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Overclock.net - Overclocking.net > Industry News > Software News | |
[bit-tech.net]Piracy 'sales' charts on games
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#141 (permalink) | |||||||||||||
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2 + 2 = 5
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The cost of game development has skyrocketed. It use to cost less than $1M to produce a game but now top tier games cost $15M+ to develop. Why? Think about... how hard is it to program Mario Bros 3 when compared to Crysis? Two programmers and an artist could bang out a game in a few months back in the 90s. Now, it takes 10-50 developers a year or two to produce anything high-end.
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To answer most of your questions: (1) a fridge cannot cool a PC (2) 64-bit OS for over 3.4GB (3) If a PCIe card fits, it should work (4) Resolution, not screen size (5) If you have a question, it is not news (6) Report, not respond to Spam (7) Single-Rail/Non-Modular PSUs are not always better than Multi-Rail/Modular
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#142 (permalink) | |||||||||||||||
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ATI Fiend
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#143 (permalink) | ||||||||||||||
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Breaking Bad Since 2008
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So, again, this issue is caused by the consumer, not the developer.
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#144 (permalink) | |||||||||||||||
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ATI Fiend
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#145 (permalink) | ||||||||||||||
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Breaking Bad Since 2008
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If you want that to change, it is your responsibility as the consumer. Don't pirate the game. You buy the ones you want to play and don't play the ones you dislike. It's not rocket science.
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Links: [ Project Nighthawk (NEW!) | Project Ablative Armor | G15 LCD Program Archive ] [ Intel Core i7 Voltage Limits | Overclocking Effects on Benchmark Scores | Explanation of LCD Terminology ]
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#146 (permalink) | |||||||||||||
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2 + 2 = 5
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Very wrong... it's an issue with the market. The developers create games where they see demand. A few developers do write games great games.... but sell poorly. Go check all the critically acclaimed games that sell poorly and go out of business. Psychonauts, Shadow of the Colossus, Ico, Grim Fandango, Deus Ex, Freespace 2, etc come to mind. Most of those studios no longer exist... for being different. Why should a developer risk creating different games when they can stick to the popular stuff and have a better shot of making a profit?
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To answer most of your questions: (1) a fridge cannot cool a PC (2) 64-bit OS for over 3.4GB (3) If a PCIe card fits, it should work (4) Resolution, not screen size (5) If you have a question, it is not news (6) Report, not respond to Spam (7) Single-Rail/Non-Modular PSUs are not always better than Multi-Rail/Modular
Last edited by DuckieHo : 03-07-08 at 12:28 PM |
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#147 (permalink) | ||||||||||||||
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The Dapper Swindler
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Biggest example is back in the 1800s all you needed to do to discover something is get a simple telescope and look into the sky "oh hey, theres a planet out there that we haven't seen before!, I'm going to call it "saturn". Nowadays though it takes a giant complex costing millions of dollars in some remote corner of the world to discover something new. The problem with game programming now is that while 3d is usually much easier to program that 2d, with all of these engines and DX, the graphics take 10000 times longer to make, and if you don't have passable graphics it doesn't matter whether or not the story is good.
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#148 (permalink) | ||||||||||||||
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New to Overclock.net
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you must be younger
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#149 (permalink) | ||||||||||||||
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Overclocker
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Pirating a game to play would be like borrowing a book from a friend. Have you ever borrowed a book from a friend? Is that stealing? Cuz it sure as $%*& is the EXACT same thing as pirating a game. I borrow books from friends all the time. I once borrowed a copy of "Invisible Monsters." I read it and loved it. Prior to reading this book, I was not a huge Chuck Palahniuk. As such, I didn't own any of his books. Now I own almost all of his books. Why? Because I "pirated" the story from a friend and became a fan. If I had not read the book, I would not have bought his others. There you go. A perfect example of how piracy can produce positive result... even for the individual being "stolen" from.
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Last edited by dankoni : 03-07-08 at 05:28 PM |
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#150 (permalink) | |||||||||||||
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Bioweapon
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