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Overclock.net - Overclocking.net > Video Games > PC Games | |
Crysis Mods/levels/screenshots thread.
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#11 (permalink) | ||||||||||||
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4.0 GHz
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Hmmm. I changed the control panel settings, but I pretty much refuse to run in DX9. So it may not make a difference. Rep for info thoug. I have latest drivers installed. I have some more screens incoming for that mod.
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#12 (permalink) | ||||||||||||
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Quote:
![]() The shots i posted were DX9
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#13 (permalink) | ||||||||||||
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4.0 GHz
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There is. Try at 1900X1200/ Details become more apparent. Anyways here we go! Photorealistic Crysis With Real Lifesis Mod http://www.overclock.net/video-game-...fesis-mod.html Download here: http://www.guru3d.com/news/attempt-a...-real-lifesis/ My pics with my tweaked config that was provided. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Config used: con_restricted = 0 r_displayinfo = 0 r_VSync=0 d3d9_TripleBuffering=0 e_screenshot_min_slices = 15 e_screenshot_width = 3840 e_screenshot_height = 3072 e_screenshot_quality = 100 e_screenshot_file_format = jpg capture_folder = G:\Nikon Transfer\Crysis Vlarge screens\1st screen ; Post Processing r_ColorGrading = 1 r_DepthOfField = 2 r_MotionBlur = 4 r_Flares = 1 r_MotionBlurShutterSpeed = 0.02 r_Coronas = 1 r_MultiGPU=1 ; Shaders and Lighting r_SSAO=1 r_ssao_amount=0.5 r_SSAO_darkening=1.255 r_SSAO_quality=2 r_SSAO_radius=2 r_SSAO_blur 4 r_SSAO_blurriness 1 r_Usepom = 1 r_sunshafts = 1 r_Beams=3 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices=300 ;HUMAN EYE r_EyeAdaptationBase=0.001 r_EyeAdaptationFactor=1 r_EyeAdaptionBase=0.0 r_EyeAdaptionClamp=2.75 r_EyeAdaptionSpeed=0.1 r_HDRBrightOffset=128 r_HDRlevel=0.7525 ; Shadows e_shadows = 1 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods = 1 e_shadows_cast_view_dist_ratio = 0.8 r_ShadowBlur=3.0 e_shadows_max_texture_size=1024 r_ShadowJittering=1.1 r_SSAO_downscale_ztarget=0 ; Object Detail e_obj_quality=4 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 i_rejecteffects=1 sys_flash_curve_tess_error=2 e_view_dist_ratio=120 e_max_view_dst_spec_lerp=1 es_DebrisLifetimeScale=1 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 ca_AttachmentCullingRation=60 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_max_dist=200 ; Vegetation e_foliage_wind_activation_dist = 35 es_DebrisLifetimeScale = 1 r_DetailNumLayers = 2 r_VegetationSpritesTexRes = 128 r_DynTexAtlasSpritesMaxSize = 32 r_TexAtlasSize = 2048 e_vegetation_bending = 2 e_vegetation_min_size=0 e_proc_vegetation=1 e_vegetation_use_terrain_color=1 q_shaders=3 ; Particles e_particles_quality=4 e_water_ocean_soft_particles= 1 e_particles_max_emitter_draw_screen = 64 e_particles_object_collisions=1 r_UseSoftParticles = 1 e_particles_thread=1 ; Water r_WaterReflectionsQuality = 4 r_WaterUpdateDistance = 0 r_WaterCaustics=1 r_WaterRefractions=1 r_WaterReflections=1 r_WaterGodRays = 1 e_water_ocean_fft=1 e_water_tesselation_amount = 10 e_water_tesselation_swath_width=10 q_ShaderWater=4 e_phys_ocean_cell = 0.3 r_WaterUpdateFactor = 0 ; Misc e_max_entity_lights = 20 g_battleDust_enable = 1 g_breakage_particles_limit = 250 g_ragdollDistance = 35 g_ragdollMinTime = 15 e_terrain_ao=1 e_terrain_normal_map=1 i_lighteffects = 1 ; LODs e_vegetation_sprites_distance_custom_ratio_min = 1 e_vegetation_sprites_distance_ratio=1.8 e_cull_veg_activation = 90 e_view_dist_ratio_vegetation = 85 e_particles_lod=0.6 es_MaxPhysDist=60 es_MaxPhysDistInvisible=25 e_terrain_lod_ratio=0.6 e_view_dist_ratio_detail=80 e_lod_ratio=10 e_lod_min=0 e_lods=0 e_detail_materials_view_dist_xy=8192 e_detail_materials_view_dist_z=512 r_DetailDistance=20 e_terrain_texture_lod_ratio=0.1 e_view_dist_ratio=200 ; FPS Gain commands r_UseEdgeAA=2 r_TerrainAO_FadeDist=1 r_GeomInstancing=1 e_vegetation_static_instancing=0 e_gsm_lods_num = 5 e_gsm_range = 4 e_gsm_cache = 0 e_ram_maps = 1 e_dissolve = 1 r_TexturesStreaming=0
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#14 (permalink) | |||||||||||
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Tried that lifesis and its crap, DOF is really really to close and the HDR is way too bright at 12 noon.
And ive spent hours and hours tweaking, playing and altering things in Crysis and im telling you there is no difference betwen DX10 and DX9. Hvae you made your own config?
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Last edited by almighty15 : 05-18-09 at 11:48 AM |
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#15 (permalink) | ||||||||||||
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4.0 GHz
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I do agree with that DOF though. To bad there isn't an in between 1 and 2.
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Last edited by Slightly skewed : 05-18-09 at 12:00 PM |
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#16 (permalink) | ||||||||||||
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Quote:
![]() You need to turn the saturation down aswel, way to saturated. And seen as your convinced why dont you give me examples of the little things that you can see in DX10 at 1900x1200 that i cant?
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Last edited by almighty15 : 05-18-09 at 12:30 PM |
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#17 (permalink) | ||||||||||||
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4.0 GHz
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I thought your sceens seems a little bland as in lacking saturation.
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[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
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#18 (permalink) | |||||||||||
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4.0 GHz
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So you can also use the same config and cvar file that comes with the lfiesis mod in Warhead. Now you don't get the blurry distance or TOD though.
I only have a couple pics from the one level. It was kind of dark overall. ![]() ![]()
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[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
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#19 (permalink) | |||||||||||
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4.0 GHz
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__________________
[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
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#20 (permalink) | |||||||||||||
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First Time Build
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The OP should put a "56k Murderer" label on this thread
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