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[DF]Face-Off: Portal 2 - Page 3

post #21 of 31
Moral of the story: It looks much better at 2560x1600 on my PC . Difference between the consoles is so small you would never notice it just running around playing.
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post #22 of 31
Quote:
Originally Posted by OmegaNemesis28 View Post
Onwards

MLAA is just quite amazing when used properly. A console competing with 16xQ CSAA? It was absolutely unthinkable a year ago.
The game looks good on the PS3, that is for sure, but to the trained eye you can see some better lighting in places on the PC version, better textures (but not everywhere), but all in all these are all small details that a fast paced player won't find a single bit distracting or noticeable.

What I find very noticeable and quite distracting actually, is the MLAA constantly being applied to the image. You can clearly see the image being analyzed and the MLAA coming in a little too late. On the PC version it lends more believability as objects have much smoother surfaces and you don't see the effects being constantly applied.
Edited by tpi2007 - 4/26/11 at 2:25pm
 
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post #23 of 31
Thread Starter 
Quote:
Originally Posted by Scorpii View Post
Hmm, I see what you mean from those specific pictures of Portal 2, the MLAA looks much better overall, as well as being sharper than the non-MLAA (360) version.

However, I'd say this is an exception, I'm not sure what Valve have done with the textures in the 360 version of Portal 2, but in other games I've seen with MLAA vs a 360 version with no MLAA, or image comparisions for MLAA vs MSAA on the AMD cards on PC, there is always less texture clarity (that I can see).

But you're right, when it's done well (as on the PS3 version of Portal 2) it is really excellent to be able to have some form of AA with very little performance hit
MLAA isn't just one implementation. It can be tweaked and changed. Santa Monica's MLAA in GoW 3 is entirely different from Valve's MLAA in Portal 2 from my understanding of it for example.

Quote:
Originally Posted by tpi2007 View Post
The game looks good on the PS3, that is for sure, but to the trained eye you can see some better lighting in places on the PC version, better textures (but not everywhere), but all in all these are all small details that a fast paced player won't find a single bit distracting or noticeable.

What I find very noticeable and quite distracting actually, is the MLAA constantly being applied to the image. You can clearly see the image being analyzed and the MLAA coming in a little too late. On the PC version it lends more believability as objects have much smoother surfaces and you don't see the effects being constantly applied.
Oh yes of course, never said differently about the lighting or even textures. In fact, there are some lighting differences on even the PS3 and 360 in certain scenes oddly enough. Some shadows are either completely missing or are more apparent in some pictures than the other for example.

Not quite sure what you mean by MLAA coming "in too late" as I'm fairly certain that it's a post processing effect thats done on the fly with very little to no actual perceivable delay but perhaps there are people sensitive to it.

Quote:
Moral of the story: It looks much better at 2560x1600 on my PC . Difference between the consoles is so small you would never notice it just running around playing.
That's what you think but can be so terribly wrong sometimes.

RE5 on the 360 and PS3 for example, the broken 0-1 QxAA is SO HORRIBLE on the PS3 as compared to even the measly 0-4x AA on the 360 that it hurts to play sometimes.
In FFXIII - the lower resolution and textures on the 360 version are very apparent compared to the PS3.
In BC2 - the mesh wire effect AA on the 360 is extremely annoying as well.

Alot of this stuff is very apparent, particularly AA.
Something like a missing shadow or perhaps a less sharper texture here and there I suppose can be missed by most unless in a screenshot - but AA can be an eye sore.
Edited by OmegaNemesis28 - 4/26/11 at 7:33pm
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post #24 of 31
nearly identical. but pc version is the best.

as always.
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post #25 of 31
Quote:
Originally Posted by OmegaNemesis28 View Post
Not quite sure what you mean by MLAA coming "in too late" as I'm fairly certain that it's a post processing effect thats done on the fly with very little to no actual perceivable delay but perhaps there are people sensitive to it.

Well, maybe I wasn't very clear on the feeling I had when I watched the videos. If you look at the cracks in the walls in the room you're in at the beginning of the game, you'll see as the room is moved by Wheatley that the cracks always show this irritating effect where they sometimes are perceivable, sometimes not. It also has to do with the fact the PC version has many layers of AA which makes the image perfect and the PS3 can only do so much in terms of processing.

At other times when they do a walk through some rooms and you look at the dark walls in front of you, you can see glitches in the panels, constantly appearing and disappearing as you move forward. So, I'm not really sure what is going on in there - if it's the low AA level applied (MLAA will never look as good, but the PS3 probably won't even have the same processing power as a modern GPU on the PC to apply the same level of MLAA, or if it is also the effect coming in too late (what is probably happening is that the PS3 probably doesn't have the power to apply MLAA to every frame, but I'm just guessing), as it sort of stabilizes if you stand still.

So, I'm no really proficient at describing it, but you'll get the idea if you look at the stuff I mentioned.
 
