||||||||
|
|
|
|
|
#4 (permalink) | ||||||||||||
|
New to Overclock.net
![]() |
so I think my shaders wont go past where I am at now.
core: 710 shaders-unlinked: 1566 memory: 1224 after watching it fold every type of WU, the 511's get me down to about 6700, and the rest never get below 7k, and I max out around 9k oh and even though I know the 511's run it hotter then usual, my temps go up from around 65 to around 75
__________________
**New** 24/7: 3.8GHZ@1.26250..1.256vcore in Windows http://valid.canardpc.com/show_oc.php?id=512144 http://i42.tinypic.com/2i87juq.jpg GPU-Team Monster
|
||||||||||||
|
|
|
|
|
#5 (permalink) | ||||||||||||
|
New to Overclock.net
![]() |
never updated my clocks.
Core: 735 Shader: 1535 Memory: 1330 Voltage: 1225mv .........still checking to see how the next voltage bump effects my clocks. STOCK: Core: 648 Shader: 1404 Memory: 1161 Voltage: 1188mv
__________________
**New** 24/7: 3.8GHZ@1.26250..1.256vcore in Windows http://valid.canardpc.com/show_oc.php?id=512144 http://i42.tinypic.com/2i87juq.jpg GPU-Team Monster
Last edited by Berger : 03-09-09 at 06:23 PM |
||||||||||||
|
|
|
|
|
#6 (permalink) | |||||||||||||
|
Cranky Clockers GPU2
![]() |
Just remember.. For folding you only need the Shader Strap's overclocked. The Core and Memory overclocks only lead to more heat and possible instability.
There are times where the shader's won't go any higher without core but you take a chance of an unstable machine error on the GPU2 clients. Shader straps go up in 54Mhz increments I believe so use that as a guide and get shaders as high as you can without core/mem increases. That's just for folding now, regular gaming and OC then all 3 are pertinent
__________________
|
|||||||||||||
|
|
|
|
#7 (permalink) | |||||||||||||
|
New to Overclock.net
![]() |
Quote:
and I thought the more memory and core you get, the more it will allow you to push the shaders
__________________
**New** 24/7: 3.8GHZ@1.26250..1.256vcore in Windows http://valid.canardpc.com/show_oc.php?id=512144 http://i42.tinypic.com/2i87juq.jpg GPU-Team Monster
|
|||||||||||||
|
|
|
|
|
#8 (permalink) | ||||||||||||||
|
Cranky Clockers GPU2
![]() |
Quote:
Even tho your setting it to whatever you want, it goes up to the next strap if > 50% to the next or down to the lower strap if < 50%. There are some threads here about this and it's been confirmed. As for the core, sure, you can use core/memory to help increase the shaders to the next strap but again doing so adds heat. It's entirely up to you if you want but again, the shaders are only factor in GPU2 folding that give more or less PPD.
__________________
|
||||||||||||||
|
|
|
|
#9 (permalink) | |||||||||||||
|
New to Overclock.net
![]() |
Quote:
So if I have 1535 in gpu z....... precision is showing a reading of 1512.......once I get high enough it hits 1566......so I guess this is exactly what you are talking about? why does gpuz copy what I enter in? and not the actual value? ^kinda makes me want to uninstall the useless progie now So I have to follow the 54mhz increments? Why do they exist? doesn't that negate performance? and how come I can run stable with my shaders at 1535-1539 but once I hit 1540 it artifacts? ^makes me a non believer of shader straps.....but like always their is something I'm missing also how does linked and nonlinked effect the straps?
__________________
**New** 24/7: 3.8GHZ@1.26250..1.256vcore in Windows http://valid.canardpc.com/show_oc.php?id=512144 http://i42.tinypic.com/2i87juq.jpg GPU-Team Monster
Last edited by Berger : 03-10-09 at 12:55 AM |
|||||||||||||
|
|
|
|
|
#10 (permalink) | |||||||||||||||||
|
Cranky Clockers GPU2
![]() |
It's OK, being confused, we all are at some point; don't feel anything negative. Let me break this down via your comments and if you need anything else let me know, I'll keep trying to check back but if not PM me
![]() Quote:
Quote:
Quote:
Quote:
For the card to function as a video card, that is work in games, etc; the core to strap ratio is typically 1:2. When you LINK the shaders and bump the core your shaders will also follow to the next available stable strap keeping the 1:2 ratio intact. This is why if you UNLINK the shaders, and bump just them for folding, your card will most likely artifact or crash when you use it for anything OTHER than F@H. Most of us have profiles in RivaTuner that will allow us to run a shader setting only for F@H but if I leave this strap setup and try to game I nearly instantly BSOD. I have to revert my straps BACK to the stock settings and/or another stable overclock using all THREE components to game with an overclocked card. Again, just unlinking and bumping shaders to higher straps only affects F@H and if NOT kept within range of the core/memory while using the card for gaming or benchmarking it most likely will crash. Sorry if this is confusing, it's hard to explain via 'type written words'
__________________
|
|||||||||||||||||
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|