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Old 07-24-08   #1 (permalink)
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Default Processing Cores vs. Stream Processing Units

I was just looking at specs for the GTX 260 and 280s, and the 4850s and 4870s. On New Egg their Stream Processors category seems to be quantified differently. nVidia's seems to have a lower number always, but listed as Processing Cores, while ATI's have a higher number of Processing Units.
Sorry if this topic has been covered, I searched for an answer but was able to find nothing.
I guess all I'm asking is what is the difference between the two.
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Old 07-24-08   #2 (permalink)
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The extra stream processors give you looser anti alising (sp) That way you dont rob your games of speed for the AA.
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Old 07-24-08   #3 (permalink)
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You can't compare them. Their two different technologies used to accomplish the same task, but in different ways.

I'll wait for someone who knows what their talking about to explain further.
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Old 07-24-08   #4 (permalink)
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NVIDIAs stream processors do more work per clock, and are clocked quite a bit higher.

ATI's equivalent does less work perclock, are clocked slower, but are apparently small enough to fit ass loads on the die.

They both do very similar things, and as benchmarks show, both strategies are rather comparable in final performance.

Also, stream processors usually have nothing to do with AA (except in cases of differed shading). AA performance is limited by the number and clock of the ROPs, and to a lesser extent, in most cards, memory bandwidth.
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Old 07-24-08   #5 (permalink)
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ATI has Stream processors arranged in units of five to make up a 1 5-isssue shader (800 stream processors /5=160 Shaders). IIRC each one of those stream processors can do 1 operation-per-clock. Nvidia has a more straight forward approach with 1 shader= 1 shader. However you can't compare ATIs and Nvidias numbers.
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NVIDIAs stream processors do more work per clock, and are clocked quite a bit higher.

ATI's equivalent does less work perclock, are clocked slower, but are apparently small enough to fit ass loads on the die.

They both do very similar things, and as benchmarks show, both strategies are rather comparable in final performance.

Also, stream processors usually have nothing to do with AA (except in cases of differed shading). AA performance is limited by the number and clock of the ROPs, and to a lesser extent, in most cards, memory bandwidth.
ATI moved AA operations from ROPs to the Stream Processors with R600. On nvidia cards AA is still handeled by ROPs. However on ATI cards the ROPs still have a impact on AA performance.(Improved pixel fill-rate increased AA performance with Rv770).
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Old 07-24-08   #6 (permalink)
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Thanks for the quick replies, makes more sense now
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