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Old 05-18-09   #11 (permalink)
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Quote:
Originally Posted by almighty15 View Post
Yes but Crysis doesn't apply AA to the trees and bushes etc..etc..you have to force it.

Go into your Nvidia control panel
Go to 3D settings
Change 'transparecy AA' to type "super sample"

Load Crysis up and change in-game AA level to 4xMSAA and not 16xQ

This only works with the LATEST Nvidia drivers though and it only works in DX9 and not DX10.

Infact here is a tread on made in another forum :

http://forum.beyond3d.com/showthread.php?t=54111

Hmmm. I changed the control panel settings, but I pretty much refuse to run in DX9. So it may not make a difference. Rep for info thoug. I have latest drivers installed. I have some more screens incoming for that mod.

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Old 05-18-09   #12 (permalink)
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Originally Posted by Slightly skewed View Post
Hmmm. I changed the control panel settings, but I pretty much refuse to run in DX9. So it may not make a difference. Rep for info thoug. I have latest drivers installed. I have some more screens incoming for that mod.
There is no difference when running in DX9, well apart from it running faster

The shots i posted were DX9
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Old 05-18-09   #13 (permalink)
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Quote:
Originally Posted by almighty15 View Post
There is no difference when running in DX9, well apart from it running faster

The shots i posted were DX9

There is. Try at 1900X1200/ Details become more apparent.


Anyways here we go!

Photorealistic Crysis With Real Lifesis Mod
http://www.overclock.net/video-game-...fesis-mod.html

Download here: http://www.guru3d.com/news/attempt-a...-real-lifesis/


My pics with my tweaked config that was provided.

























Config used:

con_restricted = 0
r_displayinfo = 0
r_VSync=0
d3d9_TripleBuffering=0
e_screenshot_min_slices = 15
e_screenshot_width = 3840
e_screenshot_height = 3072
e_screenshot_quality = 100
e_screenshot_file_format = jpg
capture_folder = G:\Nikon Transfer\Crysis Vlarge screens\1st screen


; Post Processing
r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 4
r_Flares = 1
r_MotionBlurShutterSpeed = 0.02
r_Coronas = 1
r_MultiGPU=1

; Shaders and Lighting
r_SSAO=1
r_ssao_amount=0.5
r_SSAO_darkening=1.255
r_SSAO_quality=2
r_SSAO_radius=2
r_SSAO_blur 4
r_SSAO_blurriness 1
r_Usepom = 1
r_sunshafts = 1
r_Beams=3
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices=300

;HUMAN EYE
r_EyeAdaptationBase=0.001
r_EyeAdaptationFactor=1
r_EyeAdaptionBase=0.0
r_EyeAdaptionClamp=2.75
r_EyeAdaptionSpeed=0.1
r_HDRBrightOffset=128
r_HDRlevel=0.7525


; Shadows
e_shadows = 1
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods = 1
e_shadows_cast_view_dist_ratio = 0.8
r_ShadowBlur=3.0
e_shadows_max_texture_size=1024
r_ShadowJittering=1.1
r_SSAO_downscale_ztarget=0


; Object Detail
e_obj_quality=4
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
i_rejecteffects=1
sys_flash_curve_tess_error=2
e_view_dist_ratio=120
e_max_view_dst_spec_lerp=1
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=60
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist=200


; Vegetation
e_foliage_wind_activation_dist = 35
es_DebrisLifetimeScale = 1
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
q_shaders=3



; Particles
e_particles_quality=4
e_water_ocean_soft_particles= 1
e_particles_max_emitter_draw_screen = 64
e_particles_object_collisions=1
r_UseSoftParticles = 1
e_particles_thread=1



; Water
r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
r_WaterGodRays = 1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width=10
q_ShaderWater=4
e_phys_ocean_cell = 0.3
r_WaterUpdateFactor = 0


; Misc
e_max_entity_lights = 20
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
i_lighteffects = 1

; LODs
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.8
e_cull_veg_activation = 90
e_view_dist_ratio_vegetation = 85
e_particles_lod=0.6
es_MaxPhysDist=60
es_MaxPhysDistInvisible=25
e_terrain_lod_ratio=0.6
e_view_dist_ratio_detail=80
e_lod_ratio=10
e_lod_min=0
e_lods=0
e_detail_materials_view_dist_xy=8192
e_detail_materials_view_dist_z=512
r_DetailDistance=20
e_terrain_texture_lod_ratio=0.1
e_view_dist_ratio=200



; FPS Gain commands
r_UseEdgeAA=2
r_TerrainAO_FadeDist=1
r_GeomInstancing=1
e_vegetation_static_instancing=0
e_gsm_lods_num = 5
e_gsm_range = 4
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1


r_TexturesStreaming=0

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Old 05-18-09   #14 (permalink)
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Tried that lifesis and its crap, DOF is really really to close and the HDR is way too bright at 12 noon.

And ive spent hours and hours tweaking, playing and altering things in Crysis and im telling you there is no difference betwen DX10 and DX9.

Hvae you made your own config?
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Last edited by almighty15 : 05-18-09 at 11:48 AM
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Old 05-18-09   #15 (permalink)
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Quote:
Originally Posted by almighty15 View Post
Tried that lifesis and its crap, DOF is really really to close and the HDR is way too bright at 12 noon.

And ive spent hours and hours tweaking, playing and altering things in Crysis and im telling you there is no difference betwen DX10 and DX9.

Hvae you made your own config?
From scratch? No. I think that I have enough knowledge now to do so, but have you seen the amount of commands available? Not to mention the time it takes to test each one, in each level etc. Sorry, I just like to tweak the ones already out as I don't have that time. I add some of my own commands to them sometimes, but the base is still theirs.

I do agree with that DOF though. To bad there isn't an in between 1 and 2.

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Last edited by Slightly skewed : 05-18-09 at 12:00 PM
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Old 05-18-09   #16 (permalink)
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Quote:
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From scratch? No. I think that I have enough knowledge now to do so, but have you seen the amount of commands available? Not to mention the time it takes to test each one, in each level etc. Sorry, I just like to tweak the ones already out as I don't have that time. I add some of my own commands to them sometimes, but the base is still theirs.

I do agree with that DOF though. To bad there isn't an in between 1 and 2.
The DOF is fine, its the distance, which you can alter in the Editor

You need to turn the saturation down aswel, way to saturated.

And seen as your convinced why dont you give me examples of the little things that you can see in DX10 at 1900x1200 that i cant?
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Last edited by almighty15 : 05-18-09 at 12:30 PM
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Old 05-19-09   #17 (permalink)
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Quote:
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The DOF is fine, its the distance, which you can alter in the Editor

You need to turn the saturation down aswel, way to saturated.

And seen as your convinced why dont you give me examples of the little things that you can see in DX10 at 1900x1200 that i cant?
Lighting is the most noticeable difference. Run the benchmark in DX9 and then DX10.

I thought your sceens seems a little bland as in lacking saturation.

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Old 05-20-09   #18 (permalink)
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So you can also use the same config and cvar file that comes with the lfiesis mod in Warhead. Now you don't get the blurry distance or TOD though.

I only have a couple pics from the one level. It was kind of dark overall.






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Old 05-20-09   #19 (permalink)
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Next level is called Makingatoll. Found here:http://www.crymod.com/filebase.php?f...im=20&letter=M










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Old 05-20-09   #20 (permalink)
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The OP should put a "56k Murderer" label on this thread
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