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Crysis Optimization -The Crysis Config Thread
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#1 (permalink) | ||||||||||||
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Overclocker
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Well I've seen alot of people posting on these forums lately about how Crysis isn't optimized. For the past Few days i have been working on a config to try to "optimize" the game further. After much trial and error i finally came up with something that has the performance of high but looks much better
I found it mainly has to do with the sys_spec_Shading & r_MotionBlur settings more than anything else. By manipulating mainly the shading settings i was able to gain significant performance increases. Because of this boost in performance i was then able to add more eye candy . I took some screen shots of both the Custom Config and normal High settings. I didnt want to post them in the 1680x1050 because it would show up too big on most monitors so i had to scale them down. The difference is more noticable on the higher res shots but this these will have to do. Normal High Settings ![]() The Custom Config ![]() Normal High Settings ![]() The Custom Config ![]() Normal High Settings ![]() The Custom Config ![]() Normal High Settings[/size] ![]() The Custom Config ![]() Normal High Settings ![]() The Custom Config ![]() ----------------------------------------------------------------------------- And here's the Benchmarks for comparison betwwen the Custom Config and the normal High settings. I aslo threw a Very High Bench in also ![]() Heres the normal High setting: 54.165 ![]() Heres with the Custom Config : 52.15 ![]() And heres the Very High run : 32.31 ![]() ----------------------------------------------------------------- To make the config go into the C:\Program files\Electronic Arts\Crytek \Crysis folder and make a new notepad document and name it autoexec.cfg. Make sure the file extension is .cfg and not .txt. Then, copy and paste this into it: Code:
;=================================================================================== ;ADD ";" IN FRONT OF ITEM TO DISABLE IT, REMOVE ";" TO ENABLE IT ;=================================================================================== ;=================================================================================== ;General ;=================================================================================== sys_spec_Full = 3 sys_spec_ObjectDetail = 3 sys_spec_Shading = 0 sys_spec_VolumetricEffects = 4 sys_spec_Shadows = 3 sys_spec_Texture = 3 sys_spec_Physics = 4 sys_spec_PostProcessing = 3 sys_spec_Particles = 3 sys_spec_Sound = 4 sys_spec_Water = 3 sys_spec_GameEffects = 2 ;============= ;Miscellaneous ;=================================================================================== con_restricted=0 ;Activates advanced console e_screenshot_file_format=jpg ;screenshot save type e_screenshot_height=1050 ;set resolution e_screenshot_width=1680 e_screenshot_quality=100 ;quality of screenshot cl_hud = 1 ;Remove hud-0, hud on-1 ;======= ;Objects ;=================================================================================== ;e_view_dist_ratio_vegetation=45 ;Default was 31, greatly increases vegetation and rocks view distance r_usepom = 0 ;Raisies ground textures e_vegetation_sprites_distance_ratio = 1.25 ;faKe trees in distance, higher is better, default-1 ;============== ;Postprocessing ;=================================================================================== q_ShaderPostProcess=2 ;Necessary to activate EdgeAA & Shafts r_UseEdgeAA=2 ;Default was 1, reduces aliasing and improves vegetation density render, 2 r_ColorGrading=0 ;grain effect and lower saturation-1, off-0 ;========= ;Lightings ;=================================================================================== r_HDRRendering=1 ;Default was 2, enables HDR lightning without high performance drop r_HDRBrightOffset=4 ;Default was 6, greatly decreases HDR luminosity, 15 r_HDRBrightThreshold=3 ;Default was 3, greatly decreases HDR glitches in tree canopy and buildings, 20 r_CoronaSizeScale=0.5 ;Default was 1, reduce corona size of light sources 0.5 r_sunshafts=1 ;Activates sunshafts r_CloudsUpdateAlways=0 ;Cloud update rate, default is 1, 0 gives more performance r_BeamsMaxSlices = 300 ;Volumetric slices allowed ,16-300 ` ;========= ;Shading ;set 0-3 ;=================================================================================== q_ShaderGeneral=2 q_ShaderMetal=2 q_ShaderGlass=1 q_ShaderVegetation=2 q_ShaderIce=1 q_ShaderTerrain=3 q_ShaderShadow=1 q_ShaderFX=1 q_ShaderPostProcess=2 q_ShaderHDR=0 q_ShaderSky=0 q_Renderer=3 ;Necessary to activate sunrays and sunshafts e_terrain_ao = 1 ;required for ambient occlusion effects ;======= ;Shadows ;=================================================================================== e_shadows_max_texture_size=768 ;Default was 1024, slightly improves performance without visible difference r_ShadowBlur=0 ;Default was 3, slightly improves performance in shadowed areas without visible difference r_ShadowJittering=1.5 ;Default was 2.5, slightly reduces shadow bluriness r_SSAO=1 ;Activates ambient occlusion for deeper shadows r_SSAO_quality=2 ;Default was 1, improves ambient occlusion quality 2 r_SSAO_radius=1.3 ;Default was 1, slightly improves ambient occlusion render r_SSAO_amount=1 ;Default was 1, slightly reduces ambient occlusion, 0.6 r_SSAO_darkening=0.4 ;Default was 0.075, greatly increases darkness of ambient occlusion r_SSAO_downscale_ztarget=0 ;Default was 1, reduces halo around player's weapon ;======== ;Textures ;=================================================================================== ;r_TexturesStreaming=2 ;Default was 1,distant textures quality, 0-2 e_detail_materials_view_dist_xy=4096 ;mountains look crisper and more detailed, default is 2048 ;===== ;Water ;=================================================================================== e_water_ocean_fft=1 ;Activates higher water quality r_WaterGodRays = 1 ;Activates Water Rays ;======================= ;Optimizations ;==================================================================================== r_MotionBlur=0 ;Deactivates motion blur, greatly improves performance in fight r_DepthOfField=0 ;Deactivates depth of field, greatly improves performance in fight cl_hitblur=0 ;Deactivates hit blur, slightly improves performance in fight ;======================== ;Slowmotion by Addi ;===================================================================================== ;con_restricted=0 ;bind q time_scale .3 ;bind e time_scale 1 Just add or remove the ";" to enable or disable. The values can also be changed. There is even a slow-mo mod made by Addi in there too. That can be enabled by removing the ";" and then hitting "Q" in game to initiate it and "E" to stop it. If anyone feels like manipulating it more this thread here is a good place to start: http://www.incrysis.com/forums/viewtopic.php?id=11614 it has a chart of most of the commands. I was thinking it would be nice if some people would make some configs and post a bench of it vs. high(or medium for slower machines). Feedback is appreciated ![]() Here some other configs: My DX9 Custom Config: Code:
;=================================================================================== ;ADD ";" IN FRONT OF ITEM TO DISABLE IT, REMOVE ";" TO ENABLE IT ;=================================================================================== ;=================================================================================== ;General ;=================================================================================== sys_spec_Full = 3 sys_spec_ObjectDetail = 3 sys_spec_Shading = 0 sys_spec_VolumetricEffects = 3 sys_spec_Shadows = 3 sys_spec_Texture = 3 sys_spec_Physics = 3 sys_spec_PostProcessing = 3 sys_spec_Particles = 3 sys_spec_Sound = 3 sys_spec_Water = 3 sys_spec_GameEffects = 2 ;============= ;Miscellaneous ;=================================================================================== con_restricted=0 ;Activates advanced console e_screenshot_file_format=jpg ;screenshot save type e_screenshot_height=1050 ;set resolution e_screenshot_width=1680 e_screenshot_quality=100 ;quality of screenshot cl_hud = 1 ;Remove hud-0, hud on-1 ;======= ;Objects ;=================================================================================== ;e_view_dist_ratio_vegetation=45 ;Default was 31, greatly increases vegetation and rocks view distance r_usepom = 0 ;Raisies ground textures e_vegetation_sprites_distance_ratio = 1.25 ;faKe trees in distance, higher is better, default-1 ;============== ;Postprocessing ;=================================================================================== q_ShaderPostProcess=2 ;Necessary to activate EdgeAA & Shafts r_UseEdgeAA=2 ;Default was 1, reduces aliasing and improves vegetation density render, 2 r_ColorGrading=0 ;grain effect and lower saturation-1, off-0 ;========= ;Lightings ;=================================================================================== r_HDRRendering=1 ;Default was 2, enables HDR lightning without high performance drop r_HDRBrightOffset=4 ;Default was 6, greatly decreases HDR luminosity, 15 r_HDRBrightThreshold=3 ;Default was 3, greatly decreases HDR glitches in tree canopy and buildings, 20 r_CoronaSizeScale=0.5 ;Default was 1, reduce corona size of light sources 0.5 r_sunshafts=1 ;Activates sunshafts r_CloudsUpdateAlways=0 ;Cloud update rate, default is 1, 0 gives more performance r_BeamsMaxSlices = 300 ;Volumetric slices allowed ,16-300 ` ;========= ;Shading ;set 0-3 ;=================================================================================== q_ShaderGeneral=2 q_ShaderMetal=2 q_ShaderGlass=1 q_ShaderVegetation=2 q_ShaderIce=1 q_ShaderTerrain=3 q_ShaderShadow=1 q_ShaderFX=1 q_ShaderPostProcess=2 q_ShaderHDR=0 q_ShaderSky=0 q_Renderer=3 ;Necessary to activate sunrays and sunshafts e_terrain_ao = 1 ;required for ambient occlusion effects ;======= ;Shadows ;=================================================================================== e_shadows_max_texture_size=768 ;Default was 1024, slightly improves performance without visible difference r_ShadowBlur=0 ;Default was 3, slightly improves performance in shadowed areas without visible difference r_ShadowJittering=1.5 ;Default was 2.5, slightly reduces shadow bluriness r_SSAO=1 ;Activates ambient occlusion for deeper shadows r_SSAO_quality=2 ;Default was 1, improves ambient occlusion quality 2 r_SSAO_radius=1.3 ;Default was 1, slightly improves ambient occlusion render r_SSAO_amount=1 ;Default was 1, slightly reduces ambient occlusion, 0.6 r_SSAO_darkening=0.4 ;Default was 0.075, greatly increases darkness of ambient occlusion r_SSAO_downscale_ztarget=0 ;Default was 1, reduces halo around player's weapon ;======== ;Textures ;=================================================================================== ;r_TexturesStreaming=2 ;Default was 1,distant textures quality, 0-2 e_detail_materials_view_dist_xy=4096 ;mountains look crisper and more detailed, default is 2048 ;===== ;Water ;=================================================================================== e_water_ocean_fft=1 ;Activates higher water quality r_WaterGodRays = 1 ;Activates Water Rays ;======================= ;Optimizations ;==================================================================================== r_MotionBlur=0 ;Deactivates motion blur, greatly improves performance in fight r_DepthOfField=0 ;Deactivates depth of field, greatly improves performance in fight cl_hitblur=0 ;Deactivates hit blur, slightly improves performance in fight ;======================== ;Slowmotion by Addi ;===================================================================================== ;con_restricted=0 ;bind q time_scale .3 ;bind e time_scale 1 Hterag's Very High config: Quote:
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Check out my Crysis Custom Config Here
Last edited by kkbob33 : 06-10-08 at 08:37 PM. |
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#2 (permalink) | |||||||||||
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PC Gamer
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Each one of those screenshots looks great, and you get 54fps at those settings, thats perfect.
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#3 (permalink) | |||||||||||
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New to Overclock.net
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how u make a autoexec.cfg word file on crysis foldeR?
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#4 (permalink) | |||||||||||||
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PC Gamer
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Trying these settings out now!
**Update** Just ran it and I gotta say I'm not impressed. I got around 22 FPS in DX10 on average. Maybe the fact that you can run it like you do is because your 9600GT SLI set up. I hear 2 9600GTs ROCK! I'll stick with Crysis in DX9. It runs so much faster and looks the same.
