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Overclock.net - Overclocking.net > Industry News > Hardware News | |
[ars] Caustic Graphics launches real-time ray tracing platform
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#1 (permalink) | ||||||||||||||
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PC Gamer
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I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid... and I went ahead anyway. Campaign for Liberty JOIN THE REVOLUTION If it's not coming out for the PC, it's dead to me. Please die in a fire Rockstar, Remedy, EA, Microsoft, Atari, Activision... You will never get another dime from me.
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#2 (permalink) | |||||||||||||
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True, they can fake it, but in the end of the day if we need game graphics to move forward, raytracing is something that's going to have to be implemented at some point,
because you can't fake all of it.
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#3 (permalink) | ||||||||||||
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Overclocker
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ray tracing, I love you
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Commodore 64
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Ray Tracing is one of the most complex things devised. It's more complicated then rendering Polygons, but looks more realistic. Imagine Crysis redone in Ray Tracing or Far Cry 2. You have to redraw every single line of light back to it's origin however.
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#5 (permalink) | |||||||||||||
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News Fiend
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Current graphics processor will need at least five more years before the benefits of ray tracing will outweigh the cons though. Currently I think current games have a lot more room to optimize shaders, lighting effects, and the most important one, physics (not just in objects, but in cloth and water, and hair most specifically). 3D geometry (like what DX11 might bring with tessellation) can use some improving too. Each of which would could bring a better visual experience for a tenth of the performance cost IMO. Good to see people working on it, I just believe this stuff is still considerably ahead of its time though.
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#6 (permalink) | ||||||||||||||
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Commodore 64
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Ray Tracing is still amazing. The cmplex mathmatic proceses used to trace EACH in
dividual light beam backwards is amazing. Quoted from WEikipedia: Quote:
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*cough* Stock *cough*
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in reality the company is probably hoping to gain interest from either intel/nvidia/ati. it's unlikely that they would survive on their own.
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Yeah.....i still play WC3 TFT, so what....
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#9 (permalink) |
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Powerslide
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well, not just that, but if they're bought out the logic will be integrated in next gen GPUs, instead of being an add-in board. just like PhysX went from that to integrated.
and however much i love dedicated coprocessors (im thinking of getting an old ageia card) integration is probably the only way for it to reach the masses, so game developers can finally start implementing it.
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#10 (permalink) | |||||||||||||
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Commodore 64
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Ray Tracingh is to much work for a single GPU each Cuastic Board has 640 Parallel Proceesors, all it does is the calculations for the lines and nothing else. BT, the company is mostly made up of former Apple Engineers
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