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post #211 of 321
Quote:
Originally Posted by JCPUser View Post
Re-testing with a faster CPU in the worse case is a waste of time and won't change anything. No harm in doing it. It is nothing but a scientific exercise of removing a possible source of error. If AMD is faster then the result won't change, right.

Off Topic, I am interested in those quadfire 3x30 results. I also have a hard time believing this CFX bandwidth " bottleneck" really exists.
Quad-fire and test 4800x2560 yourself then if you don't believe him. Can't even do it in 3-way in most games. Crash, crash, crash.
post #212 of 321
Hardocp uses real time actual gaming benchmarks. They run it like they are playing the game. Their results will be different from Vega's, or any other random guy, because of the methodology they use.

Why is this so hard to understand? You can't expect their results to be the same when they use a completely different method then Vega.

Vega is using in game benchmarks to compare his results with their results, that they obtained using a totally different methodology. It's totally illogical. They are doing the right thing in using real time actual gaming benchmarks.

Vega is not. They are professionnals reviewers. He is not.
    
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post #213 of 321
Quote:
Originally Posted by Levesque View Post
Hardocp uses real time actual gaming benchmarks. They run it like they are playing the game. Their results will be different from Vega's because of the methodology they use.

Why is this so hard to understand? You can't expect their results to be the same when they use a completely different method then Vega.

Vega is using in game benchmarks to compare his results with their results, that they obtained using a totally different methodology. It's totally illogical. They are doing the right thing in using real time actual gaming benchmarks.

Vega is not. They are professionnals reviewers. He is not.
Son, you didn't even read Vega's thread. He didn't use built-in benchmarks for every game. Spend less time insulting other people you're jealous of in life and more time learning. [H] has made plenty of blunders in the past. Remember the old 460SLI being better than 5870 Xfire where they said there was nothing wrong with the drivers?
post #214 of 321
Quote:
Originally Posted by Levesque View Post
Hardocp uses real time actual gaming benchmarks. They run it like they are playing the game. Their results will be different from Vega's, or any other random guy, because of the methodology they use.

Why is this so hard to understand? You can't expect their results to be the same when they use a completely different method then Vega.

Vega is using in game benchmarks to compare his results with their results, that they obtained using a totally different methodology. It's totally illogical. They are doing the right thing in using real time actual gaming benchmarks.

Vega is not. They are professionnals reviewers. He is not.
If you were talking to me, I never said anything about Vega in relation to the article. I am just talking about a faster CPU eliminating sources of possible error. If AMD is faster then they are faster and the CPU shouldn't matter... As for the quadfire stuff, I am interested in your future results.

@poopa
Why would I spend money on a setup I don't want to prove someone wrong on the Internet, lol. All the more so if someone already has the rig and is willing to post results.
post #215 of 321
I think some of you are confusing in-game and out of-game benchmarks. In-game benchmarks are a good thing. For example, the F1 2010 in-game benchmark is perfect as all it is doing is replaying a real recorded race using the in-game engine and showing the FPS. This is perfect as every joe snuffy in the world can test the same benchmark of real in-game play against each other if using the same settings. If [H] uses some custom run through of their own devising, unless they release what they did it is of little use to other gamers for reference.

Now, out of-game benchmarks that don't take actual game play into account like Heaven 2.5, Metro2033 etc are the ones that can be "tweaked" by different drivers/companies to get the maximum possible score. Those are the ones to worry about.

In my SLI scaling thread, A-10C, Crysis 2, Batman and Metro2033 were all in game FPS measurements and not "benchmarks".

So Levesque, I see you bought three of the same monitors I have. What happened to playing on your 1080p home theater as being the ultimate? Also, you are running 6990+2x 6970s. That is different than my testing with 4x 6970s. More information has to move across the external cross-fire bridges in a 4x 6970 setup. A 6990+2x 6970 setup may work fine, especially with 4 months of driver maturing since my tests.

Post your results with your new setup in these two threads: http://www.overclock.net/benchmarkin...-official.html

http://www.overclock.net/benchmarkin...hmark-2-a.html

Are you up for a little duel Levesque? (Takes off white glove and slaps Levesque across the face with it). Since we can both run the same resolution now, how about a clash of the titans online comparison? One of AMDs best setups versus one of nVidias best setups. Who would like to see that!
Edited by CallsignVega - 4/30/11 at 7:39am
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post #216 of 321
Yep lets see it!
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post #217 of 321
Quote:
Originally Posted by CallsignVega View Post
I think some of you are confusing in-game and out of-game benchmarks. In-game benchmarks are a good thing. For example, the F1 2010 in-game benchmark is perfect as all it is doing is replaying a real recorded race using the in-game engine and showing the FPS. This is perfect as every joe snuffy in the world can test the same benchmark of real in-game play against each other if using the same settings. If [H] uses some custom run through of their own devising, unless they release what they did it is of little use to other gamers for reference.

Now, out of-game benchmarks that don't take actual game play into account like Heaven 2.5, Metro2033 etc are the ones that can be "tweaked" by different drivers/companies to get the maximum possible score. Those are the ones to worry about.

In my SLI scaling thread, A-10C, Crysis 2, Batman and Metro2033 were all in game FPS measurements and not "benchmarks".
I'm confused. What's the difference between the F1 2010 and Metro 2033 benchmarks besides one being done real time (notice that the F1 2010 isn't recorded, it changes with each run) and another being a recorded set of actions being played back by the engine? Can't both be tweaked by drivers? I mean, drivers also change actual game performance so of course they can affect benchmarks.
Edited by B!0HaZard - 4/30/11 at 7:48am
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post #218 of 321
Speaking of driver tweaking it wasnt to long ago AMD got caught with there pants down over image quality settings,was this ever addressed or fixed? Or did they just sweep it under the rug?
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post #219 of 321
Quote:
Originally Posted by B!0HaZard View Post
I'm confused. What's the difference between the F1 2010 and Metro 2033 benchmarks besides one being done real time (notice that the F1 2010 isn't recorded, it changes with each run) and another being a recorded set of actions being played back by the engine? Can't both be tweaked by drivers? I mean, drivers also change actual game performance so of course they can affect benchmarks.
In F1, the benchmark tracks are exactly what the game play looks like and performs like as you were playing the game. So it is true, if you tweak your drivers for F1 it will change both game play and benchmark. Metro2033 benchmark is a "flyby" and hardly resembles real game play footage. It could stress GPUs in different aspects versus the real game and be tweaked accordingly. An example of this is I can setup settings in the Metro2033 benchmark that crash yet the game itself plays and looks fine.
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post #220 of 321
Quote:
Originally Posted by CallsignVega View Post
In F1, the benchmark tracks are exactly what the game play looks like and performs like as you were playing the game. So it is true, if you tweak your drivers for F1 it will change both game play and benchmark. Metro2033 benchmark is a "flyby" and hardly resembles real game play footage. It could stress GPUs in different aspects versus the real game and be tweaked accordingly. An example of this is I can setup settings in the Metro2033 benchmark that crash yet the game itself plays and looks fine.
True. I haven't read your reviews, but from what I can understand, you tried to avoid that?
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