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Old 01-06-09   #1 (permalink)
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Default Trying to import L4D/HL2/TF2 weapons + Char skins into Counter-Strike Source

I was thinking up ways to make my CSS server a little more awesome, and importing other weapons/characters from other Source games crossed my mind.

Anyone know how to do this or have any clue as to how to do this? Personally, I think it'd be awesome to club a terrorist on the head with a baseball bat

I know what some of you are saying - why not just import the models of the other weapons into CSS and use those weapon skins instead of the ones used by default?

Why? Variety is why. I don't want to use the M249 as the Heavy's machine gun because then I won't have the M249 to use at other times. I'd like to see all different weapons being used against each other at the same time.
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Old 01-06-09   #2 (permalink)
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I'd imagine you can do something with the Source SDK, but I'd imagine it needs some decent programming knowledge too!
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Old 01-07-09   #3 (permalink)
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Unfortunately, I haven't worked too much with the Source SDK - has anyone worked on the coding of weapons?
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Old 01-07-09   #4 (permalink)
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It's not possible to have two different models for the same weapon at the same time. I'm a little unclear about exactly what you want to do, but importing models from one Source game to another can be done by recompiling the models. Also, bear in mind that you would be violating the Steam EULA, so I don't recommend doing this.
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Old 01-07-09   #5 (permalink)
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You can't force weapon skins for L4D on CS:S players, it might be an interesting concept for Zombie Mod though.
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Old 01-07-09   #6 (permalink)
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Yeah Im pretty sure you dont need Hammer SDK to do this, but I dont really seeing you getting very far with it. Good luck though!

Dont forget a fast download server!!!
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Old 01-07-09   #7 (permalink)
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Just check fpsbanana. I'm sure there are skins to do this out there.
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Old 01-07-09   #8 (permalink)
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Have you tried taking the weapon skins from the steamapps/temfortress2/tf folder, putting them in the steamapps/counter-strikesource/cstrike folder, renaming them, and seeing what happens? Worth a try.
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Old 01-07-09   #9 (permalink)
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Quote:
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Just check fpsbanana. I'm sure there are skins to do this out there.
Nope. It is against our policy to allow ports of any game content (With a couple of explicit exceptions where the publishers said it was ok) due to the threat of the DMCA.

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Have you tried taking the weapon skins from the steamapps/temfortress2/tf folder, putting them in the steamapps/counter-strikesource/cstrike folder, renaming them, and seeing what happens? Worth a try.
That's not going to work. As I said, they need to be recompiled to use the proper material and model paths.
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Old 01-11-09   #10 (permalink)
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Well, my intent wasn't to replace the weapons already in CSS, but to add the weapons from L4D/TF2/HL2 to CSS. Y'know, expand the weapon selection.
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