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#41 (permalink) | |||||||||||
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4.0 GHz
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Thanks for sharing those. They look pretty good. That TOD looks just good too. Maybe fill in your system specs so others can see what you are running. Perhaps spurring more convo about it.
Feel free to add any comments, suggestions, or mods that you have come across as well. I'm hoping to see some results from more people so that others with similar hardware and tastes can discuss amongst themselves. I'll probably be updating the thread this weekend.
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[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
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#42 (permalink) | |||||||||||||
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4.0ghz
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I was really enjoying Airfield, but when I picked up that gun that shoots nukes, it messes the whole game up. Makes it hitch and just generally run like crap. This normal?
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#43 (permalink) | |||||||||||||
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Overclocker
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Here are my mods.
This graphics mod beats the look of very high settings without the performance cost. Matched with the custom time of day, you'll be playing Crysis at a whole new level. Features:
System Requirements:
Code:
gpu_particle_physics = 1 Installation Instructions:
Custom ToD Files v1.1 Custom time of day for the following levels.
Installation:
I don't want to flood this place with my screenshots, they can all be found here as well as all of the mod info and download links, including links to my other mods. The download for my high end mod v1.1 is in my sig. I highly recommend using my ToD files too, the link is in the thread below. http://www.evga.com/forums/tm.asp?m=100597975 I'll give you four teaser shots for Crysis, and a comparison for Warhead. My Warhead mod has no new ToD so it doesn't look much better than Enthusiast settings. Images are too large for this forum, so just direct links below. http://img19.imageshack.us/img19/3620/v1114.jpg http://img21.imageshack.us/img21/6450/v11tank2.jpg http://img17.imageshack.us/img17/2382/v11tank3.jpg http://img366.imageshack.us/img366/5889/icyhill.jpg Now a comparison for Warhead. Gamer settings. http://img14.imageshack.us/img14/3752/gamero.jpg Enthusiast settings. http://img14.imageshack.us/img14/2038/enthusiast.jpg My high end graphics mod v1.1. http://img14.imageshack.us/img14/6875/modwcf.jpg Notice how the vegetation looks like it went under a hole puncher on gamer/enthusiast settings. My mod fixes that. Next is my mod for Crysis campaign. There is no way I'd let my first mod die. v1.21 is the latest and greatest of them all, it is the fourth revision of the mod and a small hotfix from v1.2. This one should be here to stay for a while. Remix mixes other mods together, along with many new tweaks of mine, over twice as many as previous releases (1.0/1.1). Special thanks go to:
Changelog V1.21
Features
My tweaks:
Installation guide:
To spawn more SCAR Incendiary ammo, use the following console command. It must be entered into the console EXACTLY as it is below. Code:
i_giveitem SCARIncendiaryAmmo
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#44 (permalink) | ||||||||||||
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4.0 GHz
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Quote:
![]() And thanks for sharing that Boredgunner! I'll put in my list of, to try out's.
