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Old 05-20-09   #21 (permalink)
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hey skewed, have The Resort by SKM
http://www.crymod.com/thread.php?threadid=32190

some screens of mine (not highest quality, this was taken with stock high settings at 1680x1050, back when i had XP, no AA, still does some justice... think you could use your crazy awesome config and blow us all away with this map skewed?)





















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Old 05-20-09   #22 (permalink)
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Yep, I was going to post that one too. It's a fantastic level. The sight distance really limits eye candy though. I post up some pics of it in a bit.

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Old 05-20-09   #23 (permalink)
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FINALLY a seperated thread for all the crysis stuff. Its about time.
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Old 05-20-09   #24 (permalink)
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damn I have to reinstall crysis...
So many good games to play, so little time!

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Old 05-20-09   #25 (permalink)
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Old 05-20-09   #26 (permalink)
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Using a different config, same level. Lot's of HDR.





I'm pretty sure is was this one for the above 2 screens.

; |---------------------------------------------------------------------------------------|
; |Helder [HP] Pinto - Very High Quality Costum Config 1.3 FINAL |
; |This config has been tweaked to run Crysis withtin it's maximum beauty, |
; |while still getting minimaly smooth/playable FPS! |
; |Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU. |
; |C&C: http://crymod.com/thread.php?threadid=13790 |
; |---------------------------------------------------------------------------------------|

; User Options commands
con_restricted = 0
r_displayinfo = 0
r_VSync=0
d3d9_TripleBuffering=0
e_screenshot_min_slices = 15
e_screenshot_width = 3840
e_screenshot_height = 3072
e_screenshot_quality = 100
e_screenshot_file_format = jpg
capture_folder = G:\Nikon Transfer\Crysis Vlarge screens\1st screen


; Post Processing
r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 4
r_Flares = 1
r_MotionBlurShutterSpeed = 0.02
r_Coronas = 1
r_MultiGPU=1

; Shaders and Lighting
r_SSAO=1
r_ssao_amount=0.5
r_SSAO_darkening=1.255
r_SSAO_quality=2
r_SSAO_radius=2
r_SSAO_blur 4
r_SSAO_blurriness 1
r_Usepom = 1
r_sunshafts = 1
r_Beams=3
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices=300

;HUMAN EYE
r_EyeAdaptationBase=0.001
r_EyeAdaptationFactor=1
r_EyeAdaptionBase=0.0
r_EyeAdaptionClamp=2.75
r_EyeAdaptionSpeed=0.1
r_HDRBrightOffset=128
r_HDRlevel=0.7525


; Shadows
e_shadows = 1
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods = 1
e_shadows_cast_view_dist_ratio = 0.8
r_ShadowBlur=3.0
e_shadows_max_texture_size=1024
r_ShadowJittering=1
r_SSAO_downscale_ztarget=0


; Object Detail
e_obj_quality=4
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
i_rejecteffects=1
sys_flash_curve_tess_error=2
e_view_dist_ratio=120
e_max_view_dst_spec_lerp=1
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=60
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist=200


; Vegetation
e_foliage_wind_activation_dist = 35
es_DebrisLifetimeScale = 1
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
q_shaders=3



; Particles
e_particles_quality=4
e_water_ocean_soft_particles= 1
e_particles_max_emitter_draw_screen = 64
e_particles_object_collisions=1
r_UseSoftParticles = 1
e_particles_thread=1



; Water
r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
r_WaterGodRays = 1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width=10
q_ShaderWater=4
e_phys_ocean_cell = 0.3
r_WaterUpdateFactor = 0


; Misc
e_max_entity_lights = 20
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
i_lighteffects = 1

; LODs
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.8
e_cull_veg_activation = 90
e_view_dist_ratio_vegetation = 85
e_particles_lod=0.6
es_MaxPhysDist=60
es_MaxPhysDistInvisible=25
e_terrain_lod_ratio=0.6
e_view_dist_ratio_detail=80
e_lod_ratio=10
e_lod_min=0
e_lods=0
e_detail_materials_view_dist_xy=8192
e_detail_materials_view_dist_z=512
r_DetailDistance=20
e_terrain_texture_lod_ratio=0.1
e_view_dist_ratio=200



; FPS Gain commands
r_UseEdgeAA=2
r_TerrainAO_FadeDist=1
r_GeomInstancing=1
e_vegetation_static_instancing=0
e_gsm_lods_num = 5
e_gsm_range = 4
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1


r_TexturesStreaming=0

; Successfully loaded - Helder [HP] Pinto - Ultra High Quality Custom Config

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Last edited by Slightly skewed : 05-24-09 at 07:51 AM
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Old 05-21-09   #27 (permalink)
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wow that looks fantastic

*copies config*
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Old 05-21-09   #28 (permalink)
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Quote:
Originally Posted by Slightly skewed View Post
There is. Try at 1900X1200/ Details become more apparent.


Anyways here we go!

Photorealistic Crysis With Real Lifesis Mod
http://www.overclock.net/video-game-...fesis-mod.html

Download here: http://www.guru3d.com/news/attempt-a...-real-lifesis/



Would I have to remove the NATURAL MOD that I downloaded and installed a long time ago ?
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Old 05-21-09   #29 (permalink)
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Quote:
Originally Posted by sterik01 View Post
Would I have to remove the NATURAL MOD that I downloaded and installed a long time ago ?
I would say yes. That's another mod that I need to add to the first page.

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Old 05-24-09   #30 (permalink)
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Ok, Sure next level is Pacifica 3. Great layout and tons of enemies to dispatch. http://www.crymod.com/filebase.php?fileid=2992&lim=0










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Last edited by Slightly skewed : 05-24-09 at 09:08 AM
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