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[ARS] Brink supports PC gaming with free, feature-rich standalone server - Page 5

post #41 of 47
Quote:
Originally Posted by De-Zant View Post
No no no. Maps are small on arena type games, like COD. These games are the same branch of FPS gaming that quake 3 and unreal tournament belongs to, yet slightly slower. They are not meant to have big maps. Small maps concentrate the gameplay, make it more focused, and sets a certain way of gameplay that is fast paced and reflex dependant.
Brink is like a mix of Quake wars/tf2 from the looks of it. I feel TF2 is the most fun in a 24 player server. If you play the tourneys and such for tf2/quake/cod, yea the limit is like 8v8?6v6? or whatever. However playing in that smaller setting forces you into a different play style.

There really should just be better map options in games, ie: hand full of maps for 32 players, 24-18, etc.. With that being said, I believe brink could be fun at 8v8, or 10v10 if that works well on PC, but I'd really like to play a demo, or see a full game match video.
post #42 of 47
Quote:
Originally Posted by Vhati View Post
thats why you make maps for varying sizes.

acting like having a game be 8vs8 to increase tension, is laughable. its no where matches the tension of 32 guys shooting at you.

The game was designed around consoles, PC was merely secondary. I will judge the game when it is released.
Sounds like you've already begun judging the game to me.

Quote:
Originally Posted by De-Zant View Post
Dear god no. ANY COD map with more than 12 players is pure torture. A crappy spamfest.

That's why we need to get rid of these people on OCN that complain about player limits. Why should we allow more than 6vs6 on arena type games?

Lots of players + small map = TRASH

And don't say that we need a big map. That would completely change the style of the gameplay towards something like battlefield. No. I want arena type games because those are the most fun.

To keep quality, we MUST limit the amount of players.
+1
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post #43 of 47
Quote:
Originally Posted by Vhati View Post
.
I will say this one thing about the dedicated servers, since they are standalone, this definately opens up the possibility of player made maps, regardless of mod tools or not. Its ue3 and plenty of tools readily work for it.
doesn't it use a modified id tech 4 and not ue3? and will there even been any mods? didn't beth soft say that id tech 5 is staying at beth soft, so they might not even give you any tools for brink. i don't know, maybe im wrong.
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post #44 of 47
Quote:
Originally Posted by De-Zant View Post
Yeah. Especially the porting part. These guys think that everything would be 100% perfect if only developed on the PC. They blame every single fault in the game on it being a port. It is not so. Most of the faults with modern games are not from porting, but lazy developers. And I don't see a huge issue with that, since there has been always been similar faults with games that exist today.
developing is hard work esp. for pc
post #45 of 47
never heard of this game
post #46 of 47
Quote:
Originally Posted by unreal_calibur View Post
doesn't it use a modified id tech 4 and not ue3? and will there even been any mods? didn't beth soft say that id tech 5 is staying at beth soft, so they might not even give you any tools for brink. i don't know, maybe im wrong.
your right, i brainfarted.

they might not plan mod tools, but the fact that we get our own stand alone servers means that they really cannot control what you do with the game.
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post #47 of 47
Never mind, didn't read the last few posts.
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