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[DO]Over 250 universities sign CryEngine 3 - Page 7

post #61 of 79
Quote:
Originally Posted by geoxile View Post
CE3 isn't out yet, but I'd imagine it's like Cryengine 2 editor in interface. That and of course access to developer's tools so you can modify the engine itself at the source. If I were you, I'd probably just watch some tutorials on how to use Cryengine 2 and then transfer over your knowledge when 3 comes out. And of course learn, if you haven't already, C++, which I believe is the base language for CE3
C++ seems to be the language used the most these days, so I guess thats something one might consider looking into. thx.
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post #62 of 79
Quote:
Originally Posted by Bastyn99 View Post
C++ seems to be the language used the most these days, so I guess thats something one might consider looking into. thx.
Depends on the game. For large titles and major game engines it is definitely the most common. Many 3rd party programs used in tandem with game engines are also written in and for C++ as well.

Languages like Java, Flash, and C# are also common for more basic titles. Java is particularly useful because it is very easily run on many platforms. C++ can make programs for any platform, but the same code doesn't "just work" on each platform, whereas Java does because it runs within a virtual machine.
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post #63 of 79
Quote:
Originally Posted by geoxile View Post
CE3 isn't out yet, but I'd imagine it's like Cryengine 2 editor in interface. That and of course access to developer's tools so you can modify the engine itself at the source. If I were you, I'd probably just watch some tutorials on how to use Cryengine 2 and then transfer over your knowledge when 3 comes out. And of course learn, if you haven't already, C++, which I believe is the base language for CE3
I build for the Blue Mars virtual world, which is a CryEngine 2 licensee, and have access to the CryEngine 3 SDK. The Sandbox 3 editor is very similar in function to the Sandbox 2 editor, just updated with new features. I'm not a programmer (I create 3d Models, textures, and game levels), but I think C++ is the language for the engine itself, while game programming uses the LUA scripting language and "flowgraphs" to make things interact. So it depends what level you want to make stuff - build items and levels with the existing engine out of the box, or mod the engine itself.

The full CryEngine 3 SDK includes a lot of stuff beyond the Editor. There are export tools for several 3D programs and Photoshop, Scaleform for making Flash-based HUDs and videos, Fmod for doing audio, some animation tools, Photobump for taking two photos and generating a normal map from it, PolyBump for making normal maps from a high detail model to apply to a low detail one, and more stuff I haven't figured out yet. It's actually more stuff than one person can reasonably learn to use. Crytek uses teams to build games, and you really people with different skills if you want to cover all the aspects.

There will also be about 6 volumes of manuals/documentation, but that is only half done in the version I am looking at.
Edited by DanielleEber - 4/29/11 at 6:19pm
post #64 of 79
Quote:
Originally Posted by PoopaScoopa View Post
But no DX11
Oh you.

Quote:
Originally Posted by zomgiwin View Post
christianmagic
No idea what you're referencing, sorry. :s

Quote:
Originally Posted by Drobomb View Post
I dare say visuals have nothing to do with it. The engine itself is very optimized for whatever platform it runs on. They came up with a lot of tricks to make old ass hardware do things that no one else has been able to do. It was a lot of hard work.

Basically they took an old rusty pinto out of the junkyard; smeared some bondo on it, spray painted it black, threw some 24's on it and slapped a Crysis 2 logo on the side of it.

Its a well polished turd.
Sorry, by that I didn't purely mean what's on the screen. I meant in terms of visuals and the absolute scale of the maps. You can have high detail up close and high detail on massive viewing planes, UT3 fails to do this in a believable way imo. CE3 has a massively reworked flow-graph tool for complex interaction and scripting.

The engine is more than a tart up. It has a lot of new features and reworked tools.

Quote:
Originally Posted by __Pat__ View Post
The only way Cryengine is better than Unreal Engine is the out of focus, noisy post processing effect that crysis 2 has can be removed as easily as the "muddy brown" effect of Unreal Engine. I felt like I was playing the game through a cheap 300k webcam.
Crysis 2 is not the Cryengine 3 and it's definitely not all the engine is capable of.

Quote:
Originally Posted by Track View Post
What a scam!

CryEngine 3 is re-branded CryEngine 2.

Crytek are the nVidia of engine coding!
No, just no.

Quote:
Originally Posted by BinaryDemon View Post
Not sure why so many people are surprised by this. It's a cutting edge engine, and its free to academic institutions for non-commercial development. It supports cross-platform development. None of the competing engines are offering as comprehensive a package.

Unreal Engine 3 only offers access to UDK (Windows only, Community Support Only) for typical academic use. "What do you offer to academic institutions? We highly recommend the Unreal Development Kit (UDK) - a free version of the latest Unreal Engine technology." -http://www.unrealengine.com/licensing/faq

Seems like a very smart move by Crytek if you ask me. In a few years a lot of people will graduate from Universities around the world with experience on CryEngine3 development tools.
Exactly this. Free, powerful and gets future devs in their pocket, so to speak.

Quote:
Originally Posted by Mygaffer View Post
Have you worked with it? What have you done?
Enough.

Quote:
Originally Posted by DanielleEber View Post
I build for the Blue Mars virtual world, which is a CryEngine 2 licensee, and have access to the CryEngine 3 SDK. The Sandbox 3 editor is very similar in function to the Sandbox 2 editor, just updated with new features. I'm not a programmer (I create 3d Models, textures, and game levels), but I think C++ is the language for the engine itself, while game programming uses the LUA scripting language and "flowgraphs" to make things interact. So it depends what level you want to make stuff - build items and levels with the existing engine out of the box, or mod the engine itself.

The full CryEngine 3 SDK includes a lot of stuff beyond the Editor. There are export tools for several 3D programs and Photoshop, Scaleform for making Flash-based HUDs and videos, Fmod for doing audio, some animation tools, Photobump for taking two photos and generating a normal map from it, PolyBump for making normal maps from a high detail model to apply to a low detail one, and more stuff I haven't figured out yet. It's actually more stuff than one person can reasonably learn to use. Crytek uses teams to build games, and you really people with different skills if you want to cover all the aspects.

There will also be about 6 volumes of manuals/documentation, but that is only half done in the version I am looking at.
Are you not still subject to a NDA?



To the other posters:

And yet again I forgot everyone on OCN was a gamedev/astrophysicist/IT engineer/Mechanic. You're all right and never wrong, Lol.
post #65 of 79
nice...cant wait to get a hold of it myself
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post #66 of 79
Quote:
Originally Posted by assaulth3ro911 View Post
Fair enough, WHY NOT UNREAL ENGINE?!?!? Unreal Engine works great!
and works on 3dfx hardware
Edited by 3dfxvoodoo - 4/29/11 at 8:52pm
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post #67 of 79
delete
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post #68 of 79
Quote:
Originally Posted by 3dfxvoodoo View Post
and works on 3dfx hardware
Not when it's using DX11.
post #69 of 79
Quote:
Originally Posted by Zawarudo View Post
Why would you NOT use Cryengine 3 over frostbyte 2 and unreal engine :S
It's currently visually unmatched. If you'd worked with it you'd get me.
thats funny for a minute I thought your were actually serious
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post #70 of 79
Quote:
Originally Posted by lordikon View Post
I agree that the game has a console-like feel to it. I've just been trying to explain that it's not a port. I'm hoping to get people on OCN to know the difference between a console port and a game designed with console users in mind (whatever you want to call that).
Understood! Hopefully there'll be a politically correct term for that sometime soon xD

console port
pc port
???? port xD
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