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Overclock.net - Overclocking.net > Industry News > Software News | |
[ABT]Nvidia Ray Tracing API available
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#1 (permalink) | |||||||||||||
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Overclocker in Training
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Last edited by WiR3D-kNiGhT : 11-03-09 at 03:31 PM |
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#2 (permalink) | ||||||||||||||
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PC Gamer
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What exactly does Ray-Tracing do?
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#3 (permalink) | ||||||||||||
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4.0 GHz
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It simulates the way that the light affects the objects in an image producing a very high degree of photorealism.
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#4 (permalink) | ||||||||||||
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Overclocker in Training
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as far as i know it follows light beams to create ultrarealistic reflections etc it literally traces a ray of light
EDIT: damn... got beaten to the punch :P but it sounds pretty kewl, id love to mess with this stuff for my 3rd year project at varsity
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Last edited by WiR3D-kNiGhT : 11-03-09 at 03:22 PM |
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*cough* Stock *cough*
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Yup. You can trace any ray of light to a single source.
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#7 (permalink) | ||||||||||||||
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PC Gamer
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So photorealistic lighting effects is all?
Man, I thought it was more than that
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This kingdom's not united, just a complicated mess. Are we in Europe, half in Europe, not in Europe. Quote:
I am 19% addicted to Counterstrike. What about you?
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#8 (permalink) | |||||||||||||
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Blunted
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OP, you spelled Nvidia wrong in the thread title.
Thanks for posting this, though...I am off to read it.
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#9 (permalink) | |||||||||||
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Overclocker in Training
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#10 (permalink) | ||||||||||||
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4.0 GHz
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