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Overclock.net - Overclocking.net > Video Games > PC Games | |
Fixing Crysis 64-Bit
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#21 (permalink) | |||||||||||||||
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4.0 GHz
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so does yours work in 64-bit naturally, or did you have to change the Vsync setting?btw hows ur performance on the HD2900? coz i wanna blame nvidia drivers...but if ATI is getting really low performance aswell.....might just be that this game is uber demanding after all.
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#22 (permalink) | |||||||||||||
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Watercooling Fiend
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The game is uber demanding with everything on very high. ESPECIALLY at 1920*1080....lol. I know that we'll have some better drivers out with the retail version. I turn shadows on low (haven't compared performance in detail, but I usually don't care much about shadows),
shaders to very high (in the first screenies) textures to very high objects to high physics very high water very high effects high particles high sound very high volumetric effects medium (on the beta I didn't see much difference in IQ or performance hit) I'm still testing all of the settings except for shaders. As you can see by this screenshot that the performance hit is HUGE when compared to the change in IQ. I think that parallax occlusion mapping is off on high though....not sure though. I'm going to do some testing and I'll post my findings. I really don't think I'll be running very high on everything until I get either better drivers or another card for Crossfire.
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#23 (permalink) | |||||||||||||
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Overclocker in Training
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Doesn't go black for me until we jump down the ledge, after the alien crashes through the boat. It's a whole chase. I can post screenshots if you like.
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#24 (permalink) | |||||||||||||
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Watercooling Fiend
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Well setting textures and objects to very high from high only cost my 3 FPS at the scene where I'm choking the guy on the cliff. I'm going to keep that for sure.
I'm going to test volumetric effects and particles now.
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#25 (permalink) | ||||||||||||||
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4.0 GHz
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^ woh see. thats on very high isnt it? theres quite a difference in your pics vs mine. look at the skin detail on that dudes face. i gotta try SLI in V.High now lol.
and some say they cant notice a difference..at that res, at the range you can tell the difference.
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#26 (permalink) | |||||||||||||
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Watercooling Fiend
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Either way this game is unlike anything I've ever seen.....I really have to roll my eyes at these n00bs that are saying 'oh it's only a little better looking than far cry'!
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#27 (permalink) | ||||||||||||
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AKA Murclocke
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32bit: 20-30FPS
64bit: 15-20FPS 1920x1200, Very High, No AA Uhh isn't it suppose to be the other way around. 169.04 fixed 64bit freezes and its lower frames....
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#28 (permalink) | |||||||||||||
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Commodore 64
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I haven't even touched 32bit, but I will now!!!
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#29 (permalink) | |||||||||||||
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Watercooling Fiend
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Ouch.....that sucks man! I wonder if it has something to do with the video driver's code operating in 64 bit, or rather the game's code? I really hope it's the driver.....
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#30 (permalink) | ||||||||||||||
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4.0 GHz
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man...that aint good news. my eyes lit up when i saw 169.04 was out. what about SLI...wait. i guess from those frames, SLI doesnt do ****? what SLI modes have you tried?
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