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post #26 of 31
Quote:
Originally Posted by Ecchi-BANZAII!!! View Post
The game looks identical on both consoles, but was it just me or did the PS3 have better framerate?
Who cares, no Co-op? Meh.
Don't know if you watched the video on the site...but they are pretty far from identical. Can't comment on all games, but in this one the xbox is just plain abysmal in comparison. It looked blurry nearly all the way through the video comparing side by side gameplay. (I watched the video fullscreen and it was pretty obvious that way)

I predict the end of xbox dominance purely by the fact that M$ absolutely MUST control everything. They won't allow cross platform simply because they can't find a way to make someone pay for it. And everyone MUST pay for everything with them. It will be their downfall. Unless...they buy Valve. Which better never happen, because if it does, I'll quit gaming forever.
Edited by zooterboy - 4/26/11 at 10:47pm
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post #27 of 31
this comparison doesn't really account for gamers like myself who played Portal 2 @ 1920x1080 & 16xAA/AF @ 120fps/Hz

yes the game runs well and looks good on the consoles (mostly thanks to impeccable art direction and heavy use of scripting), but a high end PC will laugh at this game and won't even break a sweat running it maxed out
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post #28 of 31
Quote:
Originally Posted by zooterboy View Post
I predict the end of xbox dominance purely by the fact that M$ absolutely MUST control everything. They won't allow cross platform simply because they can't find a way to make someone pay for it. And everyone MUST pay for everything with them. It will be their downfall. Unless...they buy Valve. Which better never happen, because if it does, I'll quit gaming forever.
You have to look though and see that Xbox Live is arguably the better of the two online services (vs PSN), which can be put down mainly I think to the control Microsoft imposes on it. Similarly to the way Apple controls everything about the Mac systems, it allows them to keep a quality and uniformity through the service that PSN just doesn't have.

Not to mention the stability of Xbox live, it's down maybe 1 day per year for scheduled maintenance, whereas PSN has currently been down for over a week...
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post #29 of 31
Thread Starter 
Quote:
Originally Posted by tpi2007 View Post
Well, maybe I wasn't very clear on the feeling I had when I watched the videos. If you look at the cracks in the walls in the room you're in at the beginning of the game, you'll see as the room is moved by Wheatley that the cracks always show this irritating effect where they sometimes are perceivable, sometimes not. It also has to do with the fact the PC version has many layers of AA which makes the image perfect and the PS3 can only do so much in terms of processing.

At other times when they do a walk through some rooms and you look at the dark walls in front of you, you can see glitches in the panels, constantly appearing and disappearing as you move forward. So, I'm not really sure what is going on in there - if it's the low AA level applied (MLAA will never look as good, but the PS3 probably won't even have the same processing power as a modern GPU on the PC to apply the same level of MLAA, or if it is also the effect coming in too late (what is probably happening is that the PS3 probably doesn't have the power to apply MLAA to every frame, but I'm just guessing), as it sort of stabilizes if you stand still.

So, I'm no really proficient at describing it, but you'll get the idea if you look at the stuff I mentioned.
It usually isn't the GPU that applies MLAA. A SPU(s) get used for that. Normally. Unless Valve did it differently.

I suppose I understand what you're trying to say, I just either don't see it or I see it and I'm thinking it's something different and I'm not connecting it to what you're saying.
It might just be me.

Quote:
Originally Posted by Scorpii View Post
You have to look though and see that Xbox Live is arguably the better of the two online services (vs PSN), which can be put down mainly I think to the control Microsoft imposes on it. Similarly to the way Apple controls everything about the Mac systems, it allows them to keep a quality and uniformity through the service that PSN just doesn't have.

Not to mention the stability of Xbox live, it's down maybe 1 day per year for scheduled maintenance, whereas PSN has currently been down for over a week...
Ugh, is this in this thread?
The control that MS imposes on XBL has nothing to do with anything about "XBL being arguably better". How so? Because XBL doesn't allow crossplatform games with PSN or M$ charges developers for patches and limits patch sizes means that the service is more popular and has people paying $50 for it monthly? I don't follow that at all.

The only reason "XBL is arguably better" is because it hit the scene first and won the popularity contest. MS beat Sony to the punchline, just like how Apple's Appstore beat Android's Appstore.

And no - stability of XBL is horrible. It's not down for maybe 1 day per year. In December of 2009, it was down for almost 2 whole weeks. PSN has only been down for a week, and for a good reason. XBL went down because of too many users. How does that happen when you have hundreds of thousands of people paying $50+ for your service?
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post #30 of 31
Valve did a great job with the PS3 version! considering how bad the Orange Box port was...
the MLAA works very well, and the performance is acceptable, obviously if you have a good display 720p will look a bit bad, so that's where the PC wins, resolution, frame rate and the possibility to use mouse+kb OR a gamepad...

maybe they should re release Team Fortress 2 for the PS3, with the improvements made for Portal 2 in terms of performance, and with the cross platform MP with Steam, and with mouse + KB support on the PS3.
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