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[[H]ard|OCP] NVIDIA GeForce 3-Way SLI and Radeon Tri-Fire Review - Page 6  

post #51 of 321
Oh wow where's that guy from the last thread who kept going on about doing a tri GTX580 vs trifire because money's no object and no-one compares stuff that costs the same wink.gif

But on topic, that's very interesting and impressive for AMD to have such good scaling, Nvidia always used to have the upper hand if I remember correctly.

Personally I've always preferred efficiency and power/price ratio over raw performance, but then I don't have the kind of money to get crossfire, let alone trifire or 3 GTX580's!
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post #52 of 321
Quote:
Originally Posted by grunion;13307213 
And back on topic.

Is the 270.61 driver the version with the DA2 fix?

Technically, yes.

But I've read a few feedback posts claiming it doesn't.
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post #53 of 321
Quote:
Originally Posted by grunion;13307213 
And back on topic.

Is the 270.61 driver the version with the DA2 fix?
Yes it is.
Quote:
# GPU Support
* Adds support for the newly released GeForce GTX 590, GeForce GTX 560 Ti and GeForce GTX 550 Ti GPUs.

# Performance
* Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. v266.58 WHQL drivers. The following are examples of some of the most significant improvements measured on Windows 7. Results will vary depending on your GPU and system configuration:
- GeForce GTX 580:
> Up to 516% in Dragon Age 2 (SLI 2560x1600 8xAA/16xAF Very High, SSAO on)
> Up to 326% in Dragon Age 2 (1920x1200 8xAA/16xAF Very High, SSAO on)

> Up to 11% in Just Cause 2 (1920x1200 8xAA/16xAF, Concrete Jungle)
> Up to 11% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle)
> Up to 7% in Civilization V (1920x1200 4xAA/16xAF, Max settings)
> Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings)
> Up to 5% in Civilization V (SLI 1920x1200 8xAA/16xAF, Max settings)
> Up to 5% in Left 4 Dead 2 (1920x1200 noAA/AF, Outdoor)
> Up to 5% in Left 4 Dead 2 (SLI 2560x1600 4xAA/16xAF, Outdoor)
> Up to 4% in H.A.W.X. 2 (SLI 1920x1200 8xAA/16xAF, Max settings)
> Up to 4% in Mafia 2 (SLI 2560x1600 AA on/16xAF, PhysX = High)
- GeForce GTX 560 Ti:
> Up to 461% in Dragon Age 2 (SLI 1920x1200 8xAA/16xAF, Very High)
> Up to 241% in Dragon Age 2 (1920x1200 4xAA/16xAF, Very High)
> Up to 19% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle)
> Up to 13% in Just Cause 2 (1920x1200 4xAA/16xAF, Concrete Jungle)
> Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings)
> Up to 5% in Call of Duty: Black Ops (1920x1200 noAA/AF, Jungle Map)
> Up to 5% in H.A.W.X. 2 (SLI 1920x1200 4xAA/16xAF, Max settings)
> Up to 4% in Call of Duty: Black Ops (SLI 2560x1600 4xAA/16xAF, Jungle Map)
> Up to 4% in Civilization V (1920x1200 noAA/AF, Max settings)
> Up to 4% in Left 4 Dead 2 (SLI 1920x1200 4xAA/16xAF, Outdoor)
> Up to 4% in Metro 2033 (SLI 1920x1200 4xAA/16xAF, PhysX on)
post #54 of 321
Riou, are those figures for real?

516%? Really? I wouldn't believe 51.6%.
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post #55 of 321
so it's mostly the vram limitation that took down the gtx 580,

don't they have a 3gb version out now? that would make me curious

and i don't really care about which wins,

i want to see the impact of "how much" vram is really enough for crazy monitor setups like those
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post #56 of 321
Also interesting how Vega's Tri-SLI got the same fps at 4800x2560(12.2M) as [H]'s 5760x1200(6.9M) in F1.
1303213710rBOPZA7NSR_2_2.gif
SLIScaling.jpg
http://www.overclock.net/nvidia/988583-vegas-sli-scaling-thread.html
post #57 of 321
Thread Starter 
Yeah I'm hoping and waiting for GrimReaper to show up in this thread, he made like half of the posts in the 3v2 thread. Nvidia's takin it pretty hard in the butt right as of this moment and he needs to come do some c*ckblocking. Is that appropriate to say?
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post #58 of 321
Quote:
Originally Posted by PoopaScoopa;13307334 
Also interesting how Vega's Tri-SLI got the same fps at 4800x2560(12.2M) as [H]'s 5760x1200(6.9M) in F1.


http://www.overclock.net/nvidia/988583-vegas-sli-scaling-thread.html



4.8 990x vs 3.6 920?
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post #59 of 321
Quote:
Originally Posted by PoopaScoopa;13307220 
Nah, 3-way they would take a performance hit due to bottlenecking of the bridge. Also, the horrible screen tearing since 1 of the 3 monitors will be the odd port out.

AMD gimped the 6950/70 by only having 2 DP and still haven't re-designed their bridge for some strange reason. It would be nice to have 3 6950s unlocked and OC but you're forced to pay $100 more per GPU to go with the 6990 for triple or quad monitors. It's still a better deal than Nvidia at the moment, but could be sweeter.

There's also a difference between 5760x1200 and 5760x1080 for the lesser RAM on the 500s. 570s can handle 5760x1080 but not 1200. They would be a better comparison as well for that res.


With no AA they can handle it but [H] was at 4x and beyond and they complained in the article that they were hitting the 580s Vram limit -- never mind the 570. Personally, Nvidia's Vram for the 500 series is a bit lacking for 3 monitors if you want the option of AA.

Now, I would like to see this same review with the 3Gb 580s to determine if they match up better or does CFX's great scaling still prevail.
post #60 of 321
Quote:
Originally Posted by grunion;13307403 
4.8 990x vs 3.6 920?
That just shows how useless [H] scaling reviews are then. They could of at least done a 2600K @ 4.8/5.0.
Edited by PoopaScoopa - 4/28/11 at 10:52am
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