Overclock.net › Forums › Graphics Cards › NVIDIA › Temporary Artifacts?
New Posts  All Forums:Forum Nav:

Temporary Artifacts?

post #1 of 23
Thread Starter 
This seems really strange. I was playing TF2 for ~ 30 mins and I noticed a long, red line going across the sky that would appear depending on the angle of my camera and some texture corruption in the water. This lasted for a minute or two then seemed to disappear on its own.

I've never had any artifacting in TF2 before, and I play it with Vsync on so my GPU load was ~30% with my temps in the low 50s according to Afterburner's OSD. So I thought maybe there was an issue with my OC stability.

I ran OCCT w/error checker, full screen res and shader complexity 4 (I've read this is the best value to stress for Fermi cards, c/d?) and it passed a 15 min run with zero errors. I also ran an OCCT VRAM scan, and it went through 10 passes with zero errors.

Then I ran a few loops of 3DMark11 and there were no issues... so, later I went back and played TF2 again, hoping to reproduce it and maybe grab some screenshots. I went in with the same settings, same clock speeds, same map, and actually had slightly warmer temps due to the room temp going up, and played for 2 hours straight without any problems.

I'm more confused than concerned. What would have caused random artifacting like that, in TF2 of all games?
post #2 of 23
It doesn't sound like arficats, but seems more like game bug which screwed up the location points of polygons.

Did it happen more than once?
Happens every time you play the game?

Try to run a benchmark like heave 2.5 or 3dmark vantage / 11, and if your cards give artifacts, you will most likely see them in these benchmarks.

Which drivers are you using?
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
post #3 of 23
Agreed, I believe this was just a game bug since your camera angle could influence it.
The Obelisk
(19 items)
 
  
CPUMotherboardGraphicsGraphics
i7 2600k Asus Maximus IV Extreme-Z (Z68) Asus GTX 570 DirectCU II  EVGA 9800GT ECO 
RAMHard DriveHard DriveHard Drive
8GB Corsair Vengeance 1600mhz  WD Black 1TB OCZ Vertex 2 90GB OCZ Agility 4 128GB 
Hard DriveOSMonitorMonitor
Samsung 840 128GB Windows 7 Professional 64-bit ViewSonic VX2250 Asus VE248 
KeyboardPowerCaseMouse
Logitech G110 Corsair AX850 Corsair 800D Logitech G600 
Mouse PadAudio
C4 NGen Logitech G930 Headset 
  hide details  
Reply
The Obelisk
(19 items)
 
  
CPUMotherboardGraphicsGraphics
i7 2600k Asus Maximus IV Extreme-Z (Z68) Asus GTX 570 DirectCU II  EVGA 9800GT ECO 
RAMHard DriveHard DriveHard Drive
8GB Corsair Vengeance 1600mhz  WD Black 1TB OCZ Vertex 2 90GB OCZ Agility 4 128GB 
Hard DriveOSMonitorMonitor
Samsung 840 128GB Windows 7 Professional 64-bit ViewSonic VX2250 Asus VE248 
KeyboardPowerCaseMouse
Logitech G110 Corsair AX850 Corsair 800D Logitech G600 
Mouse PadAudio
C4 NGen Logitech G930 Headset 
  hide details  
Reply
post #4 of 23
Thread Starter 
Quote:
Originally Posted by Defoler View Post
It doesn't sound like arficats, but seems more like game bug which screwed up the location points of polygons.

Did it happen more than once?
Happens every time you play the game?

Try to run a benchmark like heave 2.5 or 3dmark vantage / 11, and if your cards give artifacts, you will most likely see them in these benchmarks.

Which drivers are you using?
Using 270.51. This was the first time it's happened, but it looked something like this.

except it was going across the middle of the map in 2fort, and the water textures were flickering. That said, it did seem to clear itself up shortly before I exited the game the first time.

No artifacts in 3DMark 11 so far, though I haven't run heaven yet.
post #5 of 23
Quote:
Originally Posted by Booty Warrior View Post
This seems really strange. I was playing TF2 for ~ 30 mins and I noticed a long, red line going across the sky that would appear depending on the angle of my camera and some texture corruption in the water. This lasted for a minute or two then seemed to disappear on its own.

I've never had any artifacting in TF2 before, and I play it with Vsync on so my GPU load was ~30% with my temps in the low 50s according to Afterburner's OSD. So I thought maybe there was an issue with my OC stability.

I ran OCCT w/error checker, full screen res and shader complexity 4 (I've read this is the best value to stress for Fermi cards, c/d?) and it passed a 15 min run with zero errors. I also ran an OCCT VRAM scan, and it went through 10 passes with zero errors.

Then I ran a few loops of 3DMark11 and there were no issues... so, later I went back and played TF2 again, hoping to reproduce it and maybe grab some screenshots. I went in with the same settings, same clock speeds, same map, and actually had slightly warmer temps due to the room temp going up, and played for 2 hours straight without any problems.