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I overclock like Flava Flav in a watch factory! Crysis Benchmark DX10 High 1680x1050 - 34.205FPS Crysis Benchmark DX10 Very High 1680x1050 - 19.325 FPS 3DMark06 - 13531 3DMark Vantage - H4109 nVidia ForceWare 178.13
Last edited by Spitphire : 06-08-08 at 02:57 AM. |
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#5 (permalink) | ||||||||||||||
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Overclocker
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Quote:
![]() To make the config go into the C:\Program files\Electronic Arts\Crytek \Crysis folder and make a new notepad document and name it autoexec.cfg. Make sure the file extension is .cfg and not .txt. Quote:
![]() When i run in DX10 i actually get 2 more FPS than DX9 Anyway, it should look the same in DX9. heres the config for DX9: Code:
;=================================================================================== ;ADD ";" IN FRONT OF ITEM TO DISABLE IT, REMOVE ";" TO ENABLE IT ;=================================================================================== ;=================================================================================== ;General ;=================================================================================== sys_spec_Full = 3 sys_spec_ObjectDetail = 3 sys_spec_Shading = 0 sys_spec_VolumetricEffects = 3 sys_spec_Shadows = 3 sys_spec_Texture = 3 sys_spec_Physics = 3 sys_spec_PostProcessing = 3 sys_spec_Particles = 3 sys_spec_Sound = 3 sys_spec_Water = 3 sys_spec_GameEffects = 2 ;============= ;Miscellaneous ;=================================================================================== con_restricted=0 ;Activates advanced console e_screenshot_file_format=jpg ;screenshot save type e_screenshot_height=1050 ;set resolution e_screenshot_width=1680 e_screenshot_quality=100 ;quality of screenshot cl_hud = 1 ;Remove hud-0, hud on-1 ;======= ;Objects ;=================================================================================== ;e_view_dist_ratio_vegetation=45 ;Default was 31, greatly increases vegetation and rocks view distance r_usepom = 0 ;Raisies ground textures e_vegetation_sprites_distance_ratio = 1.25 ;faKe trees in distance, higher is better, default-1 ;============== ;Postprocessing ;=================================================================================== q_ShaderPostProcess=2 ;Necessary to activate EdgeAA & Shafts r_UseEdgeAA=2 ;Default was 1, reduces aliasing and improves vegetation density render, 2 r_ColorGrading=0 ;grain effect and lower saturation-1, off-0 ;========= ;Lightings ;=================================================================================== r_HDRRendering=1 ;Default was 2, enables HDR lightning without high performance drop r_HDRBrightOffset=4 ;Default was 6, greatly decreases HDR luminosity, 15 r_HDRBrightThreshold=3 ;Default was 3, greatly decreases HDR glitches in tree canopy and buildings, 20 r_CoronaSizeScale=0.5 ;Default was 1, reduce corona size of light sources 0.5 r_sunshafts=1 ;Activates sunshafts r_CloudsUpdateAlways=0 ;Cloud update rate, default is 1, 0 gives more performance r_BeamsMaxSlices = 300 ;Volumetric slices allowed ,16-300 ` ;========= ;Shading ;set 0-3 ;=================================================================================== q_ShaderGeneral=2 q_ShaderMetal=2 q_ShaderGlass=1 q_ShaderVegetation=2 q_ShaderIce=1 q_ShaderTerrain=3 q_ShaderShadow=1 q_ShaderFX=1 q_ShaderPostProcess=2 q_ShaderHDR=0 q_ShaderSky=0 q_Renderer=3 ;Necessary to activate sunrays and sunshafts e_terrain_ao = 1 ;required for ambient occlusion effects ;======= ;Shadows ;=================================================================================== e_shadows_max_texture_size=768 ;Default was 1024, slightly improves performance without visible difference r_ShadowBlur=0 ;Default was 