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Overclock.net - Overclocking.net > Industry News > Hardware News | |
[Ninjalane] PhysX performance tests - PhysX not going to die
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#31 (permalink) | |||||||||||||
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Overclocker in Training
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lol look at all those major titles
![]() And isn't this mainly a PC discussion? i see a few console titles toppled onto the list
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#32 (permalink) | ||||||||||||
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4.0 GHz
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I think you don't realize that Havok costs significant sums of money to use while PhysX is licensed differently. Free on the PC platform I believe, not too sure how it is on the consoles however.
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#33 (permalink) | |||||||||||||
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Bioweapon
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I would love to really link my Uncharted 2 videos (yes, PS3 game) that uses Havoc. But Activision got my account banned -.-
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#34 (permalink) | ||||||||||||
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4.0 GHz
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![]() You offer it as an alternative, but it's not really a realistic alternative unless you are talking about a multi-million dollar big developer. You bring up Uncharted 2, what was the development budget behind that game?
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#35 (permalink) | |||||||||||||
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Caseless
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Does Ageia PhysX work with ATi?
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#36 (permalink) | ||||||||||||||
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WaterCooler
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The thing is, none of those games are really compelling me to do anything but laugh. It certainly doesn't make me want to buy any of those games, especially since "Physx" is used...And isn't that the ultimate goal? The fact they make an easy to use SDK for the devs is just a band aid. It's the same reason there's many more CUDA apps than CAL/Stream apps for distibuted computing. The fact is, Nvidia was there first - and has a hold. This by no means it will be permanant - or even the way the industry goes. I still think Physx time is numbered, due to Open CL and Direct compute. This thread, the whole subject is more than the average person wants to deal with when considering a game. The average user wants and expects good graphics/effects. If that comes in the form of advanced physics... then so be it. So understanding the technology as it is today really has nothing to do with it. Now that Open CL, Direct Compute and Stream are here - hopefully easier to use SDK's will be made available - and real technological strides can be made to include the rendering on the GPU's without the heavy hits the GPU/CPU's of today's ATI cards take. I'm not saying Physx will be dead tomorrow, a year from now... nothing - I'm just saying the wind of change is here, and without smart moves from the top on how they will handle it - yes, it will die sooner rather than later.
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#37 (permalink) | |||||||||||||
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News Fiend
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Hence why they use Havok. Runs on the cpu. Problem solved.
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#38 (permalink) | |||||||||||||
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nVidia Enthusiast
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Omega, how do you know that Havoc is a better engine? Have you taken apart both the engines and read all the lines of code? Have you developed a game to implement both of them and see the difference? I think not. You have no proof for what your stating. Plus, if you actually tried out physX you would see that it isn't just flags and banners. Its fog, smoke, tiles, water, explosions, particles, gravity, buildings (bricks), etc etc.
Im getting tired of seeing you bash Nvidia everywhere you post in an Nvidia section. This thread was meant to show people how physX works and how it can help your game be more realistic and sometimes even more fun. If you don't have something positive or helpful to add to this thread then don't post. I do agree with you in terms of the MW2 dedi problem though. BACK ON TOPIC: I think once developers start using the PhysX engine more and more, we will see it evolve into something that hopefully will become standard and HOPEFULLY Nvidia will allow ATI users to use the engine. That way everyone can be happy, and we all have a really good physics engine that doesnt give us a huge fps hit.
Last edited by BloodThirstyEmu : 2 Weeks Ago at 02:19 PM |
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#39 (permalink) | |||||||||||||
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4.0 GHz
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double post...
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Last edited by saulin : 2 Weeks Ago at 02:18 PM |
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#40 (permalink) | ||||||||||||||
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4.0 GHz
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As far as I know Ageia PhysX was made to work besides any card. It performs poorly in today's PhysX games though.
And someone asked about the Wii using PhysX in some games. Here is an article on it. And yes it seems to use GPU PhysX from what I get from the article. http://news.softpedia.com/news/NVIDI...s-107258.shtml Quote:
I personally think Nvidia should let ATI users use a Nvidia card for PhysX.
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Last edited by saulin : 2 Weeks Ago at 02:20 PM |
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