Originally Posted by Soggy_Popcorn
How can you still not understand the oh so simple idea that I presented?
Lordikon, not a Bethesda dev, says Skyrim is not a "port."
Bethesda, who is DEVELOPING SKYRIM (!!!!), says Skyrim is a "port."
I believe Bethesda.
Why don't you? ... (Ok, I'll answer: confirmation bias.)
It's highly likely that Bethesda has created a single game engine that runs the game on all three platforms, it would've been a huge time and money sink to develop two separate engines to run the same game on different platforms. What is likely the case is that Bethesda's lead producer, who we saw in the video you're quoting, has also misused the term "port", just like I describe it's misuse in my original post. He said that consoles are the lead platform, which is completely normal for multi-platform game development, it's much easier to get the game running well on the consoles, and then tighten it up to match on the PCs, rather than have it running well on PCs and then find it a nightmare to scale down the entire game to work on consoles.
So this basically leads back to an earlier post where most of us have agreed that the term "port" is now commonly being used for two things, 1.) actual porting of code, and 2.) development practices in which design focuses mainly on one platform and then the game is made to work for secondary platforms like the PC. In this case Bethesda has likely done #2, not #1.
And to follow up with an older post I made, I emailed Bethesda a few weeks ago, and have not received a response from them on which it is, but I can tell you that after the game is released we'll likely be able to get an answer from them. It's certainly possible that they've actually ported the code, but extremely unlikely as there is not a single benefit to porting the code. If you read my original post I explain that code porting is usually only done if there are time or money constraints, and what usually ends up being the result is that the ported version will come out months after the original, but in this case I doubt there will be much, if any, time between the releases on each platform.
One thing I didn't think to mention in the OP is that large amounts of time between releases, like what happened with Mass Effect 2, doesn't necessarily mean that the code has been ported. In some cases, although more rare, the original game engine will be modified to support additional platforms, and so the later released version may not be ported code, but simply running on a newer version of the original engine.Edited by lordikon - 8/18/11 at 11:28am