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Overclock.net - Overclocking.net > Industry News > Hardware News | |
[PCperspective] NVIDIA Comments on Ray Tracing and Rasterization Debate
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#1 (permalink) | ||||||||||||||
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First Time Build
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Quote:
Source
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#2 (permalink) | ||||||||||||||
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Turing Test is Overrated
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What scene is that in Oblivion? I don't remember it.
__________________
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#3 (permalink) | |||||||||||||
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First Time Build
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Well, I can't help you with that, never played it. Am more a racing gamer
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#4 (permalink) | |||||||||||
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Programmer
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I took a high level computer graphics course in university last year. One of our projects was to create a ray tracer for rather simple scenes. The algorithm, while I do not remember it off the top of my head, has a very large constant. Aside from the large constant, the rest of the algorithm is very efficient in comparison to modern graphical rendering techniques. In other words, once we have CPUs powerful enough to step over the "constant", ray tracing will quickly gain ground.
__________________Once this happens, expect amazing scenes that take even less time to develop. We are not far away folks ![]()
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#5 (permalink) | |||||||||||||
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Overclocker
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It's not a scene. It's a teaser screenshot. Daedroths aren't that big normally.
__________________
Evil Geniuses for a Better Tomorrow!
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