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Overclock.net - Overclocking.net > Industry News > Software News | |
[Y!] Using the Web might get a lot pricier
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#81 (permalink) | |||||||||||||
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Overclocker
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#82 (permalink) | |||||||||||||
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4.0 GHz
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If a bunch of ISP's decide to do this I imagine it will only cause more problems for them.
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-My SuperPI Record- 9.92sec "A TRUE man uses a push/pull configuration in bed"
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#83 (permalink) | ||||||||||||
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Linux Lobbyist
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You know how much it costs ISP's to deliver 1 GB of backbone traffic? Right now it's at about 5 CENTS per GB. And they want to charge us $1 per GB. What's that, a 2000% mark-up? It's just as bad as the cell phone racket.
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Secure Your Network With Tomato Linux File Permissions HOWTO Secure Ubuntu With AppArmor"I can't bring myself to try Linux Mint because they keep naming the OS after ex-girlfriends or women I've had bad run ins with. Cassandra was a sexual harassing shift manager. And Felicia was a stalker who knew how to turn a good day into a hellish experience in 0-60." -- Anub1s from BBR forums
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#84 (permalink) | ||||||||||||||
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Windows Wrangler
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Someone who uses 5GB per month shouldn't need to pay the same as someone using 500.
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#85 (permalink) | ||||||||||||
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PC Gamer
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Mmmm....Unlimited bandwidth for $60.
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What if all the world's inside of your head
Just creations of your own Devils and your gods All the living and the dead And you're really all alone You can live in this illusion You can choose to believe
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#86 (permalink) | ||||||||||||
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Lord of the Chicken Wings
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So I return to my original argument. Recognizing that bandwidth is not a permanently consumable resource, it does not cost the ISP any more money to let someone run at full speed than it does to throttle them as long as bandwidth is available at that point in time. Therefore, for equity's sake, throttling heavy users during congested periods is eminently fair to everyone. But if the network is NOT being slammed, there is no reason NOT to let your customer utilize the bandwidth. And there is no reason to limit how much data a user transfers as long as he is forced to play within those network-management rules. No reason except to squeeze more money out of them, that is.
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Vulcan Dragon Core i7 920 @ 3.7 GHz Currently Playing: Halo 3:ODST (X360); Rock Band: Beatles (X360); Dead Rising (X360); Mafia Wars (Facebook...DOH!!!! )XBox Live Gamertag: Vulcan Draggon
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#87 (permalink) | ||||||||||||||
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Intel Overclocker
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Anyway, moving on, I'm so glad my broadband is uncapped, and it had better stay that way!
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#88 (permalink) | ||||||||||||
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PC Gamer
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All you know is that if you use more, you are going to pay a lot more. So, you will check your e-mail less, you will browse the web less you will do everything less because you think that every time you get on the internet you are going to be charged large amounts because you know you are getting charged $.50 for GB...but you don't recognize the difference in bandwidth between a "heavy user" and somebody who is just browses the web a lot and uses almost no bandwidth. No, consumers like fix-rate plans. I pay X dollars for internet a month, and that is it, no strings, no fees, nothing...that is all I ever get charged for reliable service for a month. Note: If you really think the average person knows what a GB is, start a survey and ask people what a GB is...you will be very shocked. I run a computer help desk for my school, and we will bring up the bandwidth limits we have at school, which are somewhat reasonable. People tell me they will check their e-mail less, so it will be OK with the limits. A very small percentage of the general public knows what a GB is.
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Proprietary standards punish gamers, not industry standards like DirectX11 and OpenCl. Why is NVIDIA punishing gamers by putting in proprietary and closed standards like PhysX in games?
"No need to break out fancy chemicals when you have bodily fluids." - t4ct1c47
Last edited by bruestle2 : 01-13-09 at 01:07 PM |
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