3, slightly improves performance in shadowed areas without visible difference r_ShadowJittering=1.5 ;Default was 2.5, slightly reduces shadow bluriness r_SSAO=1 ;Activates ambient occlusion for deeper shadows r_SSAO_quality=2 ;Default was 1, improves ambient occlusion quality 2 r_SSAO_radius=1.3 ;Default was 1, slightly improves ambient occlusion render r_SSAO_amount=1 ;Default was 1, slightly reduces ambient occlusion, 0.6 r_SSAO_darkening=0.4 ;Default was 0.075, greatly increases darkness of ambient occlusion r_SSAO_downscale_ztarget=0 ;Default was 1, reduces halo around player's weapon ;======== ;Textures ;=================================================================================== ;r_TexturesStreaming=2 ;Default was 1,distant textures quality, 0-2 e_detail_materials_view_dist_xy=4096 ;mountains look crisper and more detailed, default is 2048 ;===== ;Water ;=================================================================================== e_water_ocean_fft=1 ;Activates higher water quality r_WaterGodRays = 1 ;Activates Water Rays ;======================= ;Optimizations ;==================================================================================== r_MotionBlur=0 ;Deactivates motion blur, greatly improves performance in fight r_DepthOfField=0 ;Deactivates depth of field, greatly improves performance in fight cl_hitblur=0 ;Deactivates hit blur, slightly improves performance in fight ;======================== ;Slowmotion by Addi ;===================================================================================== ;con_restricted=0 ;bind q time_scale .3 ;bind e time_scale 1
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Check out my Crysis Custom Config Here
Last edited by kkbob33 : 06-08-08 at 04:31 PM. |
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#6 (permalink) | ||||||||||||||
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PC Gamer
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Quote:
I'll have to try the DX9 config and let you know.
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I overclock like Flava Flav in a watch factory! Crysis Benchmark DX10 High 1680x1050 - 34.205FPS Crysis Benchmark DX10 Very High 1680x1050 - 19.325 FPS 3DMark06 - 13531 3DMark Vantage - H4109 nVidia ForceWare 178.13
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#7 (permalink) | ||||||||||||
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Overclocker
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The only reason i can think that i do is becuase of the newer drivers. what drivers are you running?
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Check out my Crysis Custom Config Here
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#8 (permalink) | |||||||||||||
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PC Gamer
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These are the settings I'm using:
Code:
;Config con_restricted=0 ;Game effects i_lighteffects = 1 g_ragdollMinTime = 15.0 g_ragdollUnseenTime = 2 g_ragdollDistance = 40.0 g_battleDust_enable = 1 ;Object detail e_obj_quality=4 e_proc_vegetation=1 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 e_lod_ratio=6 e_lod_min=0 e_lods=1 e_view_dist_ratio_detail=30 e_view_dist_ratio_vegetation=45 e_vegetation_min_size=0 i_rejecteffects=1 e_vegetation_bending=2 sys_flash_curve_tess_error=2 e_view_dist_ratio=60 e_max_view_dst_spec_lerp=1 e_vegetation_sprites_distance_custom_ratio_min=1 e_vegetation_sprites_distance_ratio=1.5 e_detail_materials_view_dist_xy=2048 e_detail_materials_view_dist_z=128 es_DebrisLifetimeScale=1 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 ca_AttachmentCullingRation=200 e_terrain_occlusion_culling_max_dist=200 ;Particles e_particles_quality=4 e_particles_lod=1 e_particles_max_emitter_draw_screen=32 r_UseSoftParticles=1 e_water_ocean_soft_particles= 