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Arrow Cellular Gameservers ??!? Help Me Learn ...

Hi! I am working away on a Tyan quad socket server but that is shelved until early spring, meantime ... I have a project I am working on that requires I learn about gameservers and cellphones -- dual bandwidth streaming: bluetooth (or wired connector) for composite video and regular bandwidth connection.

This is for serving online rendering in conjunction with cellular storage (on a static or dynamic basis, ie, use the device as a store and forward intermediate to the tv-out and stream standard definition video/graphics using a Java based infrastructure to either store level information the stream combines with or, dynamically, use gaps in the streaming to send updates to level information stored in the java by partitioning the bandwidth into an updater and the streaming action ..) for SD video out resolution gaming (skip the cell display and get 640 x 480 instead of QCIF cellphone resolution).

The other part, besides the online distributed (cloudserver?) rendering scaled out for cellular (Space Ace on TV? or other simple game designs?) is to pass keypad instructions for movement/actions .. any help much appreciated !! Thanks!



Oh yeah, especially helpful would be gameserver references and distinguished field experts, book titles, company names, etc. Going to try Amazon and so forth, but thought I'd try here first.

__________________
System: The Holo Deck
CPU
Opteron 8218
Motherboard
Tyan Thunder s4985
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16 GB
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Enermax Galaxy Dxx 1000
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Wood??
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RHEL on ESX ?
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