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[DF]Face-Off: Portal 2 - Page 2

post #11 of 31

I have to admit. Portal 2 on PS3 is a huge success in the cross-platform aspect. There are less than a handful of other games that are cross-platform, and they're all either dead, dying, or weren't great to begin with. I'd say Portal 2 has been the smoothest, most enjoyable cross-platform-multiplayer game released. Hopefully Valve keeps it up and more developers follow. Valve made an excellent delivery to both PC and PS3 fans. I can taste TF2 coming to PS3 with cross-platform play. Sure, the PC gamers will generally slaughter the PS3 players, but it's still a fun experience and it keeps the community filled with activity. I hope HL2E3/HL3 are full-blown co-op O_O.

Did anyone else notice the "Super 8" quick playable demo in the "Extras" section of Portal 2's main menu? Neat stuff. I bet Valve got some big bucks for promoting that movie. Who knows, JJ Abrams may choose Valve to make a Super 8 game on Source.


Edited by Stealth Pyros - 4/26/11 at 10:52am
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post #12 of 31
Quote:
Originally Posted by Hiep View Post
Really?!?!!?
You can through Playstation Network, but PSN is currently down due to Sony's incompetence.
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post #13 of 31
Quote:
Originally Posted by Hiep View Post
Really?!?!!?
Well when the PSN goes down, so does any online gaming potential. My friend's brother is always QQ'ing because he can't play COD that much lately.
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post #14 of 31
Thread Starter 
Quote:
Originally Posted by Scorpii View Post
because of no MLAA

Although for consoles often MLAA is good, I don't like the way it applies the blur to the whole image, making textures less sharp and detailed.

A compromise of course; jagged edges, or blurry image... hmm..
(Or just play it on PC with no jagged edges and a crisp image. Oh wait I already do )
I don't think MLAA blurs the image all that badly if barely noticeable in most cases. And I don't believe it compromises the textures at all in some implementations such as Portal 2.

In fact, looking at the picture comparison on Gamespot - I'd easily say the PS3's textures look sharper. Notice in the picture the drawings on the walls Xbox looks less detailed/sharper than the ones on the PS3 even with MLAA. There is a huge difference on those walls.

In games like Killzone 3, only in cases where models are thin (like a platform with thin bars) or say trees with tiny branches is when MLAA isn't very good.
Other than that, you get amazing pictures like this: The only compromise in this picture are the thin plant things in the foreground and a little blur, nothing extreme.

Edited by OmegaNemesis28 - 4/26/11 at 12:21pm
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post #15 of 31
The game looks identical on both consoles, but was it just me or did the PS3 have better framerate?
Who cares, no Co-op? Meh.
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post #16 of 31
Quote:
Originally Posted by Ecchi-BANZAII!!! View Post
The game looks identical on both consoles, but was it just me or did the PS3 have better framerate?
Who cares, no Co-op? Meh.
At least PS3 owners enjoy a free copy of Portal 2 on the pc.
post #17 of 31
Making a PC game work on the 360 is butter, no surprise there.
AT the same time Ive seen several games that look way better on the PS3 than they do on the 360 simply because they were designed for the PS3.
post #18 of 31
MLAA doesn't rival 16x any standard AA on PC. There were obvious jagged edges in the videos, some lines were invisible on console because of lack of AA, textures get blurry, etc. I must say that Valve have done a great job of making it the same experience on all platforms though.
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post #19 of 31
Quote:
Originally Posted by Kand View Post
At least PS3 owners enjoy a free copy of Portal 2 on the pc.
That's a good thing because PSN is dooooooown!

I want to play my GT5 online already...
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post #20 of 31
Quote:
Originally Posted by OmegaNemesis28 View Post
I don't think MLAA blurs the image all that badly if barely noticeable in most cases. And I don't believe it compromises the textures at all in some implementations such as Portal 2.
Hmm, I see what you mean from those specific pictures of Portal 2, the MLAA looks much better overall, as well as being sharper than the non-MLAA (360) version.

However, I'd say this is an exception, I'm not sure what Valve have done with the textures in the 360 version of Portal 2, but in other games I've seen with MLAA vs a 360 version with no MLAA, or image comparisions for MLAA vs MSAA on the AMD cards on PC, there is always less texture clarity (that I can see).

But you're right, when it's done well (as on the PS3 version of Portal 2) it is really excellent to be able to have some form of AA with very little performance hit
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