Pros: Able to power 640p on apples retina display, quite good for gaming
Cons: Very old technology now
Whether you're gaming it up on Nova, or some Infinity Blade, or how about some RAGE? This was THE best gpu on the market for apple products for 16 months, and believe me it did not fall short of what was expected. Even though this was used on a previous generation, it was quite the contender with high quality graphics on the apple iphone, a big step up from what were the graphics of the 3G. Now with the 4S using the 543 with 2 gpu cores there have been huge leaps and bounds in HD graphics for the iphone, and even from the start it wasn't the best, being beat out by the illustrious SGX540 found on the Samsung Galaxy S, but due to the lack of developer utilization for hd gaming (until nvidia showed up with tegra 2), the power of the 540 was largely unused, and the 535 shined through bringing high quality 3D content to an extremely popular mobile platform. Do I like it? Sure for the games I play it is fantastic, but I couldn't recommend it now. With Tegra 3 releasing and the 543 already out in the market, there are much better gpus without good utilization out on both android and iOS so users can have a chance at a good MOBILE gaming experience, something that wasn't possible too long ago.
Benchmark comparing recent tablets to the Ipad 1 and 2:
Imagination Technologies source page:
Used in the Apple iPad, iPhone 4/3GS this is a mid-tier GPU part of the A4 SOC manufactured by Samsung from Imagination Technologies. Also used by Intel in their 45nm Atom lineup as the GMA 500 and 600.
Imagination Technologies: "The PowerVR™ SGX Series5 Graphics Processing Unit (GPU) IP core family is a series of highly efficient graphics acceleration IP cores that meet the multimedia requirements of the next generation of consumer, communications and computing applications.
PowerVR SGX Series5 architecture is fully scalable for a wide range of area and performance requirements, enabling it to target markets from low cost feature-rich mobile multimedia products to very high performance consoles and computing devices.
The family incorporates the revolutionary Universal Scalable Shader Engine (USSE™), with a feature set that exceeds the requirements of OpenGL 2.0 and Microsoft Shader Model 3, enabling 2D, 3D and general purpose (GP-GPU) processing in a single core."