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Console Ports 101 - Page 8

post #71 of 94
Mass Effect 2=Console port, and not even a good one. The PC textures look like a five year old drew them, so pixelated and smeary, with no AF or AA support.
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post #72 of 94
Quote:
Originally Posted by VulcanDragon View Post
Um...you do realize that Lordikon, the OP whom you are so vigorously saying is wrong, is a professional game developer too?

You're acting as if one guy from Bethesda's use of language on an interview dictates how the entire world should all speak henceforth. Sorry, no. Personally, I have no doubt in my mind that, if I had the opportunity to sit down with that guy and discuss the definition of "port" for 10 minutes, he would recognize and acknowledge the hairs we are splitting. And then he would quickly wonder why a bunch of internet dweebs are focusing on one word he used in one interview instead of getting excited about Skyrim.

So stop quoting that Bethesday article as if its the One True Definition of All That is Holy in Gaming. It's getting you nowhere.
How can you still not understand the oh so simple idea that I presented?

Lordikon, not a Bethesda dev, says Skyrim is not a "port."

Bethesda, who is DEVELOPING SKYRIM (!!!!), says Skyrim is a "port."

I believe Bethesda.

Why don't you? ... (Ok, I'll answer: confirmation bias.)
post #73 of 94
Quote:
Originally Posted by Soggy_Popcorn View Post
Bethesda, who is DEVELOPING SKYRIM (!!!!), says Skyrim is a "port."
They said Xbox 360 was the leading development platform.
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post #74 of 94
Quote:
Originally Posted by Soggy_Popcorn View Post
How can you still not understand the oh so simple idea that I presented?

Lordikon, not a Bethesda dev, says Skyrim is not a "port."

Bethesda, who is DEVELOPING SKYRIM (!!!!), says Skyrim is a "port."

I believe Bethesda.

Why don't you? ... (Ok, I'll answer: confirmation bias.)
You're hopeless. I already conceded that I would certainly consider games like Skyrim a "console port", as that term is generally used.

But no one Bethesda guy, or even the company as a whole, does not get to redefine words any way they see fit and have everyone just fall in line. They have the opportunity to use words correctly or incorrectly, or anywhere in-between, just like everyone else does. Thus the evolution of language that someone else pointed out. But stop acting Skyrim is, by definition, whatever Bethesda calls it. If they call it an apple in some interview, that does not make it a fricking apple. And if they call it a port in-house, good for them...but that still does not make it a port as that term is traditionally defined.

Now unless you have something else to add besides "But...but...Bethesda said so!", then please stop polluting the internet.
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post #75 of 94
Thread Starter 
Quote:
Originally Posted by Soggy_Popcorn View Post
How can you still not understand the oh so simple idea that I presented?

Lordikon, not a Bethesda dev, says Skyrim is not a "port."

Bethesda, who is DEVELOPING SKYRIM (!!!!), says Skyrim is a "port."

I believe Bethesda.

Why don't you? ... (Ok, I'll answer: confirmation bias.)
It's highly likely that Bethesda has created a single game engine that runs the game on all three platforms, it would've been a huge time and money sink to develop two separate engines to run the same game on different platforms. What is likely the case is that Bethesda's lead producer, who we saw in the video you're quoting, has also misused the term "port", just like I describe it's misuse in my original post. He said that consoles are the lead platform, which is completely normal for multi-platform game development, it's much easier to get the game running well on the consoles, and then tighten it up to match on the PCs, rather than have it running well on PCs and then find it a nightmare to scale down the entire game to work on consoles.

So this basically leads back to an earlier post where most of us have agreed that the term "port" is now commonly being used for two things, 1.) actual porting of code, and 2.) development practices in which design focuses mainly on one platform and then the game is made to work for secondary platforms like the PC. In this case Bethesda has likely done #2, not #1.

And to follow up with an older post I made, I emailed Bethesda a few weeks ago, and have not received a response from them on which it is, but I can tell you that after the game is released we'll likely be able to get an answer from them. It's certainly possible that they've actually ported the code, but extremely unlikely as there is not a single benefit to porting the code. If you read my original post I explain that code porting is usually only done if there are time or money constraints, and what usually ends up being the result is that the ported version will come out months after the original, but in this case I doubt there will be much, if any, time between the releases on each platform.

One thing I didn't think to mention in the OP is that large amounts of time between releases, like what happened with Mass Effect 2, doesn't necessarily mean that the code has been ported. In some cases, although more rare, the original game engine will be modified to support additional platforms, and so the later released version may not be ported code, but simply running on a newer version of the original engine.
Edited by lordikon - 8/18/11 at 11:28am
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post #76 of 94
Cool read, and bang on. It's a tired cry about games being "dumbed down" for consoles.

In a game like Dragon Age 2 I enjoyed the "dumbing down" ha, i hate inventory management.

It's about the games not about the platform baby. I love Starcraft 2 and Bad Company 2 on my PC, and Uncharted 2 and God of War 3 on my PS3.

All of those games look fantastic, we all win!

But the sales tell a sound tale. I mean really why would you cater to your PC customers if you sold twice as many copies of a game on the xbox 360 for instance? Doesn't make logical sense, just my opinion.
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post #77 of 94
The real world is a console port.
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post #78 of 94
I hate when faqs have the question "Why should we listen to you?" or something similar in nature
trying to justify something? feeling a little insecure?
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post #79 of 94
Quote:
Originally Posted by SirWaWa View Post
I hate when faqs have the question "Why should we listen to you?" or something similar in nature
trying to justify something? feeling a little insecure?
It's listing credentials. Since every random idiot can post reams of drivel on this fabulous internet of ours, identifying those credentials makes perfect sense. Not everyone's opinion is equally valued by the thinking man, despite what some may think.
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post #80 of 94
Thread Starter 
Quote:
Originally Posted by SirWaWa View Post
I hate when faqs have the question "Why should we listen to you?" or something similar in nature
trying to justify something? feeling a little insecure?
Actually I was hoping to stem the tide of idiots that normally troll on OCN with responses like "Yea right what do you know about porting?" or "You don't know what you're talking about".

Notice I didn't get a lot of those in this thread, only a few. Anyone posting claims about understand exactly how something works should be able to provide some background credentials or a source on where they got the information. In this case, I was the source, so I gave credentials.
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