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[ARS] Brink supports PC gaming with free, feature-rich standalone server - Page 2

post #11 of 47
It's sad that this is the exception rather than the expectation.

OP: you need a source link
    
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post #12 of 47
Quote:
Originally Posted by Vhati View Post
subtract 48 from that number.

Because we as PC gamers enjoy 8vs8 on small maps because our rigs cannot support that many players or bigger maps. Oh wait, thats consoles.
:'(

This news makes me no happier then.
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post #13 of 47
    
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post #14 of 47
Ive been waiting for Brink since last year and recently it seems every other week some even better news is being released. I really cant wait for this game.
post #15 of 47
Posted 2 hours ago and still no source?
post #16 of 47
Quote:
Originally Posted by Vhati View Post
subtract 48 from that number.

Because we as PC gamers enjoy 8vs8 on small maps because our rigs cannot support that many players or bigger maps. Oh wait, thats consoles.
Another thing that bothers me about PC gamers. Devs make maps for a specific player amount. Brink isn't a war simulator with 64v64. Its a close combat, fast paced game with smaller maps to increase tension. Having more than 8v8 makes the game into a giant cluster****.

I'm so sick of PC gamers who hate on anything that doesnt support a billion people playing at the same time. Why is it that a game that's 8v8 is automatically terrible and a game that is 64v64 automatically good?
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post #17 of 47
because you can hide within 128 players. 8v8 you actually have to do something.
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post #18 of 47
Quote:
Originally Posted by Vhati View Post
subtract 48 from that number.

Because we as PC gamers enjoy 8vs8 on small maps because our rigs cannot support that many players or bigger maps. Oh wait, thats consoles.
please use common sense, why aren't there 64 players in tf2 ? because it just wouldn't work like that
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post #19 of 47
Quote:
Originally Posted by waylo88 View Post
Another thing that bothers me about PC gamers. Devs make maps for a specific player amount. Brink isn't a war simulator with 64v64. Its a close combat, fast paced game with smaller maps to increase tension. Having more than 8v8 makes the game into a giant cluster****.

I'm so sick of PC gamers who hate on anything that doesnt support a billion people playing at the same time. Why is it that a game that's 8v8 is automatically terrible and a game that is 64v64 automatically good?
thats why you make maps for varying sizes.

acting like having a game be 8vs8 to increase tension, is laughable. its no where matches the tension of 32 guys shooting at you.

The game was designed around consoles, PC was merely secondary. I will judge the game when it is released.
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post #20 of 47
link?
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