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[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
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#45 (permalink) | |||||||||||
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4.0 GHz
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The next mod is called Mster Config v3.01 FINAL http://www.fileradar.net/files/view/....01-FINAL/4822
It has an installer, but it's not in English. It's still straight forward though. I changed the config that came with it as it wasn't meeting my standards for awesomeness. Here's the changed config I used followed by some screenies of the first level. I'll add some of the other levels when I get the chance. =================================== =================================== ;Quality Autoexec.cfg ;Mster Config v3.01 FINAL for Crysis ;by Mster =================================== ========================== ;Game Settings ========================== con_restricted 0 sys_spec_ObjectDetail=4 sys_spec_Shading=3 sys_spec_VolumetricEffects=3 sys_spec_Shadows=3 sys_spec_Texture=3 sys_spec_PostProcessing=3 sys_spec_Water=4 ========================== ;PostProcessing ========================== r_UseEdgeAA=4 r_sunshafts=1 r_colorgrading=1 r_DepthOfField=2 r_usepom=1 ========================== ;Objects ========================== e_obj_quality=4 e_proc_vegetation=1 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 e_lod_ratio=6 e_lod_min=0 e_lods=1 e_view_dist_ratio_detail=100 e_view_dist_ratio_vegetation=100 e_vegetation_min_size=0 i_rejecteffects=1 e_vegetation_bending=2 sys_flash_curve_tess_error=2 e_view_dist_ratio=100 e_max_view_dst_spec_lerp=1 e_vegetation_sprites_distance_custom_ratio_min=1 e_vegetation_sprites_distance_ratio=1.9 e_detail_materials_view_dist_xy=8192 e_detail_materials_view_dist_z=512 es_DebrisLifetimeScale=1 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 ca_AttachmentCullingRation=200 e_terrain_occlusion_culling_max_dist=200 r_Beams=3 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices=300 r_DetailDistance=20 e_particles_lod=0.6 _max_entity_lights = 20 e_particles_quality=4 e_water_ocean_soft_particles= 1 e_particles_max_emitter_draw_screen = 64 e_particles_object_collisions=1 r_UseSoftParticles = 1 e_particles_thread=1 r_Flares = 1 r_MotionBlurShutterSpeed = 0.02 r_Coronas = 1 r_DetailNumLayers = 2 r_VegetationSpritesTexRes = 128 r_DynTexAtlasSpritesMaxSize = 32 r_TexAtlasSize = 2048 e_cull_veg_activation = 100 e_terrain_lod_ratio=0 ========================== ;Water ========================== r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.05 e_water_tesselation_amount=10 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=0.2 r_WaterCaustics=1 r_WaterReflectionsQuality=4 e_water_ocean_fft=1 q_ShaderWater=3 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 ========================== ;Texture ========================== r_TexturesStreaming=0 ========================== ;Shader ========================== q_Renderer=3 ========================== ;Shading ========================== r_SSAO=1 r_SSAO_darkening=0.6 e_shadows = 1 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods = 1 e_shadows_cast_view_dist_ratio = 0.8 r_ShadowBlur=3.0 e_shadows_max_texture_size=1024 r_ShadowJittering=1 r_SSAO_downscale_ztarget=0 ========================== ;Hdr Lighting ========================== r_hdrlevel=0.2 =================================== =================================== ![]() ![]() ![]() ![]()
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[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
Last edited by Slightly skewed : 06-10-09 at 06:22 AM |
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#46 (permalink) | |||||||||||
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4.0 GHz
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![]() ![]() ![]() ![]() ![]()
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[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
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#47 (permalink) | |||||||||||
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4.0 GHz
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A couple of youtube vids as well here.
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[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
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#48 (permalink) | |||||||||||||
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what love?
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http://www.overclock.net/pc-games/52...mo-crysis.html
------------------------------ One of the greatest tricks of cinematic anything-ness; the ability to show more of less in more time. Now I'm sure most of you have seen Counter Strike movies where they put some sort of slow motion on something, or even in big blockbusters. Now, do you recall Independence Day where the alien ship blew up the White house? That was shot at a "measly" 60fps. This video I've produced was recorded at 240fps, to produce slow motions... well look for yourself. Direct download (low quality wmv) Direct download (high quality H.264) Wegame stream Youtube stream (HD): Screenshot: ![]() ------------------------ ------------------------ None of the download links work except for the wmv version in the 1080P thread, but the screenshots should still be up. http://www.overclock.net/pc-games/44...ely-maxed.html http://www.overclock.net/pc-games/46...xed-1080p.html http://www.overclock.net/pc-games/46...ml#post5635069
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#49 (permalink) | |||||||||||
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4.0 GHz
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So some new mods to add here. These are pretty cool, I think. Nano suit skins and particles mod.
First up the Nano suit skins. http://www.crymod.com/thread.php?threadid=14672 I like the Danish and Swedish pack as they seem the most realistic. Swedish: ![]() ![]() ![]() Danish ![]() ![]() Now the particles mod. Great also. Smoke, explosions go BOOOM! Need to add the following command to your config: e_particles_lod=2 to increas the effect. http://crymod.com/filebase.php?fileid=3058 ![]()
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[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
Last edited by Slightly skewed : 06-28-09 at 04:19 AM |
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#50 (permalink) | |||||||||||
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4.0 GHz
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Also another good config. A bit hard to run with AA though.
