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Nvidia DOESN'T support XP properly. - Page 38  

post #371 of 435
Quote:
Originally Posted by Am* View Post
I'm not talking about mainstream games like Quake with loads of 3rd and 1st party support. I'm talking about portovers from PS1/PS2/Original Xbox and everything older than that. And it wasn't a mistake by any means, I used it for a month and sold it on for the same price I bought the parts for brand new.
Again, I have never had any problems with ANY game on my i5. New or old. SimTower is a 16bit program, which means I can't even natively use it on Windows 7 x64. But I have found ways to make it work.

And you have YET to show any old games anyway. Your complaint comes from new games not working right. Which...the CPU and board is the problem.
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post #372 of 435
Thread Starter 
Quote:
Originally Posted by pioneerisloud View Post
I can run old games just fine on my i5 rig. I think you must've made a huge mistake. Even SimTower and Quake run with ease, both are Windows 95 games.
Quote:
Originally Posted by pioneerisloud View Post
That's because your machine isn't enough to run it properly. It thinks it can use all of your GPU, when it can't. So it floods your pagefile with information, waiting for the GPU to take it. Since the GPU can't take it because its still waiting on CPU instructions, the pagefile continuously grows, until it crashes the game.

I had the same exact problem trying to run Killing Floor at higher settings on my K8. Having a faster CPU alone fixed it.
Nope. See here. This game runs worlds better on ATI GPUs and has some problems with new Nvidia cards, since it has some unfixed bugs from the original UT2004 engine it uses (I think). People with quad cores still had/have problems maxing this game, I ran it fine on my 2900XT before it died.
Edited by Am* - 4/27/11 at 1:17pm
    
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post #373 of 435
Thread Starter 
Quote:
Originally Posted by pioneerisloud View Post
Again, I have never had any problems with ANY game on my i5. New or old. SimTower is a 16bit program, which means I can't even natively use it on Windows 7 x64. But I have found ways to make it work.

And you have YET to show any old games anyway. Your complaint comes from new games not working right. Which...the CPU and board is the problem.
Wrong again. My only complaint is not being able to force 3D clocks on my card without some tricks, THAT'S IT.
    
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post #374 of 435
hey am*, can you do us all a quick favor, and run heaven benchmark? 1024x768 res and post settings please?

i would like to compare your results to one of my xp machines, as im sure other users would as well.
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post #375 of 435
Quote:
Originally Posted by Am* View Post
Nope. See here. This game runs worlds better on ATI GPUs and has some problems with new Nvidia cards, since it has some unfixed bugs from the original UT2004 engine it uses (I think).
GTX 470, Killing Floor worked just fine on it. That's with an i5 in my sig, and an Athlon II x4.

HD4890, Killing Floor worked just fine on it. That's with an Athlon II x4.

HD 4850, it crashed constantly on my K8 dual core (you have a K8 single core). On my Athlon II x4 it worked fine.

Your CPU is holding Killing Floor back even. Even though it only requires a DX8 or 7 card (I know 8 is supported), your CPU is still holding you back since you're trying to play at settings your CPU can't handle, but your GPU can.
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post #376 of 435
Thread Starter 
Quote:
Originally Posted by Greensystemsgo View Post
hey am*, can you do us all a quick favor, and run heaven benchmark? 1024x768 res and post settings please?

i would like to compare your results to one of my xp machines, as im sure other users would as well.
That depends. Does it come with any DRM?
    
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post #377 of 435
Quote:
Originally Posted by Am* View Post
Wrong again. My only complaint is not being able to force 3D clocks on my card without some tricks, THAT'S IT.
Sigh. AGAIN! The only reason you're having to do this, is because your CPU cannot feed the GPU the information quickly enough. Otherwise, you would be giving the GPU enough of a load, to put it into 3D Clocks automatically.

How hard is this to understand!!??
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post #378 of 435
XP is dead! Get over it, stop trying to flame Nvidia when its your fault you had problems in the first place.
    
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post #379 of 435
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Quote:
Originally Posted by pioneerisloud View Post
GTX 470, Killing Floor worked just fine on it. That's with an i5 in my sig, and an Athlon II x4.

HD4890, Killing Floor worked just fine on it. That's with an Athlon II x4.

HD 4850, it crashed constantly on my K8 dual core (you have a K8 single core). On my Athlon II x4 it worked fine.

Your CPU is holding Killing Floor back even. Even though it only requires a DX8 or 7 card (I know 8 is supported), your CPU is still holding you back since you're trying to play at settings your CPU can't handle, but your GPU can.
Like I said before this is false dude. I ran it on this same PC with a 2900XT much better. With this card my average in THIS game only is all over the place.
    
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post #380 of 435
Thread Starter 
Quote:
Originally Posted by pioneerisloud View Post
Sigh. AGAIN! The only reason you're having to do this, is because your CPU cannot feed the GPU the information quickly enough. Otherwise, you would be giving the GPU enough of a load, to put it into 3D Clocks automatically.

How hard is this to understand!!??
*Sigh*. How many threads/posts do I have to show you for you to realize this is a problem with the CARD??? People with i7s and Core 2 Quads have this issue as well. Look in my original post, that's how it should run in the first place with any 3D app/benchmark in the background because NO-ONE wants stuttering for some power saving.
    
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