I'm more confused than concerned. What would have caused random artifacting like that, in TF2 of all games?
I was the one who probably said about the OCCT shader complexity and it's held true for my GTX480. But I don't know if it's true for everyone. Also do GTX560Ti's have OCP? If so running OCCT may be a futile exercise.
Sandy Bridge-E
(20 items)
 
   
CPUMotherboardGraphicsGraphics
Intel i7 3930K C2 4.8GHz ASUS Rampage IV Extreme NVidia GTX480 SLI NVidia GTX480 SLI 
RAMHard DriveHard DriveHard Drive
G. Skill Ripjaws-X 32GB Crucial M4 128 OCZ Vertex 2 Seagate Barracuda 7200RPM 
Hard DriveHard DriveCoolingOS
Western Digital Caviar Green Seagate Barracuda Green Noctua NH-D14 Windows 7 SP1 Professional x64 
MonitorMonitorKeyboardPower
Dell U2711 Dell U2211H Topre Realforce 86UB Thermaltake Toughpower XT 875W 
CaseMouseMouse PadAudio
Coolermaster HAF-X Steelseries Xai Razer Goliathus ASUS Xonar STX 
CPUGraphicsRAMHard Drive
i7 2.3Ghz GT 650m 8GB 256GB Samsung SSD 
  hide details  
Reply
Sandy Bridge-E
(20 items)
 
   
CPUMotherboardGraphicsGraphics
Intel i7 3930K C2 4.8GHz ASUS Rampage IV Extreme NVidia GTX480 SLI NVidia GTX480 SLI 
RAMHard DriveHard DriveHard Drive
G. Skill Ripjaws-X 32GB Crucial M4 128 OCZ Vertex 2 Seagate Barracuda 7200RPM 
Hard DriveHard DriveCoolingOS
Western Digital Caviar Green Seagate Barracuda Green Noctua NH-D14 Windows 7 SP1 Professional x64 
MonitorMonitorKeyboardPower
Dell U2711 Dell U2211H Topre Realforce 86UB Thermaltake Toughpower XT 875W 
CaseMouseMouse PadAudio
Coolermaster HAF-X Steelseries Xai Razer Goliathus ASUS Xonar STX 
CPUGraphicsRAMHard Drive
i7 2.3Ghz GT 650m 8GB 256GB Samsung SSD 
  hide details  
Reply
post #6 of 23
Thread Starter 
Quote:
Originally Posted by TickleMeElmo View Post
I was the one who probably said about the OCCT shader complexity and it's held true for my GTX480. But I don't know if it's true for everyone.
Haha, yeah actually I think so.

Quote:
Also do GTX560Ti's have OCP? If so running OCCT may be a futile exercise.
AFAIK, yes. But still, there was barely any load on my cards at the time, and they weren't hot. I don't get why TF2 would expose an unstable OC that OCCT would miss.
post #7 of 23
Quote:
Originally Posted by Booty Warrior View Post
Using 270.51. This was the first time it's happened, but it looked something like this.

except it was going across the middle of the map in 2fort, and the water textures were flickering. That said, it did seem to clear itself up shortly before I exited the game the first time.

No artifacts in 3DMark 11 so far, though I haven't run heaven yet.
Just a game bug
Relax and enjoy the show
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
post #8 of 23
Thread Starter 
Quote:
Originally Posted by Defoler View Post
Just a game bug
Relax and enjoy the show
Haha, well that works for me. Thanks for the input guys.
post #9 of 23
Quote:
Originally Posted by Booty Warrior View Post
Using 270.51. This was the first time it's happened, but it looked something like this.

except it was going across the middle of the map in 2fort, and the water textures were flickering. That said, it did seem to clear itself up shortly before I exited the game the first time.

No artifacts in 3DMark 11 so far, though I haven't run heaven yet.
I was hardcore into WoW for 6 years, and I quit recently, wish it wasn't so hard to sell accounts because I have one hell-of-an-account I could sell. I played on many hardware combinations, and I've run across random bugs like that on all the combinations of hardware I've used. And it changed based on camera angles, I always attributed it to just that game as logically it never happened in any other game and rotating the camera could make it appear or disappear. It's probably just due to the game's engine. However, I did notice it to be more frequent based on the driver I was using, but, I've seen the textures in that game do some interesting things based on camera positions.

I see no reason not to think it was just a random occurrence in TF2.

I wouldn't panic sir, you're fine.
Edited by Ascii Aficionado - 4/26/11 at 11:38am
post #10 of 23
Thread Starter 
Update: Apparently it was more serious than I thought. I started getting some minor artifacting in other games too (a quick flash of misplaced geometry here and there). Finally today, while playing a little TF2, my screen went checker board and locked up completely (at stock clocks).

After testing them separately, it seems my card primary card is the culprit. I guess it was bad all along...

Using my one good card though, I'm not seeing any anomalies, and OCCT says it's clear.

Time to find out how good Palit's RMA dept is. Le sigh
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: NVIDIA
Overclock.net › Forums › Graphics Cards › NVIDIA › Temporary Artifacts?