; Crysis, Crysis Warhead & Crysis Wars Maximum Quality (MaxQ) ; use this file with very high/enthusiast settings (DX10 needed) ; by Roi Danton [User Options commands] con_restricted=0 r_VSync=0 ;support EdgeAA r_FSAA=0 [Screenshots] ;in folder crysis(Warhead)\Game\Screenshots\HiRes e_screenshot_height=3600 e_screenshot_width=5760 e_screenshot_quality=100 e_screenshot_file_format=tga [Key commands] bind np_add e_screenshot 1 bind f1 r_MotionBlur 4 bind f3 r_Displayinfo 1 bind f2 r_MotionBlur 0 bind f4 r_Displayinfo 0 bind 9 cl_hud 0 bind 0 cl_hud 1 [Game effects] g_ragdollDistance=45.0 g_ragdollMinTime=25.0 [Quality] ;default 0, use only if performance decreases heavily ;r_LightsSinglePass=1 r_colorgrading=1 [Object Detail] ;Lifetime = value*10s e_decals_life_time_scale=10.0 e_view_dist_ratio=150 e_view_dist_ratio_detail=150 e_view_dist_ratio_vegetation=150 es_DebrisLifetimeScale=1.5 e_vegetation_sprites_distance_ratio=4 ;0 avoids popping but may decrease performance e_lods=0 e_detail_materials_view_dist_xy=8192 e_detail_materials_view_dist_z=512 r_DetailDistance=20 e_obj_quality=4 ;Warhead only ca_FacialAnimationRadius=20 ;not in default CVarGroups ;heightmap occlusion culling with time coherency 0=off, 1=on e_terrain_occlusion_culling=1 ;The lower the value the better the quality e_terrain_lod_ratio=0 r_TexAtlasSize = 2048 r_Beams=3 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices=300 r_sunshafts = 1 e_particles_lod=2 [Particles] ;Warhead only e_particles_max_screen_fill=256 ;Crysis, Crysis Wars only e_particles_max_emitter_draw_screen=256 ;not in default CVarGroups ;Enable particle threading e_particles_thread=1 [Physics] e_cull_veg_activation=100 es_MaxPhysDistInvisible=50 ;Cell size for ocean approximation in physics, 0 assumes flat plane e_phys_ocean_cell=0.3 e_foliage_wind_activation_dist=35 g_breakage_particles_limit=300 [Post Processing] r_DepthOfField=1 r_UseEdgeAA=2 [Shading] r_SSAO_quality=3 r_SSAO_radius=1 q_ShaderTerrain=3 ;not in default CVarGroups ;for map "frost" in Warhead decrease amount or darkening, otherwise geometry is visible r_ssao_amount=0.8 r_SSAO_darkening=1 r_SSAO_blur=4 r_SSAO_blurriness=1 r_usepom=1 [Shadows] e_shadows_cast_view_dist_ratio=1 e_shadows_max_texture_size=2048 [Sound] s_CacheSize=100 [Texture] r_DynTexMaxSize=150 r_VegetationSpritesTexRes=128 ;improves quality since textures in distance have full resolution r_TexturesStreaming=0 r_Coronas = 1 r_Flares = 1 [Volumetric Effects] r_BeamsMaxSlices=300 [Water] q_ShaderWater=3 ;not in default CVarGroups ;Enables under water god rays. Default is 1 (enabled). r_WaterGodRays=1 [FPS Gain] ;not in default CVarGroups ;Controls sky light fading in tree canopy in Z direction ;r_TerrainAO_FadeDist=1 ;Enable 3dengine side static instancing ;e_vegetation_static_instancing=0
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[..:Q6600 Club:..] [The "Official" Antec 1200 Club] [VANTAGE SCORE P34567][Q6600 @ 4.331GHZ] [i7 920 @ 4.5GHZ] THE ULTIMATE CRYSIS THREAD!!
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