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Old 3 Weeks Ago   #21 (permalink)
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Originally Posted by MAD_J View Post
To bad its going to be proprietary like physx and never be used....
I don't think its for games, so don't worry it most likely won't affect you or most of the users on this site.
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Old 3 Weeks Ago   #22 (permalink)
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Originally Posted by vdek View Post
I don't think its for games, so don't worry it most likely won't affect you or most of the users on this site.

not for the next 4 years anyway, then it might
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Old 3 Weeks Ago   #23 (permalink)
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Originally Posted by Setzer View Post
So photorealistic lighting effects is all?

Man, I thought it was more than that
It also helps with physics, shadows, ambient occlusion, standard occlusion, reflections, refractions, transparency, and more. Even many high end games will not have proper reflections (e.g. You won't see the side mirror of a car in the reflection on the car's side windows), and most reflections use low-res render targets, so they look pixelated. This is the same issue with shadows that look very blocky or pixelated on the edges, and why often things in the far distance don't cast shadows.

Games will look MUCH better once ray-tracing is standard (not anytime soon), and a lot of the tricks that must be done now to achieve realism will no longer be required (at the cost of performance of course).

Consider that right now to do a reflection means that anything in that reflection must be rendered twice. Shadow mapping requires the same thing. So ray-tracing does have some optimization over the standard techniques currently in use.
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Old 3 Weeks Ago   #24 (permalink)
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Quote:
Originally Posted by Setzer View Post
So photorealistic lighting effects is all?

Man, I thought it was more than that
The implications of pixel perfect lighting are massive. First, developers don't have to "program" anything for reflections and refractions to work, they just "do" with ray tracing. Just create a light source and the rest is done for you, so to say.

It will massively transform fluid surface realism, reflections and refractions which in turn allow other aspects to be as they would in the real world.
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Old 3 Weeks Ago   #25 (permalink)
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Originally Posted by WiR3D-kNiGhT View Post
not for the next 4 years anyway, then it might
Try 10+
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Old 3 Weeks Ago   #26 (permalink)
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Originally Posted by vdek View Post
Try 10+
Probably for full scene ray tracing. But we could start using aspects of it for some stuff sooner; A hybrid, using both rasterization and ray-tracing.
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Old 3 Weeks Ago   #27 (permalink)
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Originally Posted by Frodcord View Post


This is why ray tracing is important.
I beg to differ. Photorealism means absolutely nothing if the environment only looks real but behaves wrong. This is Quake 4 ray traced with correctly behaving water, shadows, and perfect collision.



The test was done on an Intel QX6700 and achieved 16 fps in 256x256. I have to say it blows my mind that this guy bet his career on Intel making an amazing GPU.
http://www.pcper.com/article.php?aid...e=expert&pid=4

Even my crossfired 2900XT's could blow that away if they only had the API to do it. Would it look photo-realistic? Nope. Would it be high res? Nope. The in-game textures are still low detail, and the character models could stand to be enhanced. Would any of it matter? Nope.

Anything three years old(native to DX9) or so could probably have this done and run well on most systems sold today. It would drive graphics card sales because instead of one really powerful card, two medium ones would actually be a considerably better buy because ray tracing scales so much better than rasterization.

Imagine the possibilities if applied to an engine like Source, Lithtech, or even IW tech. Heck go with the Prince of Persia art style, cell shading, etc., and it could probably even be 1080p at close to 30fps which is playable.
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Last edited by Jarhead : 3 Weeks Ago at 06:06 PM
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Old 3 Weeks Ago   #28 (permalink)
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so how do i use thsi w/ crysis?
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Old 3 Weeks Ago   #29 (permalink)
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Originally Posted by Setzer View Post
What exactly does Ray-Tracing do?
It makes Gran Turismo 5
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Old 3 Weeks Ago   #30 (permalink)
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Can someone explain to me how ray tracing could help physics and collision? like no more bad clipping?
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