1 e_particles_object_collisions=1 ;Physics e_cull_veg_activation=50 g_joint_breaking=1 g_tree_cut_reuse_dist=0 p_max_MC_iters=6000 e_phys_foliage=2 es_MaxPhysDist=200 es_MaxPhysDistInvisible=25 e_phys_ocean_cell=0.5 e_foliage_wind_activation_dist=25 g_breakage_particles_limit=250 p_max_object_splashes=3 p_splash_dist0=7 p_splash_dist1=30 p_splash_force0=10 p_splash_force1=100 p_splash_vel0=4.5 p_splash_vel1=10 v_vehicle_quality=4 p_max_substeps_large_group=5 p_num_bodies_large_group=100 ;Post processing r_DepthOfField=1 r_MotionBlur=0 r_sunshafts=1 r_UseEdgeAA=2 r_Flares=1 r_Coronas=1 r_colorgrading=1 r_GlowScreenMultiplier = 0.2 r_HDRRendering=2 r_HDRBrightOffset=15 r_HDRBrightThreshold=20 ;Quality q_ShaderGeneral=3 q_ShaderMetal=3 q_ShaderGlass=3 q_ShaderVegetation=3 q_ShaderIce=3 q_ShaderTerrain=3 q_ShaderShadow=3 q_ShaderFX=3 q_ShaderPostProcess=3 q_ShaderHDR=3 q_ShaderSky=3 q_Renderer=3 r_LightsSinglePass=0 ;Shaders sys_spec_Quality=4 e_sky_type=1 e_sky_update_rate=1 r_DetailTextures=1 r_DetailNumLayers=2 r_DetailDistance=8 r_refraction=1 e_ram_maps=1 sys_flash_edgeaa=1 e_vegetation_use_terrain_color=1 e_terrain_ao=1 e_terrain_normal_map=1 e_max_entity_lights=16 r_UsePom=1 r_EnvTexUpdateInterval=0.05 r_TexturesFilteringQuality=0 r_HairSortingQuality = 1 r_FillLights = 14 e_particles_lights = 1 ;Shadows r_SSAO=1 r_SSAO_quality=2 r_SSAO_radius=5 e_shadows=1 r_ShadowBlur=3 e_shadows_max_texture_size=1024 r_ShadowJittering=2.5 e_gsm_lods_num=5 e_gsm_range=3 e_shadows_cast_view_dist_ratio=0.8 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods=1 e_gsm_cache = 0 ;Sound s_FormatSampleRate=48000 s_CacheSize=80 s_MPEGDecoders=32 s_Obstruction=1 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.1 s_SoundMoodsDSP=1 s_VariationLimiter=1.0 s_ReverbType=2 ;Texture sys_LowSpecPak=0 r_TexSkyResolution=0 r_ImposterRatio=1 r_EnvCMResolution=2 r_EnvTexResolution=3 r_DynTexMaxSize=80 r_TexAtlasSize=2048 r_DynTexAtlasCloudsMaxSize=32 r_DynTexAtlasSpritesMaxSize=32 r_VegetationSpritesTexRes=64 r_TexturesStreaming=0 ;Volumetric effects r_Beams=3 r_BeamsDistFactor=0.05 r_BeamsMaxSlices=200 e_Clouds=1 r_CloudsUpdateAlways=0 ;Water r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.05 e_water_tesselation_amount=10 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=0.2 r_WaterCaustics=1 r_WaterReflectionsQuality=4 e_water_ocean_fft=1 q_ShaderWater=2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 ![]() ![]() If the full-size ones don't work, try reloading. It's only just playable on my sig rig but I've tweaked it to look as nice as possible and still get 30FPS+ during seriously intense fight scenes it drops to 26 and in normal jungle scenes I get around 32-34, open terrain (at the beaches etc.) is a bit kinder at around 40-45. I'll post some comparison shots later to show how much difference the most noticable effects have on performance and looks. ![]()
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#9 (permalink) | |||||||||||||
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PC Gamer
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175.16
__________________
I overclock like Flava Flav in a watch factory! Crysis Benchmark DX10 High 1680x1050 - 34.205FPS Crysis Benchmark DX10 Very High 1680x1050 - 19.325 FPS 3DMark06 - 13531 3DMark Vantage - H4109 nVidia ForceWare 178.13
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#10 (permalink) | |||||||||||||
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PC Gamer
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Quote:
Is that DX9 or 10?
__________________
I overclock like Flava Flav in a watch factory! Crysis Benchmark DX10 High 1680x1050 - 34.205FPS Crysis Benchmark DX10 Very High 1680x1050 - 19.325 FPS 3DMark06 - 13531 3DMark Vantage - H4109 nVidia ForceWare 178.13
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