Originally Posted by geoxile
CE3 isn't out yet, but I'd imagine it's like Cryengine 2 editor in interface. That and of course access to developer's tools so you can modify the engine itself at the source. If I were you, I'd probably just watch some tutorials on how to use Cryengine 2 and then transfer over your knowledge when 3 comes out. And of course learn, if you haven't already, C++, which I believe is the base language for CE3
I build for the Blue Mars virtual world, which is a CryEngine 2 licensee, and have access to the CryEngine 3 SDK. The Sandbox 3 editor is very similar in function to the Sandbox 2 editor, just updated with new features. I'm not a programmer (I create 3d Models, textures, and game levels), but I think C++ is the language for the engine itself, while game programming uses the LUA scripting language and "flowgraphs" to make things interact. So it depends what level you want to make stuff - build items and levels with the existing engine out of the box, or mod the engine itself.
The full CryEngine 3 SDK includes a lot of stuff beyond the Editor. There are export tools for several 3D programs and Photoshop, Scaleform for making Flash-based HUDs and videos, Fmod for doing audio, some animation tools, Photobump for taking two photos and generating a normal map from it, PolyBump for making normal maps from a high detail model to apply to a low detail one, and more stuff I haven't figured out yet. It's actually more stuff than one person can reasonably learn to use. Crytek uses teams to build games, and you really people with different skills if you want to cover all the aspects.
There will also be about 6 volumes of manuals/documentation, but that is only half done in the version I am looking at.Edited by DanielleEber - 4/29/11 at 6:19pm